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  1. #1
    Player
    Roxas_Andrade's Avatar
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    Dec 2014
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    Limsa Lominsa
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    Roxas Andrade
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    Famfrit
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    Astrologian Lv 80

    Another comparation between AST and WHM

    I've been thinking about why content is so easy with a WHM and so hard on AST. I started to compare skills of WHM and diurnal AST and check this out:

    Cure is 400 potency against 380 Benefic. Both have 15% chance to proc next skill and both traits are ok to me.
    Cure 2 is 650 potency against 620 benefic 2. Cure2 has a 15% chance proc on next skill.
    Cure 3 has no comparable in AST.
    Medica is 300 potency against 290 Helios.
    Medica 2 is 200 potency against 140 Aspected Helios. Both have 50 potency regen for 30 sec.
    Regen is 150 potency for 21 sec. Total of 1050 potency. Asp Benefic is 190 potency with 100 potency for 18 sec. Total of 790 potency.
    Asylum has 100 potency for 24s. Total of 800 potency. Collective Unconscious has 200 potency for 18s. Total of 1200 potency and scarecrow-syndrome. Both have 90 sec Cooldown.
    Tetragrammaton is 700 potency with 60 sec cooldown. Essential Dignity is 400-1000 potency with 40 sec cooldown.
    Benediction and Assize has no comparable in AST.

    Considering Diurnal AST has 5% spell speed bonus, almost all skills are weaker than WHM. If they had the 5% healing bonus from Nocturnal, it would even the odds for almost every skill.

    What worries me most is that Regen is way more useful than Aspected Benefic. If Asp.Bene had 120 hot potency, it would be more fair, being 910 agaist 1050 potency. With the 5% healing bonus: 200 + 126x6 = 956. and the first hit would be instant agaisnt regen, which first tick is in 3sec.

    I'd like to reinforce that all this complaining is not about wich class is better, but about WHM keeping the tank alive with ease and AST having to use all their skills and resources to do the same job.

    Random stuff: Speaking about Attacking: Stella should be instant and have a slow effect instead of heavy. Gravity should have heavy. Makes more sense. Malefic 2 has the most beautyful animation I've seen in this game. (In the animation department, AST is the best by far).

    Edit: I wanted the title to be 'Another comparison between AST and WHM'. I'm foreigner, you know, sorry ^.^
    (1)
    Last edited by Roxas_Andrade; 07-29-2015 at 02:48 AM.

  2. #2
    Player
    Roxas_Andrade's Avatar
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    Roxas Andrade
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    Famfrit
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    Astrologian Lv 80
    Comparison between AST and SCH is much harder, since SCH has a fairy and the fairy has her own heals. Lets try:

    Nocturnal AST has 5% more healing.

    Benefic is 398 potency with a 15% chance to proc Bene II against 400 potency Physick.
    Bene 2 (651 potency) has no comparable in SCH. But fairy's embrace is 300 potency OGCD.
    Aspected Benefic is instant 250 potency+ shield agaisnt 300+Shield from Adlo. Adlo has the double shield proc.
    Aspected Helios is 147 potency+shield against 150 potency Succor.
    Helios is 305 potency against 400 potency Instant Indomitability (1 Aetherflow 30 sec cooldown)
    Collective Unconsious is 10% damage reduction for 18 sec and scarecrow-syndrome against 10% placeable Sacred soil for 15 sec.
    Essential Dignity is 400-1000 potency with 40 sec cooldown against 600 potency Lustrate (1 Aetherflow)

    If you pay attention, only Benefic 2 is a better version in AST because SCH doen't have a skill to compare. AND SCH has a fairy healing alongside him all the time.
    Aspected benefic is an instant 500 potency, but it still doesn't give a shield good enough for you to top the tank in a basic situation with 3 mobs.
    I see people complaining that AST shouldn't have better shields than SCH, but AST doesn't have a fairy to help him! Or SE raise the potency of the raw heals for Nocturnal sect, or raise the bonus to Noct to make it compensate the fairy!

    I heard somewhere that someone suggested on reddit to give a proc to Benefic so Essential Dignity would reset the CD with a given percentage. I guess it would be ok, you throw your weak shield that doesn't double on crit, and when you're trying to top the target, you get a free Esential Dignity. Awesome!

    Also, Both SCH and WHM have a healing boost CDs. (Fey Illumination and Divine seal)
    If you compare them with Synastry, Synastry, which is a cool and useful skill, becomes horrible.
    I don't know what happens if you compare Lightspeed with Presence of Mind. Although LS saves you MP for one skill, PoM saves one GCD or more. Both are super awesome for me now. But we have to consider that PoM can be used to attack, but LS sucks in this department.

    All I did in this topic was complaining and state the obvious, but I guess that good ideas can come from here. What do you guys think?
    (0)
    Last edited by Roxas_Andrade; 07-29-2015 at 02:00 AM.

  3. #3
    Player
    GideonHighmourn's Avatar
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    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    With the 5% healing bonus: 200 + 126x6 = 956. and the first hit would be instant agaisnt regen, which first tick is in 3sec.
    The +5% healing bonus is not available to Aspected (Dirunal) Benefic.

    Overall, the baseline healing for AST is similar to WHM and SCH; AST gains +5% cast time reduction and can roll HoTs, while sporting lower potency from their base heals. However, the real difference comes in when you compare healing CDs and ways to increase throughput when necessary.

    Also, while Collective Unconscious (Dirunal) has a potential of 1200 total potency, I don't think you'll find many AST's actually letting it run for the whole 18 seconds. Compared to Asylum, which is set-and-forget and still allows you to continue casting. Asylum can be used on the tank/melee and combined with Regen/Medica II to produce a really potent HoT tick for the tank; CU is a little more situational in comparison (which is why it has a higher base potency, I imagine), and while it's still useful it has less applicable uses compared to Asylum.
    (7)
    Last edited by GideonHighmourn; 07-29-2015 at 01:28 AM.

  4. #4
    Player
    Roxas_Andrade's Avatar
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    Roxas Andrade
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    Famfrit
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    Astrologian Lv 80
    Quote Originally Posted by GideonHighmourn View Post
    The +5% healing bonus is not available to Aspected (Dirunal) Benefic.
    Also, while Collective Unconscious (Dirunal) has a potential of 1200 total potency, I don't think you'll find many AST's actually letting it run for the whole 18 seconds. Compared to Asylum, which is set-and-forget and still allows you to continue casting. Asylum can be used on the tank/melee and combined with Regen/Medica II to produce a really potent HoT tick for the tank; CU is a little more situational in comparison (which is why it has a higher base potency, I imagine), and while it's still useful it has less applicable uses compared to Asylum.
    The +5% healing potency for diurnal is what I've suggested in the post. Tottaly agree with your CU opinion. ^.^ Maybe the skill could activate a CD based on how long we used it. If we used for half the duration of the spell, CD would activate for half the time. Is it possible?
    (0)
    Last edited by Roxas_Andrade; 07-29-2015 at 02:36 AM.

  5. #5
    Player
    Arixtotle's Avatar
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    Character
    Masakata Izumi
    World
    Jenova
    Main Class
    White Mage Lv 80
    Technically, AST is supposed to have a lower healing potency because the card buff mechanic is supposed to make up for it. Just like the SCH fairy healing makes up for any discrepancies in WHM to SCH potency. The issue is that the card mechanic is pretty broken at the moment making AST pretty useless when compared to the other healers.
    (5)

  6. #6
    Player
    Farrell's Avatar
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    Character
    Corwynt Farrell
    World
    Leviathan
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Arixtotle View Post
    Technically, AST is supposed to have a lower healing potency because the card buff mechanic is supposed to make up for it. Just like the SCH fairy healing makes up for any discrepancies in WHM to SCH potency. The issue is that the card mechanic is pretty broken at the moment making AST pretty useless when compared to the other healers.
    Is that what you have experienced or are you just passing along what you have heard from other people passing along what they have heard?
    (2)

  7. #7
    Player
    Arixtotle's Avatar
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    Masakata Izumi
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    Jenova
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    White Mage Lv 80
    Quote Originally Posted by Farrell View Post
    Is that what you have experienced or are you just passing along what you have heard from other people passing along what they have heard?
    If you're talking about the brokenness of the card mechanic that's what I've experienced. Royal Road is pretty much functionally useless since it resets the Draw CD timer. Spread doesn't help the issue much since it's CD is so long and also resets the Draw CD timer. These abilities either need to not reset the Draw CD timer or all card abilities need to have their CD timers halved.
    (0)

  8. #8
    Player
    Roxas_Andrade's Avatar
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    Roxas Andrade
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    Astrologian Lv 80
    Quote Originally Posted by Arixtotle View Post
    Technically, AST is supposed to have a lower healing potency because the card buff mechanic is supposed to make up for it. Just like the SCH fairy healing makes up for any discrepancies in WHM to SCH potency. The issue is that the card mechanic is pretty broken at the moment making AST pretty useless when compared to the other healers.
    Yeah, but no card helps directly on healing. (maybe Arrow helps with hots).
    Despite the fact that Bole also helps with mitigation, we haven't many options in the card system to help with healing itself...
    (2)

  9. #9
    Player
    GideonHighmourn's Avatar
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    Gideon Highmourn
    World
    Hyperion
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    Summoner Lv 74
    Quote Originally Posted by Roxas_Andrade View Post
    Yeah, but no card helps directly on healing. (maybe Arrow helps with hots).
    Despite the fact that Bole also helps with mitigation, we haven't many options in the card system to help with healing itself...
    Arrow does not effect the Skill Speed or Spell Speed stat, it only acts as haste, similar to Fey Wind and Presence of Mind. It does not increase HoT ticks; it only reduces the time it takes to cast skills or spells.
    (0)

  10. #10
    Player
    Arixtotle's Avatar
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    Character
    Masakata Izumi
    World
    Jenova
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Roxas_Andrade View Post
    Yeah, but no card helps directly on healing.
    Balance helps the fight go quicker meaning less healing is needed.
    Bole reduces damage which means less healing is needed.
    Arrow helps the fight go quicker if you throw it on a DPS which means less healing is needed or allows you, the healer, to throw out more heals which means better healing.
    Spear reduces recast time which means CDs proc faster which helps the fight go quicker meaning less healing is needed.
    Ewer helps those who use MP to regen faster which allows them to use more skills which leads to either more healing or a faster fight which means less healing is needed.
    Spire helps those who use MP to regen faster which allows them to use more skills which leads to a faster fight which means less healing is needed.

    All buffs help healing. But yes, it is usually indirect. That doesn't make it useless.
    (0)

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