
It's like saying that having 20k HP for Twintania is good when the content was cleared with around 7k HP. Nothing seems wrong to you?
Um, no?
I will use my over-melded i150 accessories that give me 850 str while still maintaining 810 vitality and wreck shop all over everything? Yeah, I opt not to choose when I can have both, thank you.


Crafted tank accessories aren't overpowered, they're the way tank accessories should be.I hate to say it, but the fair solution to OPs problem is to not allow multiple primary stats on crafted accessories. Adding strength to top ilvl tank accessories would just make them overpowered, as they are currently balanced. Crafted accessories have always been OP for tanks, and assuming SE's philosophy on crafting is that it be weaker than raid gear, they should not be.
You should not be able to trade VIT for STR at a 1:4 ratio, or whatever crafting allows currently.
As it stands, tanks are the only class that doesn't get any stronger with new accessories. Healers get extra MND, which gives them extra attack power in cleric stance. If all the tanks had access to a special DPS stance that swapped STR & VIT that would be one thing, but I don't think that's coming any time soon.
Last edited by Giantbane; 07-21-2015 at 07:05 AM.

If they legitimately want tanks to stop using str then they either have to make things hit much harder or make the tank accessories more useful, even though overgearing content will always remove the need for the extra buffers so i don't see this happening.
instead of 100% vit, give us 60% str/60% vit.
All problems solved![]()
can't they just give tank attack skills VIT modifiers? remove str from tank armor slots and add Parry as a persistent base stat to tank armors. then have 2 damage oriented secondary stats.

Crafted gear is not supposed to be the best gear. This has been said by Yoshida before. You can disagree with that design, but please properly voice your feedback in a way that makes sense instead of whining to someone that's bringing up a legitimate concern. I do sympathize with the lack of use of crafted gear, but I don't know what to do about that. That's a separate subject.
The OP is right. That, or they should class-lock accessories. Either one, or both, has been necessary since the beginning of the game, and it makes no sense that they've never done it.
I also like the idea of no primary stats on accessories. In fact, the more I think about it, I realize that's the most ideal solution, and I actually now can't believe THAT hasn't happened yet.
Last edited by Teiren; 07-29-2015 at 12:25 PM.


If they class lock accessories then they need to change how abilities work. Caster DPS abilities benefit from increased INT, MNK/DRG benefit from STR and NIN/BRD/MCH from DEX. What does VIT give tanks? Nothing but an inflated HP pool and weaker self heals and skill damage.
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