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Results 131 to 139 of 139
  1. #131
    Player
    Melch's Avatar
    Join Date
    Feb 2014
    Posts
    103
    Character
    Melchior Ballester
    World
    Cerberus
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by WinterLuna View Post
    Tanks are there to tank. I don't see the need for strength other than to power your way through content quickly which isn't really necessary if you have good DPS.
    It's like saying that having 20k HP for Twintania is good when the content was cleared with around 7k HP. Nothing seems wrong to you?
    (0)

  2. #132
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Melch View Post
    It's like saying that having 20k HP for Twintania is good when the content was cleared with around 7k HP. Nothing seems wrong to you?
    Then use strength accessories.
    (1)

  3. #133
    Player JayCommon's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    963
    Character
    Indaki Sativa
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by WinterLuna View Post
    Then use strength accessories. Simple. It's one or the other, it's purposely implemented that way.
    Um, no?

    I will use my over-melded i150 accessories that give me 850 str while still maintaining 810 vitality and wreck shop all over everything? Yeah, I opt not to choose when I can have both, thank you.
    (2)

  4. #134
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Kirana View Post
    I hate to say it, but the fair solution to OPs problem is to not allow multiple primary stats on crafted accessories. Adding strength to top ilvl tank accessories would just make them overpowered, as they are currently balanced. Crafted accessories have always been OP for tanks, and assuming SE's philosophy on crafting is that it be weaker than raid gear, they should not be.

    You should not be able to trade VIT for STR at a 1:4 ratio, or whatever crafting allows currently.
    Crafted tank accessories aren't overpowered, they're the way tank accessories should be.

    As it stands, tanks are the only class that doesn't get any stronger with new accessories. Healers get extra MND, which gives them extra attack power in cleric stance. If all the tanks had access to a special DPS stance that swapped STR & VIT that would be one thing, but I don't think that's coming any time soon.
    (1)
    Last edited by Giantbane; 07-21-2015 at 07:05 AM.

  5. #135
    Player
    VargasVermillion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    851
    Character
    Val Vermillion
    World
    Tonberry
    Main Class
    Paladin Lv 80
    If they legitimately want tanks to stop using str then they either have to make things hit much harder or make the tank accessories more useful, even though overgearing content will always remove the need for the extra buffers so i don't see this happening.
    (0)

  6. 07-21-2015 07:54 AM

  7. #136
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    instead of 100% vit, give us 60% str/60% vit.

    All problems solved
    (0)

  8. #137
    Player
    KaedrianLiang's Avatar
    Join Date
    Apr 2011
    Posts
    794
    Character
    Kaedrian Kaeng
    World
    Tonberry
    Main Class
    Marauder Lv 60
    can't they just give tank attack skills VIT modifiers? remove str from tank armor slots and add Parry as a persistent base stat to tank armors. then have 2 damage oriented secondary stats.
    (1)

  9. #138
    Player
    Teiren's Avatar
    Join Date
    Aug 2013
    Posts
    331
    Character
    Haruna Astir
    World
    Leviathan
    Main Class
    Black Mage Lv 100
    Crafted gear is not supposed to be the best gear. This has been said by Yoshida before. You can disagree with that design, but please properly voice your feedback in a way that makes sense instead of whining to someone that's bringing up a legitimate concern. I do sympathize with the lack of use of crafted gear, but I don't know what to do about that. That's a separate subject.

    The OP is right. That, or they should class-lock accessories. Either one, or both, has been necessary since the beginning of the game, and it makes no sense that they've never done it.

    I also like the idea of no primary stats on accessories. In fact, the more I think about it, I realize that's the most ideal solution, and I actually now can't believe THAT hasn't happened yet.
    (2)
    Last edited by Teiren; 07-29-2015 at 12:25 PM.

  10. #139
    Player
    Tyrial's Avatar
    Join Date
    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Teiren View Post
    Snip
    If they class lock accessories then they need to change how abilities work. Caster DPS abilities benefit from increased INT, MNK/DRG benefit from STR and NIN/BRD/MCH from DEX. What does VIT give tanks? Nothing but an inflated HP pool and weaker self heals and skill damage.
    (1)

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