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  1. #111
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by WinterLuna View Post
    Tanks are there to tank. I don't see the need for strength other than to power your way through content quickly which isn't really necessary if you have good DPS.
    You don't have good party DPS without tanks who take their contribution seriously. Stuff like killing A1 before the first jump would not be possible if I and my other tank didn't have 800+ STR.

    Quote Originally Posted by Fynlar View Post
    Even then, not necessarily true. A tank foregoing HP and other defensive measures tends to require more careful maintenance from the healers, lessening their own opportunity to deal damage. And trust me, as a WHM myself, I can see the difference between a VIT-geared tank playing defensively and a STR-geared tank who isn't (prime example: WARs who never use Storm's Path on single/boss encounters, citing DPS loss as their reason why)

    Tanks would do well to consider their situations carefully rather than just going balls to the wall DPS on everything.
    That's when crafted accessories become useful, you can bring that high DPS into high end content with gear checks or if you're in DF and you get that whiny healer who doesn't understand what EHP is.
    (0)

  2. #112
    Player
    Giantbane's Avatar
    Join Date
    Aug 2013
    Posts
    1,534
    Character
    Adol Giantbane
    World
    Ultros
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Ibi View Post
    Speaking only for myself, the Slaying stuff is what I like to wear, but occasionally I have to compromise for my healers.

    That aside, of course the crafted accessories are what tanks "like to wear". I'd like to wear any item that had almost double the stats of the instance drops at its level, and significantly more stats than items 40+ ilvl higher.
    Sorry, that was poorly worded. I simply meant crafted vs. just the fending items, since it makes you noticeably stronger. More VIT with nothing else is kinda ... meh. Certainly not terribly exciting to go from one tier of fending to the next and the only thing you get is another 20 or so VIT.
    (0)

  3. #113
    Player
    Picori's Avatar
    Join Date
    Feb 2015
    Posts
    83
    Character
    Picori Shadow
    World
    Behemoth
    Main Class
    Goldsmith Lv 50
    This issue would be fixed if things hit harder. Just people are like 10+ ilevels then anything out there right now. So too much HP.
    Or make it where you can't cross stuff so can't wear slaying.
    (1)

  4. #114
    Player
    SarcasmMisser's Avatar
    Join Date
    Oct 2013
    Posts
    1,128
    Character
    Captnyan Meowpants
    World
    Tonberry
    Main Class
    Thaumaturge Lv 70
    Quote Originally Posted by Picori View Post
    This issue would be fixed if things hit harder. Just people are like 10+ ilevels then anything out there right now. So too much HP.
    Or make it where you can't cross stuff so can't wear slaying.
    Why do you consider it a problem that people have a choice, did you just come down from mt.sinai where god inscribed on a stone tablet that people have to wear vit? I don't see why people should be forced to gear inefficiently.
    (1)

  5. #115
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by Ceodore View Post
    You're so cute. SE has in fact stated that they take the DPS a tank can do into consideration when designing content.
    Thanks. And there you go. If they take it into consideration already why do we need extra strength?
    (0)

  6. #116
    Player
    WinterLuna's Avatar
    Join Date
    Dec 2013
    Location
    Doma
    Posts
    1,377
    Character
    Indira Light
    World
    Twintania
    Main Class
    Astrologian Lv 69
    Quote Originally Posted by JayCommon View Post
    Yeah!! We would MUCH rather you do 400 DPS as a tank opposed to 750!!

    - said no raid leader ever
    Then use strength accessories. Simple. It's one or the other, it's purposely implemented that way.
    (1)

  7. #117
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Picori View Post
    This issue would be fixed if things hit harder.
    I'm not sure hitting harder is a good design, though. Back in WoW a long time ago we had a lot of those types of encounters. Healers basically spam heal because every hit hits like a truck. There was only one way to gear and that was to gear to minimize the risk of insta-gibs, i.e. a tank buster immediately followed by a full hit that would just take away all the rest of your HP.

    It also promoted the study of Effective Health, though, and that mostly isn't talked about in FFXIV.

    I like gearing options, but I don't like options that require trading away your core value, i.e. survivability. The choices presented to tanks should be one where the gear changes how one uses skills to maximize dps without sacrificing survivability. So skill-speed build, crit build, det build. Not VIT build vs STR build. But I suppose the design of combos inherently makes that kind of choices impossible to implement.

    Quote Originally Posted by Ceodore View Post
    You're so cute. SE has in fact stated that they take the DPS a tank can do into consideration when designing content.
    Source?
    (1)
    Last edited by Zfz; 07-19-2015 at 04:25 AM.
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  8. #118
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Zfz View Post
    Which means there should be some communication. If the healer is able to keep up a tank with full STR accessories, then the healer doesn't need to always heal a VIT tank to full. Take the tank over 80% and let Regen or the tank's self-heal do the rest.
    Take the level 60 dungeons. They are pretty easy at minimum ilvl 145. Even easier with ilvl 160. Then when the tank and the DPS starts to push over 180 then that excess HP over what it was already easy at is pointless and can easily be converted to STR to speed up the run a bit. Plus the extra mitigation from the armor.

    Like at lvl 50. Full ilvl 130 Vit gear would be totally pointless in Castrum meridian.

    If you are at minimum ilvl or very slightly over, due to gear mitigation, that extra Vit isn't a waste. But highly over gearing it is different entirely.
    (0)

  9. #119
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Honestly I'd be happy with seeing STR based accessories limited to DPS classes and VIT based accessories limited to tank classes.
    (1)

  10. #120
    Player
    DakenBrunel's Avatar
    Join Date
    Aug 2013
    Posts
    69
    Character
    Orion Brunel
    World
    Gilgamesh
    Main Class
    Warrior Lv 80
    Its 1.5 years into the games lifespan. Tank DPS matters, and if you don't think so, then you don't fully understand this game yet.
    (4)

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