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  1. #11
    Player
    viion's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    4,206
    Character
    Sky Box
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    I also think skills such as quickstride shouldnt draw your weapon. Putting it away again loses like 4 seconds.
    (0)

  2. #12
    Player
    Enyyx's Avatar
    Join Date
    Mar 2011
    Posts
    143
    Character
    Enyyx Catte
    World
    Excalibur
    Main Class
    Thaumaturge Lv 50
    Let me preface this by saying that all the delays mentioned bother me too but...

    With that being said, Quickstride was probably never meant to help us get around easier. It was most likely meant to be used when we were already in active mode, and needing to ESCAPE something.
    (0)

  3. #13
    Player
    Seyra's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    210
    Character
    Seyra Mihgo
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Enyyx View Post
    It was most likely meant to be used when we were already in active mode, and needing to ESCAPE something.
    That is stated in my original thread. The purpose you point, I do take it into consideration. We're just suggesting Quickstride to be handy as an exploration action AND useful as a defensive move. It's just suggestions and feedbacks related to our present feelings about this ability and about Active/Passive Mode in general.
    (0)

  4. #14
    Player

    Join Date
    Mar 2011
    Posts
    174
    My post from the other Quickstride thread:

    Quick stride is almost the same as people walking by the time you go into active, activate, go into passive your at a dead stop and everyone's got a good lead eating up most of the timer just catching up.
    (0)

  5. #15
    Player
    Join Date
    Mar 2011
    Posts
    1,387
    Quote Originally Posted by Seyra View Post
    That is stated in my original thread. The purpose you point, I do take it into consideration. We're just suggesting Quickstride to be handy as an exploration action AND useful as a defensive move. It's just suggestions and feedbacks related to our present feelings about this ability and about Active/Passive Mode in general.
    And anyway, even as a defensive action, the 'charging up' animation (which doesn't even make any sense) prevents you from getting away by taking such an exorbitant amount of time to finish. By the time you've finished the animation, the mob you're trying to escape has already murdered you or something.
    (0)

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