Earlier I was considering the idea of a sprint action, since running is rather slow. In real life, travelling at a steady jog is possible for a long duration of time. Running at full speed, however, is not something you can do for very long without getting exhausted.

Perhaps this is the reason the developrs, in their infinite wisdom, saw fit to make our characters jog everywhere rather than sprint. But then this leads to the question, on the basis of realism, shouldn't we also be able to run at full speed, even just for a little bit?

Not to inundate you with my every thought process, but at this point I realised "oh wait a minute, I already can sprint."

In case you didn't already know, Quickstride is an ability that allows you to increase your movement speed for a short amount of time. But the thing that prevents its effectiveness and makes it more of a hassle than it is sometimes worth is the fact that you have to first stop in your tracks, go into active stance, select the ability, come to a complete stop once more while you wait for the animation to go off, and then stop once more, go out of active stance and back into passive stance, and finally be off on your merry way.

So my point is: shouldn't there be a more efficient way of sprinting in this game for short periods of time?