
Originally Posted by
saber_alter
it's a gimmicky Defensive stance that just buffs defense and costs hp to use, nothing else.
no, it doesn't. it raises our EHP, but it does not heal us more. we gain a larger benefit from it because of the damage reduction, but it does not increase.
i can use it in off grit already, and have the healers actually be able to heal me. our own defensive cooldowns provide enough mitigation already outside of grit. what we need is a lower cost grit (that possibly is off GCD.)
I would never use this skill as a main tank (my hp would melt), and i would probably not use this skill as an offtank (shoehorns me into using soul-eater, which does less damage than delirium and doesn't heal me for enough outside of dark arts, which now costs hp and thus would counteract any healing.) with dark side up, hp drain increases more (unless dark side is an exception, which would make us a threefold resource management class! hp, mp, and tp!).
even then bloodweapon regen stated would be pretty useless. blood weapon only lasts 15 seconds, and has a 40 second cd. That's about 10 GCDs because of skilspeed. my auto attack has a 2.96 delay, so that's another 5 hits. and then i probably would be spamming dark arts unless i needed to use C&S for another reason and for soul-eater heals, and i can get 3 dark arts (hp loss! may be more, i don't remember how much dark arts is boosted by blood weapon) per a blood weapon GCD. with low blow and reprisal (provided i am mindless enough to actually use this as a mt) that's 200% of my hp healed (not including soul eater heals, which only heal me for around 800-1k in dps gear when not arted), and i can only heal that much once every few minutes (clipping C&S and bloodweapon cds). a healer's average cure heals me for around 3k (possibly more, i focus more on my own actions when i put my faith in a healer) per a gcd.
lifesteal tanks are either complete crap, or completely OP. with access to an actual healer cut off completely, this is bad. see WAR pre 2.1, minus a healer.