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  1. #1
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Freyyy View Post
    ^ This.

    It's completely OP. I like the idea a lot. I would love to have that kind of risky gameplay. BUT a tank stance without damage penalty and the power to use BW even with it costing HP would be monstrously OP in good hands. And I don't see that happening at all, because they already said that they didn't want to make a tank consume his own HP.

    What DRK truly needs is only more utility.
    If its completely overpowered. Why are other people saying it .. is stupid and not conceptual?

    That is one of the reasons I made it more powerful. It was less damage reduction. Lol.

    I just want different play-styles to tanks. Each tank feels like its the same class with a few different weapons and skill-sets. Unlike the DPS classes which are very unique.
    (0)

  2. #2
    Player
    VanEinstein's Avatar
    Join Date
    Apr 2014
    Posts
    61
    Character
    Fahna Eldaeron
    World
    Midgardsormr
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Nektulos-Tuor View Post
    If its completely overpowered. Why are other people saying it .. is stupid and not conceptual?

    That is one of the reasons I made it more powerful. It was less damage reduction. Lol.

    I just want different play-styles to tanks. Each tank feels like its the same class with a few different weapons and skill-sets. Unlike the DPS classes which are very unique.
    I smell what you're stepping in, and I don't begrudge you your desire, but I'm nearly certain this is a pipe dream.
    (0)

  3. #3
    Player
    Zorthos's Avatar
    Join Date
    Jun 2015
    Posts
    52
    Character
    Zorthos Dominatus
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Class is fine just need very minor adjusting but the core root of it works.
    (0)

  4. #4
    Player
    Sir-Meliodas's Avatar
    Join Date
    Jul 2015
    Posts
    35
    Character
    Corvo Meliodas
    World
    Exodus
    Main Class
    Warrior Lv 60
    A few things to improve to the dark knight
    1) add to sole survivor a dark arts effect where the move heals you for 1200 potency like the warrior's equilibrium
    2) increase abyssal drain to 150 potency
    3) allow blood weapon to be used in grit so that more mp can be recovered so that the 400 potency Soul Eater can be used more often to heal yourself.
    (0)

  5. #5
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Sir-Meliodas View Post
    A few things to improve to the dark knight
    1) add to sole survivor a dark arts effect where the move heals you for 1200 potency like the warrior's equilibrium
    2) increase abyssal drain to 150 potency
    3) allow blood weapon to be used in grit so that more mp can be recovered so that the 400 potency Soul Eater can be used more often to heal yourself.
    The only thing you've mentioned that would help drk in relevant content is number 3 and it's benefit wouldn't really wouldn't be so that SE could be used to heal yourself but to more or less push DRK further towards the top DPS of the three tanks while in it's tanking stance. Which the OP's new design ability would essentially do. Soul Eatter's heal helps mitigate a bit of damage but is more or less spammed not due to it's healing factor, but the fact it's their highest potency attack under the effect of DA.

    The other two would best be served in dungeons and current Alexander raids, but if (when) content starts going away from multiple adds Sole Survivor and Abyssal drain will become basically worthless. If anything SE needs to change carve and spit (w/e it's called) to restore more MP or deal more damage outside of DA, readjust delirium blade or w/e (the -10% int) to something that can stack with a MNK's, and get rid of the evasion on Dark Dance when using DA with it and instead increase their parry rate further. Carve and Spit seems like it could be a better MP restoration tool. D.blade could be better to further increase DRK's prescience as a magical tank. If Dark dance further increased parry instead of evasion then it would work better with Low blow and reprisal. One is a direct damage increase and the other can be used to place the much needed debuff up at certain times, making it less RNG. Though still RNG...=/
    (0)
    Last edited by Seku; 07-29-2015 at 03:45 PM.

  6. #6
    Player
    Windklinge's Avatar
    Join Date
    Nov 2014
    Posts
    300
    Character
    Windklinge Wirbelwind
    World
    Shiva
    Main Class
    Marauder Lv 60
    drk wont ever get a hp drain skill. yoschida himself said this over 3 months ago when asked about it. he said he didnt want a TANK to have a constant hp drain ability since it hinders the jobs primary function inside a group.

    so forget about your idea for now.

    they should rather fix drk issus now. but well probaly dont see any balance changes until 3.1 is released which is around 2 months or more form now. so for now its sadly : deal with it.
    (0)

  7. #7
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Dark Knights have their dps stance tied into their raw potencies which are high and away the best of all tanks. Dark side plus soil eater is 100 potency shy of fell cleave and is far more spammabme given in dps stance you have near infinite mana from blood weapon. You do more damage out of grit than a paladin does in sword oath, and just behind warriors in their offense stance. This is by design; an extra buff like deliverance would come with potency nerfs. Do the math. Compare your potency to paladin or warrior and you'll see this buff you want is already their. War dps combo is 150,200,280. Drk? 150,250,280 for delirium or 150,250,400 with da. Fracture is 300 over thirty for 80 tp. Scourge is 500 over thirty for sixty. This comes up in many other places to boot, even your ranged pull is 150 vs paladin and warriors 120.
    (1)
    Last edited by Faytte; 07-30-2015 at 05:37 PM.

  8. #8
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Faytte View Post
    soil eater
    (1)

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