I've been thinking about why content is so easy with a WHM and so hard on AST. I started to compare skills of WHM and diurnal AST and check this out:
Cure is 400 potency against 380 Benefic. Both have 15% chance to proc next skill and both traits are ok to me.
Cure 2 is 650 potency against 620 benefic 2. Cure2 has a 15% chance proc on next skill.
Cure 3 has no comparable in AST.
Medica is 300 potency against 290 Helios.
Medica 2 is 200 potency against 140 Aspected Helios. Both have 50 potency regen for 30 sec.
Regen is 150 potency for 21 sec. Total of 1050 potency. Asp Benefic is 190 potency with 100 potency for 18 sec. Total of 790 potency.
Asylum has 100 potency for 24s. Total of 800 potency. Collective Unconscious has 200 potency for 18s. Total of 1200 potency and scarecrow-syndrome. Both have 90 sec Cooldown.
Tetragrammaton is 700 potency with 60 sec cooldown. Essential Dignity is 400-1000 potency with 40 sec cooldown.
Benediction and Assize has no comparable in AST.
Considering Diurnal AST has 5% spell speed bonus, almost all skills are weaker than WHM. If they had the 5% healing bonus from Nocturnal, it would even the odds for almost every skill.
What worries me most is that Regen is way more useful than Aspected Benefic. If Asp.Bene had 120 hot potency, it would be more fair, being 910 agaist 1050 potency. With the 5% healing bonus: 200 + 126x6 = 956. and the first hit would be instant agaisnt regen, which first tick is in 3sec.
I'd like to reinforce that all this complaining is not about wich class is better, but about WHM keeping the tank alive with ease and AST having to use all their skills and resources to do the same job.
Random stuff: Speaking about Attacking: Stella should be instant and have a slow effect instead of heavy. Gravity should have heavy. Makes more sense. Malefic 2 has the most beautyful animation I've seen in this game. (In the animation department, AST is the best by far).
Edit: I wanted the title to be 'Another comparison between AST and WHM'. I'm foreigner, you know, sorry ^.^