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  1. #1
    Player
    GideonHighmourn's Avatar
    Join Date
    May 2015
    Posts
    364
    Character
    Gideon Highmourn
    World
    Hyperion
    Main Class
    Summoner Lv 74
    With the 5% healing bonus: 200 + 126x6 = 956. and the first hit would be instant agaisnt regen, which first tick is in 3sec.
    The +5% healing bonus is not available to Aspected (Dirunal) Benefic.

    Overall, the baseline healing for AST is similar to WHM and SCH; AST gains +5% cast time reduction and can roll HoTs, while sporting lower potency from their base heals. However, the real difference comes in when you compare healing CDs and ways to increase throughput when necessary.

    Also, while Collective Unconscious (Dirunal) has a potential of 1200 total potency, I don't think you'll find many AST's actually letting it run for the whole 18 seconds. Compared to Asylum, which is set-and-forget and still allows you to continue casting. Asylum can be used on the tank/melee and combined with Regen/Medica II to produce a really potent HoT tick for the tank; CU is a little more situational in comparison (which is why it has a higher base potency, I imagine), and while it's still useful it has less applicable uses compared to Asylum.
    (7)
    Last edited by GideonHighmourn; 07-29-2015 at 01:28 AM.

  2. #2
    Player
    Roxas_Andrade's Avatar
    Join Date
    Dec 2014
    Location
    Limsa Lominsa
    Posts
    302
    Character
    Roxas Andrade
    World
    Famfrit
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by GideonHighmourn View Post
    The +5% healing bonus is not available to Aspected (Dirunal) Benefic.
    Also, while Collective Unconscious (Dirunal) has a potential of 1200 total potency, I don't think you'll find many AST's actually letting it run for the whole 18 seconds. Compared to Asylum, which is set-and-forget and still allows you to continue casting. Asylum can be used on the tank/melee and combined with Regen/Medica II to produce a really potent HoT tick for the tank; CU is a little more situational in comparison (which is why it has a higher base potency, I imagine), and while it's still useful it has less applicable uses compared to Asylum.
    The +5% healing potency for diurnal is what I've suggested in the post. Tottaly agree with your CU opinion. ^.^ Maybe the skill could activate a CD based on how long we used it. If we used for half the duration of the spell, CD would activate for half the time. Is it possible?
    (0)
    Last edited by Roxas_Andrade; 07-29-2015 at 02:36 AM.