What I really don't like about the interview is this:

Quote Originally Posted by 吉田氏
『FFXIV』も同じですが、トータル時間からデザインするのではなく、1日で何時間、1週間で何時間プレイするかを想定したうえでデザインするようになっています。
We don’t think of the total gameplay time that will be required. Instead, we try to calculate how many hours per day or per week that something will require, and then base our designs on that figure.
The roulette, the weekly caps, the timed nodes, they are all the results of this design process. It tries to "train" the players into a routine and that is what the MMO genre in the end is all about, and that's why MMOs will never create better content than offline games. The aim of all of the designs in FFXIV is to fill your playtime with tasks.

I've always disliked these caps. If someone has the time to play 20 hours a day, let them. MMORPGs used to create a virtual world in which we enjoy our time. But this design philosophy fills that time with itemized tasks. You log on, you gotta first do your roulettes. Then you gotta run your week's worth of Alex-N, then you do your GC turn-ins, beast tribe dailies, etc.

I had to leave FFXIV in 2.1 due to real life circumstances, now I'm thinking of quitting because I don't like how my play time is dictated by a list of things that I must follow to make progress.