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  1. #101
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Delily View Post
    It's your word versus people who were intimately involved in the product, but no, I never played it, I can only relay what people say. However, the bold part is important, because that is the number 1 sign an MMO is in death throes. The reason Yoshida pulled it off is that he shut down the game and basically launched a completely new one. He didn't change it in flight.
    What happened in a nutshell in a good example, was they took FFXIV: A Realm Reborn and revamped it to what it used to be instead of the other way around. Then made all items worthless and reset levels. Legendary and really cool weapons people had, spent years to get were invalidated completely. They went from 800k-1.1million subs to 400-500k in a day after that update which was REALLY good back then. It also didn't help that World of Warcraft was also starting to become popular, so they all left and moved to a better game.

    Yes, it did start to drop off when they added Jedi in patch 6.2(I think?)-9.0, however that is because the game itself lacked end game content. It also wasn't getting any because instead of adding new content to the game they decided to CHANGE the game completely.

    What made Starwars Galaxies such a good game was its re-playability, sandboxness. The updates and every update they added to the game made it worse and worse, removing sandbox features from the game.

    Imagine if they fired Yoshida and brought back the old devs and turned it back into what FFXIV used to be. That is essentially what happened to SWG.
    (1)
    Last edited by Nektulos-Tuor; 07-31-2015 at 06:48 AM.

  2. #102
    Player
    Delily's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    666
    Character
    Delmania Shadowstar
    World
    Diabolos
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Nektulos-Tuor View Post
    Imagine if they fired Yoshida and brought back the old devs and turned it back into what FFXIV used to be. That is essentially what happened to SWG.
    That analogy is helpful, thank you for the explanation. One thing I notice is the focus on the sandbox elements. I know many people tend to think a sandbox MMO will revitalize the genre, but there have been quite a few attempts at a sandbox MMO, and only Eve is around. I think sandbox work very well for single player games like the ES series, and for smaller network games like Minecraft, but once you scale them up to MMO levels, the things that make then enticing in small environments become detriments, many because you have too many people fighting over sand and knocking over other people's castles.
    (1)

  3. #103
    Player
    SQBoard's Avatar
    Join Date
    Aug 2013
    Posts
    48
    Character
    Leeloo Lee
    World
    Titan
    Main Class
    Gladiator Lv 10
    Quote Originally Posted by Nektulos-Tuor View Post
    They went from 800k-1.1million subs to 400-500k in a day after that update which was REALLY good back then.
    Those are curious numbers...don't suppose you can link me.

    The closest i can find is SWG peaked a little over 400k subs and settled to 200k range and kept losing even before WoW or CU/NGE.

    Everquest was referenced to be around 500k at the time which was a success. As far as i could tell, million subs was unheard of until WoW when the expectation of mmo success was reset.
    (0)
    Last edited by SQBoard; 07-31-2015 at 08:34 AM.

  4. #104
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Delily View Post
    That analogy is helpful, thank you for the explanation. One thing I notice is the focus on the sandbox elements. I know many people tend to think a sandbox MMO will revitalize the genre, but there have been quite a few attempts at a sandbox MMO, and only Eve is around. I think sandbox work very well for single player games like the ES series, and for smaller network games like Minecraft, but once you scale them up to MMO levels, the things that make then enticing in small environments become detriments, many because you have too many people fighting over sand and knocking over other people's castles.
    I think there is a lot to learn from sandbox MMORPGs because they focus very heavily on the sociological aspect of the gameplay. Sandbox MMOs try to create challenges that can only be tackled by large numbers of players working together. The FFXIV hunts system is a simple example of this kind of thinking. The only thing from World of Warcraft's history that matches this kind of mentality was the opening of the gates to Ahn'qiraj. To get to the next raid, the entire server had to pitch together in order to open the gates permanently. This meant players of all stripes needed to contribute supplies to the effort, culminating in a major server event. It was a one time thing, but very memorable. I remember running around in Silithus as a naked gnome with a cape distracting people as they were trying to fight stuff. I was kind of an asshole back then.
    (1)
    Last edited by Fendred; 07-31-2015 at 08:46 AM.

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