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  1. #1
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Xenosan View Post
    Change DARKSIDE's MP degeneration from Server Ticks to added MP cost of GCD Weaponskills & Spells?

    Haven't heard this one before, and it's a bold adjustment - it would change the feel of Dark Knight a lot - but IMO to a better, more predictable, and more controllable state.

    Instead of DARKSIDE draining MP on ~3 second server ticks (127 MP @ lvl60) as it does, how about instead - when activating DARKSIDE - an additional 127 MP cost is added to every Global Cool Down Weaponskill and Spell?
    ---
    No Darkside: Hard Slash cost 70 TP.

    With Darkside: Hard Slash cost 70 TP & 127 MP.
    ---
    No Darkside: Unleashed cost 795 MP

    With Darkside: Unleashed cost 795 MP + 127 MP.
    ---
    etc
    ---

    The MP penalty would only exist for GCD Weaponskills and Spells - oGCD should be Penalty free. GCD is around 2.4-2.5 seconds, so adding the DARKSIDE degeneration to the GCD exclusive Actions would mean faster degeneration if a DRK is keeping the GCD wheel spinning - but I'd gladly make that trade for a more predictable amount of degeneration. (and if it's too much than the MP cost can be adjusted to compensate)

    This would be helpful for establishing DRK's rotations - when to DARK ARTS - and when (if necessary) to drop DARKSIDE all together. It would make for more forgiveness in phase transitions in Raids when a DRK forgets to drop DARKSIDE and has their MP sucked dry for it.
    --
    It's a very big change - it would impact a lot of gameplay and feel of the Job, but maybe all for the better(?). I feel like - as is - there is too much instability & inconsistency with DARKSIDE's server tick based degeneration. Moving that degen to the GCD would make players feel more 'in control' of DARKSIDE and their MP management.

    Thoughts? (Didn't want to create a thread - it's against my religion).
    imo that would be a terrible idea... your makeing an already MP heavy class even more MP heavy without actually fixing anything?...
    (0)

  2. #2
    Player
    Syzygian's Avatar
    Join Date
    Feb 2015
    Posts
    735
    Character
    Syzygia Coahcuhhar
    World
    Sargatanas
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by dragoelete View Post
    imo that would be a terrible idea... your makeing an already MP heavy class even more MP heavy without actually fixing anything?...
    I agree. Are people really having that much trouble watching their MP? Or turning Darkside off when they aren't actually getting to hit anything for an extended period of time (Bloody Fuller in RavEx)? Remember DRK CAN benefit from Ballad, etc. when DS is off. There are times where this is smart. I really don't see why people are stuggling so much with this job. You have more buttons to push that you have to think about whether or not to push more often than usual. Fate worse than death D:
    (0)
    Last edited by Syzygian; 07-28-2015 at 03:25 PM.