imo that would be a terrible idea... your makeing an already MP heavy class even more MP heavy without actually fixing anything?...Change DARKSIDE's MP degeneration from Server Ticks to added MP cost of GCD Weaponskills & Spells?
Haven't heard this one before, and it's a bold adjustment - it would change the feel of Dark Knight a lot - but IMO to a better, more predictable, and more controllable state.
Instead of DARKSIDE draining MP on ~3 second server ticks (127 MP @ lvl60) as it does, how about instead - when activating DARKSIDE - an additional 127 MP cost is added to every Global Cool Down Weaponskill and Spell?
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No Darkside: Hard Slash cost 70 TP.
With Darkside: Hard Slash cost 70 TP & 127 MP.
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No Darkside: Unleashed cost 795 MP
With Darkside: Unleashed cost 795 MP + 127 MP.
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etc
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The MP penalty would only exist for GCD Weaponskills and Spells - oGCD should be Penalty free. GCD is around 2.4-2.5 seconds, so adding the DARKSIDE degeneration to the GCD exclusive Actions would mean faster degeneration if a DRK is keeping the GCD wheel spinning - but I'd gladly make that trade for a more predictable amount of degeneration. (and if it's too much than the MP cost can be adjusted to compensate)
This would be helpful for establishing DRK's rotations - when to DARK ARTS - and when (if necessary) to drop DARKSIDE all together. It would make for more forgiveness in phase transitions in Raids when a DRK forgets to drop DARKSIDE and has their MP sucked dry for it.
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It's a very big change - it would impact a lot of gameplay and feel of the Job, but maybe all for the better(?). I feel like - as is - there is too much instability & inconsistency with DARKSIDE's server tick based degeneration. Moving that degen to the GCD would make players feel more 'in control' of DARKSIDE and their MP management.
Thoughts? (Didn't want to create a thread - it's against my religion).


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