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  1. #31
    Player
    EinherjarLucian's Avatar
    Join Date
    Apr 2013
    Location
    Seattle
    Posts
    151
    Character
    Chalyss Hearthglenne
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    A solution might be to compute Healing and Attack Magic Potencies from a combination of INT and MND. So Healing Potency would scale mainly on MND, but INT would contribute a small part, and likewise Attack Potency would scale mainly on INT, but MND would contribute. The ratios could be computed so that a WHM would have the same effective Healing Potency even after the change, but would see a small boost to Attack Potency, such that they'd contribute even more damage even out of Cleric Stance. But a Summoner, likewise, would have the same Attack Potency from before, but would see a small boost to Healing Potency based on their INT.
    (1)

  2. #32
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Make game more complex just because... well you guys know my thoughts I think it is fine as is, but continue on lets make physciks op thread. (we already have people confused of stats and gear choices lets not add to it).

    Also to be fair about PvP it is unbalanced to BRD's and MCH's and is not well implemented. In that respect the game should in no way be balanced around it being primarily PVE.
    (0)
    Last edited by justinjarjar; 07-28-2015 at 02:20 AM.

  3. #33
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 100
    I had to Titan-egi tank a fate in Dravinian Forelands when I was leveling (there were no tanks there to do it, but there were a few dps's and it was like a multi stage fate that started out looking like a normal one and was at my level) and keeping Titan egi up damn near killed me, even with me renewing sustain each time it fell off, aside from casting tridisaster and a few other instants as available, for like 13 minutes it was basically this: Sustain, Physick, Physick, Physick, Physick, Physick, Sustain, Physick, Physick, Physick, Physick and it was a battle to keep Titan egi up while other players dps's. But what were my other options, hope for a random tank to show up and take over, or for a random healer to start healing my pet as the main fate target's target? If Titan egi died, I'd have gone down right after and it's not like I'd be able to count on any of the random players around me to help prevent that, not on my server. If my Physick had been worth half a damn I could have focused on more DPS skills and having to spam a weak heal over and over on my tank pet.

    Why not give us a bit more Mind and make heal spells more effective, when we need to use them? If a DPS starts casting heals left and right when they should be doing offensive spells- that's what DPS checks in fights are for.
    (2)

  4. #34
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by basketofseals View Post
    I dunno why anyone is against this. What's wrong with usable cross class skills? There's few enough as it is.
    It is usable.
    Is it going to save you if you're being attacked by another player? Nope. As it should be. No DPS should be able to sustain their own HP while under assault.

    Therein lies the issues. It works perfectly fine as it is. You can use it in an emergency, but its exactly that, emergency healing. A BLM or SMN spamming Physik at me on my Warrior while waiting for the Healer to finish Raising is more than adequate on a boss fight, it keeps me just barely alive along with my own defensive skills long enough.
    Make it any stronger and you can drop the Healer entirely in favor of a BLM/SMN to occasionally spam Physik on the Tank before going back to DPS.
    And for the PvP aspect, if you make it too strong, You could get yourself back to full in a matter of seconds while fighting.
    Could you imagine how frustrating it would be to chip away at that BLM/SMNs HP, only to get hit with a Bind/Sleep and they get to full HP before it wore off.

    Quote Originally Posted by Buff_Archer View Post
    I had to Titan-egi tank a fate in Dravinian Forelands when I was leveling (there were no tanks there to do it, but there were a few dps's and it was like a multi stage fate that started out looking like a normal one and was at my level) and keeping Titan egi up damn near killed me, even with me renewing sustain each time it fell off, aside from casting tridisaster and a few other instants as available, for like 13 minutes it was basically this: Sustain, Physick, Physick, Physick, Physick, Physick, Sustain, Physick, Physick, Physick, Physick and it was a battle to keep Titan egi up while other players dps's. But what were my other options, hope for a random tank to show up and take over, or for a random healer to start healing my pet as the main fate target's target? If Titan egi died, I'd have gone down right after and it's not like I'd be able to count on any of the random players around me to help prevent that, not on my server. If my Physick had been worth half a damn I could have focused on more DPS skills and having to spam a weak heal over and over on my tank pet.

    Why not give us a bit more Mind and make heal spells more effective, when we need to use them? If a DPS starts casting heals left and right when they should be doing offensive spells- that's what DPS checks in fights are for.
    Because a DPS Job that is simultaneously Tanking, healing and DPSing is perfectly balanced right? The very fact that were able to keep Titan alive in that situation speaks volumes about its value in its current state.
    (0)
    Last edited by Sylve; 07-28-2015 at 02:21 AM.

  5. #35
    Player
    Maero's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    4,781
    Character
    I'shtola Maqa
    World
    Leviathan
    Main Class
    Dancer Lv 90
    I still use it the odd time on blm when say a healer dies...
    But yes it is very weak
    (1)

  6. #36
    Player

    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    1,201
    I think it should be better for summoner because it isnt crossclassed. It is in their pool of abilities.
    if its useless they couldve added another attack spell for us.
    blm only got spells they can use effectively (i would argue that freeze is pointless in pve, just like tri-bind is for summoner but thats 2 bad spells for summoner and one for blm)
    But this is SEs fault. "Hey lets mix a dps and a healer to the same class that will end up well!"
    (0)

  7. #37
    Player
    Nepenthe's Avatar
    Join Date
    Sep 2012
    Posts
    90
    Character
    Bastian Wolf
    World
    Excalibur
    Main Class
    Astrologian Lv 56
    Quote Originally Posted by justinjarjar View Post
    Since skill bloat is a major problem. Enough said, most classes do not even have 5 viable cross class skills and overall I see that not as a problem it seems like the game has moved away from them in general. DRG for PVE is already spilling over into a fourth bar for just a normal rotation. I mentioned that the reason these skills seem more useless is the difference of mnd to int at 60 with level and gear. Once again if you can use it in a niche situation (barley any of your play time are you healing as SMN) which i find fine. The only big use to the skills seems to be at low level (Arcanist can heal jsut as well as a cjr) but at that point people are still learning their jobs at 50+ their should not be that much learning left. The OG was complaining about healing his/her pet which their is a skill made for that already. And the SCALEING is great with MIND.
    The main complaint of the OP and most others was actually not about healing their summoner pet; the first post doesn't even mention it. That a SMN should use sustain and not need to physick is not the argument for it, but it does still have its use on pets as well. The sentiment is for people to keep the niche situation relevant, not increase its uses. As far as cross class skills being seeming to be made something on the wayside, I think that is a different topic altogether. They made a lot of abilities cross class that just make no sense not to have -- damage increase, protect, provoke. And the jobs which don't have that option get their own version of it in some cases. I think that is more a corner they put themselves in than trying to phase out certain abilities.

    This thread seems more about keeping that situational use relevant rather than making it something more "useful" or powerful. It was already being used, but in the same situations it is now not where it was. Yes, because of the mind vs HP growth difference

    Quote Originally Posted by Sylve View Post
    Because a DPS Job that is simultaneously Tanking, healing and DPSing is perfectly balanced right? The very fact that were able to keep Titan alive in that situation speaks volumes about its value in its current state.
    But what about when HP grows even higher? Let's say it used to be 10%, went to 5%, and then to 1%. Eventually it would be hopeless.

    Also I hope I don't come off as argumentative, I am enjoying the discussion
    (3)
    Last edited by Nepenthe; 07-28-2015 at 02:44 AM.

  8. #38
    Player
    justinjarjar's Avatar
    Join Date
    Jun 2015
    Posts
    348
    Character
    Kitty Monsk
    World
    Diabolos
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kiara1 View Post
    I think it should be better for summoner because it isnt crossclassed. It is in their pool of abilities.
    if its useless they couldve added another attack spell for us.
    blm only got spells they can use effectively (i would argue that freeze is pointless in pve, just like tri-bind is for summoner but thats 2 bad spells for summoner and one for blm)
    But this is SEs fault. "Hey lets mix a dps and a healer to the same class that will end up well!"
    and thunder 1-3... and drg has feint and you use keen flurry in niche times since parry tends to suck. What is your point?

    Also it works fine now thou, is it less useful? Yes, but it was never used much in the first place anyways no SMN is taken for phys. they are taken for being a caster dps.
    (0)
    Last edited by justinjarjar; 07-28-2015 at 02:45 AM.

  9. #39
    Player Buff_Archer's Avatar
    Join Date
    May 2014
    Posts
    909
    Character
    Buff Archer
    World
    Diabolos
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Nepenthe View Post
    This thread seems more about keeping that situational use relevant rather than making it something more "useful" or powerful. It was already being used, but in the same situations it is now not where it was. Yes, because of the mind vs HP growth difference

    But what about when HP grows even higher? Let's say it used to be 10%, went to 5%, and then to 1%. Eventually it would be hopeless
    I would agree with this... I'm not looking for exciting new ways in which to start using Physick, i just want it to still retain the same utility now in above-level 50 content, that it had in below-level 50 content. I always made use of it only when appropriate, and no one ever had to tell me 'stop casting Physick and just DPS!' in any situation because if I was using it, it was for an obvious and very short term reason.

    Something just seems broken with having to do three or four Physick casts now, in the place of one before, to achieve the same relative effects.
    (3)

  10. #40
    Player Nadirah's Avatar
    Join Date
    May 2015
    Location
    Gridania
    Posts
    1,978
    Character
    Nadirah Serenity
    World
    Raiden
    Main Class
    Paladin Lv 60
    Quote Originally Posted by sirDarts View Post
    In singleplayer content you don't really need to heal yourself as SMN, if stuff is hitting too hard, you just use Titan Egi.
    In PvP no idea, I have not touched PvP in this game.

    As for SCH Physick it's powerful enough O.o, it has the same potency as Cure, I see no issue with that.
    Titan gets trucked. Often. Especially when the mobs got bleeds or poison.
    (2)

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