
thats because archage is a korean mmo. these games are always super pretty and have nice gameplay but on endgame it always falls short and down to this problem which most western players HATE : RNG+GRIND. which is plain unfun to do for most. heck even FF14 players know how bad RNG is sometimes and this game is very friendly compared to games like aion or archage when it comes to RNG.
idk why this is a problem with most mmos from the east. somehow they dont seem to SEE the problem at all...
also the communication with the western playerbase seems to not interreset them at all. was seen in aion over the years. they didnt change a single thing that made players quit in time.



And P2W, don't forget about P2W. I simply don't put 3 000 hours in a MMO to be worse geared than someone who played 10 hours and paid 1K euro. Because that is the exact case of ArcheAge. Anyone can buy a few items on cashshop, sell them and then get top gear from auction.thats because archage is a korean mmo. these games are always super pretty and have nice gameplay but on endgame it always falls short and down to this problem which most western players HATE : RNG+GRIND. which is plain unfun to do for most. heck even FF14 players know how bad RNG is sometimes and this game is very friendly compared to games like aion or archage when it comes to RNG.
idk why this is a problem with most mmos from the east. somehow they dont seem to SEE the problem at all...
also the communication with the western playerbase seems to not interreset them at all. was seen in aion over the years. they didnt change a single thing that made players quit in time.
EDIT: If this game was F2P, I guarantee you there would be an item that would lift tomestone cap for you.
Last edited by StrejdaTom; 07-27-2015 at 07:24 PM.

FF14 has reinvigorated my love for MMORPGs. Once I quit WoW after 7.5 years of playing it I ended up roaming around for a while and played Neverwinter and ESO for very short amounts of time (11 months and 3 months respectively). I admit that there will eventually be a day when the MMORPGs that we love today will not exist. I am going to have fond memories of these times when I am older. I suggest we all enjoy FF14 and continue living in the now as far as our in game time goes to get the most enjoyment out of it we can. It will end someday, and I want to make the most of it while I can, like I did with my time in WoW.
Last edited by Leshpar; 07-27-2015 at 08:30 PM.

I play MMO's since 2002 and definitely the genre is totally in decline. In 5 years probably the genre will be almost dead. Yoshi-P is totally right imho.
SWG was a total failure. Yes, there is a number of butthurt SWG fans out there, but apparently they are not enough to keep an MMO afloat. Sandbox has never worked out aside from EVE Online, which draws a massive PvP crowd for its unique design concepts around building and dominating an empire and other players.



Mostly just grind. I believe it was WoW that coined ''RNG''. Random drop rates arent too bad if they are based on averages(random), rather then an individual roll each time.(RNG)



Don't forget EVE online, the ultimate sandbox MMO. Other than that.... ehhh.
I never played SWG but wasn't the "failure" due to Sony trying to make Jedi more accessible to casuals, and make "The New Experience" patch? Any old SWG players want to explain what happened there? Most people I heard who played it said the game died cause of that patch.SWG was a total failure. Yes, there is a number of butthurt SWG fans out there, but apparently they are not enough to keep an MMO afloat. Sandbox has never worked out aside from EVE Online, which draws a massive PvP crowd for its unique design concepts around building and dominating an empire and other players.

MMORPG´s are definitely in decline. There aren´t any big projects on the horizon like there were almost every year in the last 12 - 15 years. After Titan being canceled and EQnext being vapoware (so it seems atm) there is no high budget production left. Stuff like translated Blade & Soul, Black Desert or Tree of life just won´t have what is needed to push the genre forward. I know there is also stuff like Crowfall or Camelot Unchained, but both are several years away and haven´t delivered anything so far.
What ever happens, there is no space for more theme - park WoW clones. Especially no monthly pay ones. The next big thing will be something else. Something more virtual world and less chase carrot after carrot for more carrots.

Not only the Jedi, everything. Sony saw what WoW looked like and how it sold like hotcakes so they also wanted a piece of it and turned a Sandbox game into a bad theme - park WoW clone (without all the Blizzard polish and that was what made WoW huge). Of course that didn´t work out and most of the loyal fans who played the game for what it was (a sandbox game) were driven away. They also didn´t attract much new customers. The game engine was very janky and didn´t look to hot a few years after release. WoW was just the better product overall (if we compare theme - park vs theme - park).
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