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  1. #1
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60

    SE needs to either amend Seize, sync Secure to 60, or make WD relevant.

    I just won a Seize match and I kept my weapon sheathed for 99% of the match. My total damage dealt was 732. Why? Because if you do ANYTHING but camp the points that RNG gives you, you'll be screamed at by alliance chat.
    This is not how it was in Secure, people fought for king, coin, country, e-peen, everything. There's a few key factors to why Seize is just meh sauce.

    Big fights. Slaughter showed us that big fights are stupid. And they're especially stupid for people who play melee. If you as to come 1 inch over the line of scrimmage you'll be brought to 25% by MCH, BRD, and the new SMN (who somehow has the best DPS and burst in PvP. That arcanist job path is just a GOLDMINE for PvP classes, huh?).

    Elevation and verticality also favors range immensely.
    All points in secure were worth the same amount (as opposed to S,B,A ranks) and you got more on the margin when you received more points. Having 3 areas didn't give you as much points as 1 area X3.

    Bigger map, had to spread out. The small skirmishes worked a lot better in this games PvP. Games that do big boy PvP have garrisons and catapults and other cool stuff. This is just the small fights..but overcrammed.

    Secure had adds which added some flavor and variety to the play.

    I think that's pretty much it. Is there anyone who was a big fan of Secure actually liking Seize? Or are you just playing it cause it's the only queue that's somewhat active? I actually remember the thrill of having a nice coordinated 8 man group and tactically taking out the other 8 people. It seems that time is long long.
    However, one thing I will say is that adrenaline and battle high are good additions to PvP and should be used in all modes.


    I know this was copy pasta'd from Reddit.
    (9)
    Last edited by Jubez187; 07-29-2015 at 06:16 AM. Reason: slightly misinformed

  2. #2
    Player
    Risvertasashi's Avatar
    Join Date
    Apr 2014
    Posts
    4,706
    Character
    Makani Risvertasashi
    World
    Ultros
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Jubez187 View Post
    When two teams actually do fight in Seize, the winner of that fight will ALWAYS be the 3rd team This was not so much the case in Secure because of point 3. Also, kills only subtract points, not gain points. So if 2 teams in Seize fight...they're just subtracting each other's points.
    I think it's this that really does it. This sort of feature can add a lot of depth to organized play, a lot of risk/reward consideration... but for randoms, well, I just don't think it should be there. I've even seen someone kicked over it.
    (0)

  3. #3
    Player
    Sanghelios's Avatar
    Join Date
    May 2014
    Posts
    614
    Character
    Zeniba Zhiya
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Yea, secure was much better than sieze. I already kinda stopped to play sieze and its not even a week old. Why? Because its boring as fuck. A match can easily take 17 minutes and half of that time i am just camping on a node. As you said fighting just lowers your overall score in the end so there is no point to search the battle. If your group avoids the battlefield you will be just fine.

    Secure -> You needed to fight for points and you had to be good to hold flags. Addicted pvp players were able to really contribute something with their skill.

    Sieze -> You have to avoid as much fights as possible to win, wich doesnt make sense in pvp. This game mode is so deeply rng based you dont even need skill for win. Just be lucky that the nodes do spawn on your side and you can win the match. PvP players cant contribute here, because fighting needs to be avoided and its way to much rng based. Square Enix really needs to sort their shit on pvp and idk just let another team develop the pvp content.
    (3)

  4. #4
    Player

    Join Date
    May 2015
    Posts
    157
    This is where people have it wrong. You gain 5 pts for a kill in Seize. For some reason Maelstrom on Moogle Server doesn't know that.
    (3)

  5. #5
    Player

    Join Date
    Jun 2014
    Posts
    625
    Also, kills only subtract points, not gain points..
    yeaaaaah thats wrong, you might want to consult the score break down next time
    (2)

  6. #6
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    Not to pile on, but I have had maybe half a dozen games when we just slaughtered the other team. Keeping us close to 1st with only getting one node. The real key is smart kills.

    Remember this is PvP but it is not arena you are playing an objective based game. If you are looking for pure killing Wolve's Den is for you. With good or bad (not sure) RNG a team may never get hit. I wish that maybe it wasn't so random and moved node to force more combat and help third place team have a chance. With a spawn almost on the starting point with an S+ always spawning there. If the game is close will force one or both teams to engage.
    (0)

  7. #7
    Player
    Gooner_iBluAirJGR's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    627
    Character
    Rosenthal Hogire
    World
    Gilgamesh
    Main Class
    Marauder Lv 70
    "By defeating players from opposing teams, players can retrieve data while at the same time decreasing the amount of data the opposing team holds." It's in the 3.05 patch notes.

    @OP I'm a big fan of secure and seize. I'm really enjoying the added strategy the random spawns and the map design brings to the table. There are choke points, points of elevation for ranged (black mage on a hill is too stronk) and. . .other stuffs that make it exciting. #SeizeForever
    (1)
    YouTube.com/c/iBluairjgr

  8. #8
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by CeveArthu View Post
    yeaaaaah thats wrong, you might want to consult the score break down next time
    I stand corrected, be that as it may it doesn't really take away from my overall argument and integrity of the post.

    @rest of thread:

    The argument of "there's an objective" isn't a very strong argument seeing as I'm arguing Secure vs Seize. The lack of combat leads there to be very little "tactics" (and definitely not more than Secure had). I think that the points should either only, or also, increase the points given from kills. So if we're saying +5, maybe +2/3/4 for every B/A/S rank. Something like that. Right now it's just not even worth it to fight just because people will scream at you.

    The proof is in the pudding. The queues are already 30+ (whereas Secure I got less than 5 minutes until hunts returned in 2.5). There's not even good PvE content out right now to keep people busy. Alex is 1 drop a week and Savage is really of limits unless you're a top .0001% static.
    (0)

  9. #9
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Jubez187 View Post
    ...
    As it stands right now, fighting is never worth it unless you're at a severe deficit and you don't have anything to lose to begin with. A team that's disorganized is a liability to lose their lead as just as much as an organized team that can prevent point loss at a lead.
    (1)
    ____________________

  10. #10
    Player
    Domira's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    272
    Character
    Corvus Lament
    World
    Excalibur
    Main Class
    Dark Knight Lv 60
    The 3rd team definitely doesn't always win. I've seen matches where the team that started strong stayed strong the entire match and won. I believe the key is being able to adapt and not falling into tunnel vision. Seize is interesting because the strategy constantly changes. So for those teams who can't adapt within a moments notice, they will find themselves falling behind quickly.
    (1)

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