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  1. #1
    Player
    Faytte's Avatar
    Join Date
    Aug 2013
    Posts
    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Freyyy View Post
    Pretty sure that Divine Veil doesn't apply to the PLD. Only to his party members.
    Stone Shield and Clemency also are interrupted easily, and stop you from blocking/parrying. If you know an attack is coming, stone shield is fine (you will just fall MORE behind on aggro, a major issue for paladins atm). Any attack that deals magic damage will interupt clemency, and healers will top you off before it and after it faster than your spells will matter.

    70% of clemency casts basically mean nothing.
    (1)

  2. #2
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Faytte View Post
    Stone Shield and Clemency also are interrupted easily, and stop you from blocking/parrying. If you know an attack is coming, stone shield is fine (you will just fall MORE behind on aggro, a major issue for paladins atm). Any attack that deals magic damage will interupt clemency, and healers will top you off before it and after it faster than your spells will matter.

    70% of clemency casts basically mean nothing.
    Clemency is better used on another party member (could be the other tank) to help out the healers during healing-intensive phases than on yourself anyway.
    (0)

  3. #3
    Player
    Erim-Nelhah's Avatar
    Join Date
    Apr 2015
    Posts
    241
    Character
    Erim Nelhah
    World
    Gilgamesh
    Main Class
    Dancer Lv 80
    Quote Originally Posted by Xenosan View Post
    Huh? If they went this route with Reprisal change, I don't see the issues you list. There's plenty of WSs already that require a buff to be executed (Geirskogul?). Would it be OP? If they adjusted the recast to 20 seconds so that 100% uptime is possible - yeah would lean to heavily on DRK/WAR WAR/DRK groups. But to compensate for that all they'd have to do is make it so it doesn't stack with Storm's Path.Of DRK's entire toolkit, Reprisal is near the bottom of my list of concerns - but a change to it isn't unrealistic I think.
    The problem isn't that the ability would only be activatable when DA is up, it's that it would be activatable either when DA is up or on a cooldown, regardless of whether it still required a Parry or not. That kind of "cooldown or proc/state" ability is something that I haven't seen on any other ability in the game. The server-side code definitely exists, but I'm not sure that the client could currently handle this effectively.

    Quote Originally Posted by Xenosan View Post
    It's just preference - but I would hate to see more Parry focus for DRK. That's not their intended design. If SE goes that route it's stepping away from MP management & Spell focus tanking. They already share too much in common with PLD, trying to buff Parry use to work like a PLD's Shield for both physical and magical hits.. not very original.. and DOA imo
    Hmm...I actually like the idea of DRKs being able to parry magic. While not all that original, it does fit thematically with us being the "anti-magic tank", and it gives us the ability to use Reprisal in fights with no physcal component.

    --Erim Nelhah
    (Master, Astral Descendants <AD>, Malboro)
    (60 DRK Main)
    (0)
    Last edited by Erim-Nelhah; 07-27-2015 at 03:04 AM.