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  1. #1
    Player
    NovaLevossida's Avatar
    Join Date
    Sep 2013
    Posts
    984
    Character
    Kaiser Sturmwind
    World
    Famfrit
    Main Class
    Marauder Lv 50
    It'd be nice if DRK had a trait that powered up attack magic the lower on TP you got or a damage boost for spells automatically kicked in for 30 seconds with a 60 second cooldown once you go under 100 TP. Just something to meaningfully use that MP resource while your TP resource is empty. The main concern to me is going empty on TP, I can see how that will be a bigger issue later on, and sitting around without TP isn't very fun either.
    (0)

  2. #2
    Player
    Zorthos's Avatar
    Join Date
    Jun 2015
    Posts
    52
    Character
    Zorthos Dominatus
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    We have 2 incoming dmg ‰ reduction abilities... One at 20% 60s the other 30% 180s CD... You also have 30% magic reduction at 60s . You can cross class foresight which I think is another 20‰ dmg reduction at 120s CD. You can also cross class convalescence which increases all incoming heals by 20‰ which is on a 120s CD... On top of that you have living dead as your death save. On top of all that if your build is proper you can heal yourself for 1.3 - 3k(critical) in tank stance every ~6sec.... All that is amazing. I never run out of CD or feel like I'm going to die. If you're OTing adds dark dance is a beautiful thing.
    (0)

  3. #3
    Player
    Armo's Avatar
    Join Date
    May 2014
    Posts
    8
    Character
    Ar Mo
    World
    Phoenix
    Main Class
    Thaumaturge Lv 50
    I've noticed few things while tanking with warrior and dark knight.

    It seems like needed things on drk are couple button presses away and in hurry and moving you more easily mess it up for that.

    Warrior combos have meaning and BB is for both damage and enmity making the use of combos simpler: apply the debuff and do enmity/damage up until you have to reapply debuff.

    CDs on warrior work with each other. I don't have to remind myself not to use some cd with some other.

    Warrior seems fluid and pleasant to play. Everything has it's place and it feels powerful when you use cds.

    If the intention was to make more complex tank when designing drk the result is a success. Just not the way it should be. I like the idea of Dark Arts but it seems to make everything a little too messy. When you have 3 combos that you have to choose and cds that have two variants of themselves and you have to remember what to use and not to use with what it kinda makes it a bit annoying and too slow.

    I suggest that combos did this: enmity combo does high damage and with dark arts it also gives a tp regen. The souleater combo gives back hp and a stack of dark something that in 3 would give a regen in grit and without it would reset the cooldown of Carve and Spit. Delirium should be magic resistance down with a cooldown tbh.

    Blood Price and Dark Dance doesn't work well with each other and it seems to me drk would work better with absorb than avoidance. Why not make Dark Dance an adloquium kind of absorb shield that works with blood price too? Or make it empower souleater with increased parry chance. Since Blood Price is bad with bosses and it seems you don't get enough back with combo Blood Sword should be able to use on Grit too.

    I like Reprisal but it should proc from something else than it does atm. Is it from crits or dot ticks or even unmend or without a proc altogether I don't care but it should be more easily accessed and as ot with better availability. Low blow might be actually a good skill to give it a guaranteed proc from. Compared to warrior once again it's a clunky as it is.

    Making drk more fluid to play would be achieved through simplifying the use of grit and dark arts. Also giving the abilities more synergy. If for example if Delirium had magic resistance down effect Dark Passanger would spread it to all mobs when having a pack. I like how Unmend and Unleash work together. Should have more of that.

    Living Dead is a bit annoying. Just make it 5 second mirror damage back and I'd be happy.

    I'd like drk to be more fluid and more with a feeling of magic tank than it is. Atm it feels like a mix of Paladin and Warrior.
    (1)
    Last edited by Armo; 07-24-2015 at 08:42 PM.

  4. #4
    Player
    repoe's Avatar
    Join Date
    Apr 2014
    Location
    Ul'Dah
    Posts
    316
    Character
    Repoe Zessed
    World
    Diabolos
    Main Class
    Marauder Lv 60
    I apologize in advance if I'm derailing. I'm only level 40DRK currently and having healed drk tanks in dungeons I found it to be a black and white difference when it comes to drk tanks using grit/not using.

    As I am leveling drk my rule of thumb is on thrash mobs if I'm level synced down I can get away with out using grit. Otherwise I find myself only taking it off when I'm pairing it with shadow whatever to mitigate damage. This is prolly coming from my warrior stance dancing frame of mind. Is this the proper way to "stance dance" on dark?
    (0)

  5. #5
    Player
    Misha_Tameshigiri's Avatar
    Join Date
    Feb 2015
    Posts
    51
    Character
    Misha Tameshigiri
    World
    Diabolos
    Main Class
    Dark Knight Lv 60
    The proper way to stance dance on DRK (in low level content) is to see what sort of heals are coming in and decide based on that.
    DF healers vary greatly in their skill levels, so that's much more relevant than anything else at your level.
    In high level content, dropping Grit is a little more complicated. You need to consider a few things:
    Is the MP cost of putting Grit back on is worth the DPS that you gain?
    Will you have the MP to put Grit back on if there was an emergency? (i.e. issues with threat)
    Is the drop in mitigation going to put unnecessary strain on your healer and/or lead to wipes? (Mostly relevant with WHMs)
    (0)

  6. 07-25-2015 06:43 AM
    Reason
    Whoopsie daisy

  7. #7
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    my changes for dark knight.

    grit: need add magical parry
    dark dance: remove evasion whith dark arts and add 10% more of parry chance.
    reprisal: i like the idea to add free to use in DA.
    sole survivor: meaby add a 5% recover of vit and mp to all member party in x yalms, and for you the actual 20%
    carve and spint: meaby 200 mp more recover when use normal

    if the ppl are right and the full bis parry give 30% chance i think dark knight can be fine like this go fine like a parry tank, but well how know what happen to hem.
    (0)

  8. #8
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    I don't think LoreChief suggested Dark Arts would cheat the WS's recast. They suggested just a more reliable method in which to apply Reprisal when it comes off CD (or saving for tankbusters), and also capable to be used when OT.. It's current proc off Parry - I'm guessing - is because they didn't want Reprisal to steal the limelight from WAR's SPath - or for it to be available in magic exclusive fights.
    (0)

  9. #9
    Player
    Niyuka's Avatar
    Join Date
    Sep 2013
    Posts
    266
    Character
    Cierre Mhakaracca
    World
    Shiva
    Main Class
    Pugilist Lv 90
    Reprisal is there to have an offset debuff when we cant utilize our Dark Mind. It stacks with Warriors, for hecks sake... its not intended to be an always-on -10%, its intended to be something to use when one of our main cooldowns isnt available/useful, to even out the total damage taken.
    (0)

  10. #10
    Player
    Seku's Avatar
    Join Date
    May 2015
    Posts
    583
    Character
    Seku Halvone
    World
    Balmung
    Main Class
    Gladiator Lv 90
    Quote Originally Posted by Niyuka View Post
    Reprisal is there to have an offset debuff when we cant utilize our Dark Mind. It stacks with Warriors, for hecks sake... its not intended to be an always-on -10%, its intended to be something to use when one of our main cooldowns isnt available/useful, to even out the total damage taken.
    A random procted ability is there to be used reliably when your other cool downs are down? That makes a lot of sense....wait no it doesn't.
    (2)

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