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  1. #91
    Player
    pls_no's Avatar
    Join Date
    Jul 2015
    Posts
    10
    Character
    Kudarin Ascher
    World
    Leviathan
    Main Class
    Ninja Lv 60
    I think that NIN is perfectly fine where it is. Some QoL issues need to be addressed, such as mudra lag, TP issues and the disgusting amount of Skill Speed that's being put on all the new gear.

    The only real "buff" I think ninjas need is the removal of the positional requirement on Trick Attack. That's a massive party wide potential damage loss if a ninja misses it due to circumstances out of their control, such as a tank deciding to turn the enemy to pick up another right as Trick Attack is used.
    (2)

  2. #92
    Player
    Darkthrone's Avatar
    Join Date
    Nov 2014
    Location
    Windurst
    Posts
    16
    Character
    Dod Vanvidd
    World
    Adamantoise
    Main Class
    Archer Lv 60
    Put mudras client side, maybe lower the cost of shadow fang and mutilate by 10. SHAZAAM... Win.
    (2)

  3. #93
    Player
    Laur1x's Avatar
    Join Date
    Jun 2015
    Posts
    77
    Character
    Ryomou Shimei
    World
    Faerie
    Main Class
    Samurai Lv 80
    Quote Originally Posted by Craiger View Post
    If you want NIN to get a buff, what about MNK then?

    DPS isn't everything, and with all that NIN gives your group in terms of utility and simply adding a lot of DPS, MNKs would fall way behind... It's not like MNK is much closer to DRG than NIN are (if they are even closer at all)

    You're talking like everyone else is way ahead of NINs or something... while in fact, most progression groups have a NIN in their group.
    Yeah, MNK and NIN are very close for DPS. The only class pulling quite a bit ahead (~100 dps more) is DRG. MNKs and NINs in equal gear should be within ~10-40 dps of each other. If anything I'd honestly say NIN just needs some QoL improvements, IMO MNK should be doing the most, not DRG.
    (0)
    Last edited by Laur1x; 07-25-2015 at 01:08 PM.

  4. #94
    Player
    Leonus's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    677
    Character
    Kenrir Amnis
    World
    Sargatanas
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Laur1x View Post
    Yeah, MNK and NIN are very close for DPS. The only class pulling quite a bit ahead (~100 dps more) is DRG. MNKs and NINs in equal gear should be within ~10-40 dps of each other. If anything I'd honestly say NIN just needs some QoL improvements, IMO MNK should be doing the most, not DRG.
    None of the dps, in actual fights are that far from each other. DRG doing the most on a dummy is fine, they really aren't that far ahead. All the melee's still have good utility, my group runs drg/mnk and the two of us are very close in dps.
    (0)

  5. #95
    Player
    Havenae's Avatar
    Join Date
    Sep 2013
    Posts
    241
    Character
    Kaja Vesh
    World
    Lamia
    Main Class
    Arcanist Lv 57
    Quote Originally Posted by Darkthrone View Post
    Put mudras client side
    This. I'd even add increasing DE debuff duration, but just mudra lag being non existent would be enough. I understand making a class like ninja requiring a bit of skill to pull off. But considering connection and latency, you need to leave room for error.
    (1)

  6. #96
    Player
    YuiSasaki's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    187
    Character
    Yui Sasaki
    World
    Shiva
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Kaybye View Post
    Ninja is the worst melee at single target DPS (arguably), and clearly the worst DPS in the game at AoE.
    I agree, that NIN AE dmg is not the best, yet I think monks got it worse. As many said before, NIN is NOT the worst single target DPS(maybe you are doing something wrong? dunno)
    Quote Originally Posted by Kaybye View Post
    Proposed changes: Duality allows crit hits and also works with Death Blossom. Dream Within a Dream needs its potency increased to 150.
    Huh? You'd seriously use Duality with DB? wtf?...
    These two changes would go a long way in making Ninja more competitive.
    Also, as stated before NIN is already competitive.
    (1)

  7. #97
    Player
    DGladius's Avatar
    Join Date
    Mar 2015
    Posts
    132
    Character
    Delmira Garnet
    World
    Midgardsormr
    Main Class
    Samurai Lv 70
    Quote Originally Posted by YuiSasaki View Post
    I agree, that NIN AE dmg is not the best, yet I think monks got it worse.
    Monk aoe now is pretty dam good. Probably the best out of the 3 melee.
    (1)

  8. #98
    Player
    FeiXue's Avatar
    Join Date
    Mar 2015
    Posts
    18
    Character
    Fei Xue
    World
    Malboro
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Saito_S View Post
    Then don't be? It's both pointless and douchy to assert that anyone who hasn't hit the level cap and done EVERYTHING in the game should stay silent on issues of class balance. Especially since I explicitly qualified my opinion by acknowledging ahead of time that I'm not into 3.0 content yet.

    EDIT: plus the OP also included conversations about NIN being weak, conversations on the forums. i.e. "DRGs can come here and complain and get buffs" and "it's time our voices were heard." Well, I addressed that in my post too: where are these voices? Where are the people talking about NIN being too weak or uncompetitive? I don't need to be level 60 to comment on that, either.
    The point is that you're full of shit. You have no idea of how the new abilities work if you haven't gotten it to 60. As for the lack of other voices, I can agree, but don't talk like you know a class inside and out if you've only gotten one level into the expac lol.
    (0)

  9. #99
    Player
    FeiXue's Avatar
    Join Date
    Mar 2015
    Posts
    18
    Character
    Fei Xue
    World
    Malboro
    Main Class
    Ninja Lv 60
    Quote Originally Posted by Havenae View Post
    This. I'd even add increasing DE debuff duration, but just mudra lag being non existent would be enough. I understand making a class like ninja requiring a bit of skill to pull off. But considering connection and latency, you need to leave room for error.
    I concur. It would be nice to be able to actually slip a Raiton into my trick rotation like I'm supposed to be able to do.
    (0)

  10. #100
    Player
    Pluvia's Avatar
    Join Date
    Dec 2012
    Posts
    361
    Character
    Pluvia Zephyr
    World
    Ragnarok
    Main Class
    White Mage Lv 60
    Quote Originally Posted by FeiXue View Post
    I concur. It would be nice to be able to actually slip a Raiton into my trick rotation like I'm supposed to be able to do.
    Hell even add 1s to trick attack would allow me to fit raiton in much easier into my opener lol
    Ninja definitely needs some QoL buffs.

    But no as of this time Ninja doesn't need damage adjusted what we really need to see is how they scale when it comes to being full 210 gear. then we can do a baseline and then at that point see how all 3 melee dps stack up. After we see that we can see if there will eventually be a disparity between all 3 of the melees ST damage (if there is any major disparity) then we can ask for buffs.
    (0)
    Last edited by Pluvia; 07-26-2015 at 04:57 AM.

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