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  1. #151
    Player
    Xenosan's Avatar
    Join Date
    Sep 2011
    Posts
    1,021
    Character
    Goffard Gaffgarion
    World
    Sargatanas
    Main Class
    Dark Knight Lv 73
    Quote Originally Posted by Jim_Berry View Post
    Are you aware that in FFXI, WAR could tank AND dps? Same thing here; the job was hella strong.
    Due to Utsusemi Itchi and the blink tanking that came to be (but wasn't intended). This is not that - or at least I hope not. They waited WAY too long to adjust for WAR/NIN and dual axe OPness. In the Aht Urgan expansion they added zones full of Physical attack vulnerable mobs that allowed TP burn parties - just so DRK, DRG and others could level up to 75 without going weeks LFP (Not a solution for imbalance, just a work-around so folks could get 75). Monks at least had skill chains that matched with WAR iirc - so they were wanted alongside WARs in your ideal exp parties (although ideally a full WAR/NIN group didn't even bother using Skill Chains, just RAM spam spam iirc)...


    This cutting corners approach to battle design really disappointed me. Apparently they added Grips to 2handed and other stuffs to make classes more comparable, but i don't know about any of that personally. I quit in 2006 or so, before all that was implemented - when WAR/NIN was still all it be or gtfo. If you wanted to level DRK or another melee, then had to go with Ninja subjob and play as a gimped WAR/NIN. Yea no thanks. IMO Game broke.

    In todays MMO market, with games so quickly getting shuttered to F2P, I think SE has to run a tighter ship.

    tl;dr: if FFXI pre Aht Urgan was on today's MMO market, WAR/NIN dual axe + blink tanking would have been nerfed in a week 1 hotfix.
    (1)
    Last edited by Xenosan; 07-25-2015 at 03:38 PM.

  2. #152
    Player
    Allyrion's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,231
    Character
    Allyrion Windwalker
    World
    Yojimbo
    Main Class
    Samurai Lv 70
    Quote Originally Posted by rawker View Post
    Seeing that the game has two modes, namely PvE and PvP, what works on PvE might not be working in PVP.
    That's a bit of a stretch. I'd say PVP is about a big a part of this game as the Gold Saucer is.
    It's more of a mini-game than a mode that could be compared to the PVE End-game content.
    (0)

  3. #153
    Player
    AnimaS's Avatar
    Join Date
    Jun 2015
    Posts
    215
    Character
    Anima Soulcleanser
    World
    Adamantoise
    Main Class
    Goldsmith Lv 60
    Alexander Savage DPS Check for 'faust' requires net dps of raid above 5700 damage per second. Using a Paladin and Warrior as tanks with a sch/ast, nin/bard/blm/drg we did this and fell short by 5%ish. Warrior DPS was vital to this net output if not it'd never come close.
    (0)

  4. #154
    Player
    Praesul's Avatar
    Join Date
    Jan 2014
    Location
    Ul'Dah
    Posts
    365
    Character
    Praesul Presul
    World
    Balmung
    Main Class
    Warrior Lv 100
    Ya know, a lot of people say WAR has the highest burst damage of l the tanks, which is fine...but they also have the highest sustained damage too. I did a 9 minute test yesterday, and did 910 DPS over those nine minutes, and never fell below half TP. I'm okay with WAR having self sufficiency when it comes to damage, but I'm not sure it's okay to be the only job with like no TP problems over such a long period. Their strength isnt just burst damage anymore, it's sustained damage too. Dropping fracture from our rotation + GCD no TP abilities + a short cool down TP refresh seems a bit much, no? Even if PLD and DRK can do similar amounts with the slashing debuff, and possibly more (I haven't tested their DPS myself), they will run into TP problems eventually, but WAR will not.
    (2)

  5. #155
    Player
    Mikedizzy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,028
    Character
    Rain Arrows
    World
    Behemoth
    Main Class
    Bard Lv 100
    They don't need to nerf warrior...leave Warriors alone...we like them.
    (3)

    Server: BEHEMOTH
    FC: CASCADIA
    Playing since Beta phase 3

  6. #156
    Player
    Anienai's Avatar
    Join Date
    Sep 2013
    Location
    Camp Bluefrog
    Posts
    1,610
    Character
    Anienai Talenca
    World
    Zalera
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Mikedizzy View Post
    They don't need to nerf warrior...leave Warriors alone...we like them.
    And we like you too.
    (0)

  7. #157
    Player
    Galgarion's Avatar
    Join Date
    Aug 2014
    Posts
    612
    Character
    Famine Cruor
    World
    Mateus
    Main Class
    Marauder Lv 70
    Quote Originally Posted by AnimaS View Post
    Alexander Savage DPS Check for 'faust' requires net dps of raid above 5700 damage per second. Using a Paladin and Warrior as tanks with a sch/ast, nin/bard/blm/drg we did this and fell short by 5%ish. Warrior DPS was vital to this net output if not it'd never come close.
    Then it sounds as though Paladin dps needs a buff. If Warriors were neutered, wouldn't it be even harder to meet your goal?
    (0)

  8. #158
    Player
    Cidolfas86's Avatar
    Join Date
    Oct 2014
    Location
    Ul'dah
    Posts
    119
    Character
    Cidolfas Orlandu
    World
    Goblin
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Xenosan View Post
    What about it? *genuine question

    IMO drk is the weakest of the 3 tanks in pvp. but that might just be preference, tho I'm skeptical. Living Dead doesn't offer what HG and Holmgang do for PLD/WAR. *There's also a whole bit more i could go into but don't wanna go on that tangent unless others wanna discuss

    AST tho different story, they can kite like a SCH and turtle like a WHM
    I beg to differ PvP wise as far as Seize and Wolves den are concerned. DRK has much more burst damage through DA'd Carve and Spit and riding DA'd Soul Eater then a PLD does which, in my opinion, more than makes up for the lack of DEF cool downs when compared to PLD. Not to mention Living dead is much more useful than Holmgang in PvP, which is only really good for binding one target and drawing them in when its up. You can kite away entire groups of people from objectives who don't know any better with living dead-they'll also burn cool downs on you as well during the walking dead phase wasting them. Not to mention stuff like plunge is good for closing the distance on healers who need focusing down and are about to die. Carnal Chill is also good for ranged dps or groups of melee trying to focus people down. PLD doesn't have an Unleashed equivalent either for keeping people off the nodes and capping. I've never been stopped with Flash as far as I've seen.

    In fact the only beef I have with DRK in PvP right now is with Tarpit not being a better break away/peel off move.
    (0)
    Last edited by Cidolfas86; 07-26-2015 at 10:13 AM.

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