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  1. #21
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    I like new maps more than old ones. Caster lb is not that op anymore since there is lot more space 2 move. Melee lb is still annoy and probably kinda op. That new achievement set looks kinda cool have int and mind at same time. With that set healers can do some dps with small sacrifice.
    (0)

  2. #22
    Player
    gzuscry's Avatar
    Join Date
    Dec 2014
    Posts
    90
    Character
    Asuka Kusanagi
    World
    Lich
    Main Class
    Goldsmith Lv 60
    Thing with melee lb is, it is 100% to hit i have never ever see a miss from melee lb, if he gets his bar finished it is 100% hit. Ranged dps on the other hand or very screwed in this aspect as our line is very narrow, easy to escape, we simply have to bind the target and hope it doesnt get unbind in time because of lag or other players hitting your target. 99.99% time is a single targed used. Only real use i thought was to use it as scare tactic on tomelith crowding, but cos its so narow its simply doesnt work. So what I realy want is make BRD/MCH a longer cast time but single target. If I were to dream, i would love this adrenalin thingy to be nice thing in the open world pve.

    RNG is SUCH a huge thing in who gets the victory it starts to loose fun after some time. I hade so many fights where tomelith spawning has favored 1 single GC that we simply cannot turn tide, to top it all off battle fever makes the winner ever more powerfull. The real funs are 24 man sieze, thats were rng plays minor role and tactics realy play role.
    (0)

  3. #23
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by gzuscry View Post
    Thing with melee lb is, it is 100% to hit i have never ever see a miss from melee lb
    the animation is extremely obvious though and you can stoneskin/heal/attune to tank it with time to spare
    (0)

  4. #24
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    Quote Originally Posted by CeveArthu View Post
    the animation is extremely obvious though and you can stoneskin/heal/attune to tank it with time to spare
    *depends on latency

    New mode is pretty fun, as long as people actually listen .....

    Rng part sometimes annoying but overall an excellent map and plenty on 1v1 fights

    It's pretty awesome running through seeing mini battles going on, alot bettet than the cluster fuck borderlands offered.

    I'd like to see slaughter on this map with 0 pve drones and everyone just spread out on spawn but there again everyone would go mid for a cluster fuck.
    (0)

  5. #25
    Player

    Join Date
    Jun 2014
    Posts
    625
    Quote Originally Posted by Stupiduglytaru View Post
    *depends on latency
    sure, although im on 150-200 ping because I live in UK (and this wont change when the EU servers move to EU, because im on NA server) and its not overly difficult to tank the melee LBs
    (0)

  6. #26
    Player

    Join Date
    Oct 2014
    Location
    Windhurst
    Posts
    591
    Same here uk player, I'll had it plenty of times where I have been no where near a comet. Was popped down and im already at edge sprint away down the stairs into limsa zone to mor dhona log out log in (you take 4k dmg) dafuq is this.

    I'm excited for the EU data center...
    (1)

  7. #27
    Player
    Juzelle's Avatar
    Join Date
    Feb 2015
    Location
    Gridania
    Posts
    11
    Character
    Juzelle Apohrae
    World
    Lamia
    Main Class
    Archer Lv 100
    Its.... ok. not great, just ok. slightly more entertaining than slaughter. slightly.

    I understand PVP is not SE's forte (it certainly wasn't in XI), but I wish they would sit down and take a good, hard look at pvp minigames in other MMO and be like "oh that's cool" or "oh that might be awesome, we should do that" and take the existing system and throw it into the sun.
    (4)

  8. #28
    Player
    Tokyozombie's Avatar
    Join Date
    Jul 2015
    Posts
    28
    Character
    Alex Flowerchild
    World
    Lamia
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Juzelle View Post
    Its.... ok. not great, just ok. slightly more entertaining than slaughter. slightly.

    I understand PVP is not SE's forte (it certainly wasn't in XI), but I wish they would sit down and take a good, hard look at pvp minigames in other MMO and be like "oh that's cool" or "oh that might be awesome, we should do that" and take the existing system and throw it into the sun.
    I agree. Swtor and WoW had way better pvp and SE pvp is so very very disappointing. After playing games like Dead island epedemic, 1v1v1 is not only unfair but also not fun. group sizes might also be way too big.

    as for the new map it is the best one so far IMO but still suffer from everything i explained above.
    (1)

  9. #29
    Player
    StrejdaTom's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,678
    Character
    T'aretha Tyaka
    World
    Ragnarok
    Main Class
    Bard Lv 70
    Quote Originally Posted by Juzelle View Post
    Its.... ok. not great, just ok. slightly more entertaining than slaughter. slightly.

    I understand PVP is not SE's forte (it certainly wasn't in XI), but I wish they would sit down and take a good, hard look at pvp minigames in other MMO and be like "oh that's cool" or "oh that might be awesome, we should do that" and take the existing system and throw it into the sun.
    I wish so much they did this atleast once..
    (1)

  10. #30
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
    Posts
    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    I feel like matches can be one of these two

    >One GC snowballs the entire game because of node spawns being extremely convient for them, whether its close to their base or close to their previously occoupied nodes (typcially "behind" them in a sense)

    >One GC gets a stringy of S and A rank nodes near the end of the game, coming from behind and overtaking the leading GC and wins.

    S rank nodes are a load of bull. The amount of points they give is so much simply for occupying it compared to how much A and B gives.
    (1)
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