Quote Originally Posted by Delily View Post
Money speaks. You have no evidence your ideas will work to improve the game's growth and retention rates. The issue is not with good ideas, they are everywhere. The issue is finding good ideas that are actually worth implementing.
Eh, money shouldn't really be relevant to the discussion. A game can be amazing, but end up tanking if it used more money in its development than it can get as a return investment. Wild Star is a good example of that, as it was well received by critics and players, but tanked to F2P nonetheless. Similarly, a game could cut many corners, but have excellent presentation and still be a financial success. Then you have games that can be terrible, but were financially successful due to brand name. FFXIII is a good example of that. The money gained from sales is the result of a lot of factors, some of which can have an effect disproportional to whether the game is actually considered good to its intended audience.