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  1. #1
    Player
    ckc22's Avatar
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    May 2015
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    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Daerthalus View Post
    keep the elitiest happy.
    Elitists are never happy, its part of being an elitist.

    Anyways I'd love eso caps per class, or getting an increase sooner than 6 months from now.

    Quote Originally Posted by ZemusM View Post
    The cap exists so you STAY SUBBED for longer.
    You can't remove the cap because everyone will gear up in 1 week at the patch, unsub, complain there is nothing to do, and come back in 3-4 Months and repeat the process,
    I don't think you should design your game around people who are clearly not real fans and abandon it at every opportunity. For every person who would gear their one job and quit (most likely while ignoring other content) there's another person that would play more jobs, do more stuff, play other content, etc.

    If you removed the cap you could make it much more grindy, double all the costs, halve all the earnings. Hell even implementing a cap/job would be nice.

    The whole weekly cap thing just feels exploitative.

    Quote Originally Posted by Writer View Post
    ...I don't understand why anyone thinks casual content should equate raid equipment. This is my first MMO to boot so this isn't some "WoW" baby. I'll never be good enough to raid, but raiders - especially the hardest raid - deserve the best stuff. It's a case of skill and dedication with the occasional "prodigy" doing it. Casual content grind is merely dedication which is monotonous but isn't really difficult because you aren't doing the hard stuff. Grind and waiting is not difficulty, it's monotony. No skill involved beyond "patience" which doesn't test your playing skills.
    I think pretending like all non savage raid content is "casual" is a fallacy in the first place. Having the only important/all gear come from just raids is also a good way to get players to ignore every other piece of content in your game. We're playing an MMORPG not a twitch shooter... the entire thing is about a grind. There's no good reason why viable pieces of gear couldn't come from other things like hardcore crafting/etc.
    (4)
    Last edited by ckc22; 07-23-2015 at 03:15 PM.

  2. #2
    Player
    ZemusM's Avatar
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    Aug 2013
    Posts
    46
    Character
    Zemus Altera
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by ckc22 View Post
    I don't think you should design your game around people who are clearly not real fans and abandon it at every opportunity. For every person who would gear their one job and quit (most likely while ignoring other content) there's another person that would play more jobs, do more stuff, play other content, etc.

    If you removed the cap you could make it much more grindy, double all the costs, halve all the earnings. Hell even implementing a cap/job would be nice.

    The whole weekly cap thing just feels exploitative.
    MMO's are grindy, time consuming, you can't have everything demanded and accessable instantly or no one would sub, the game would fail and go F2P then high end gear would go behind massive paywalls, Thats even worse. But it sounds more like what you want.

    While I agree that the tomestone cap should be increased to 500 or 600, you can't go faster than that. It needs to take a good 2 months+ to gear 1 job otherwise people will get bored who play 1 Job (Like Myself) and stop subbing. And the vast majority of MMO players only play 1 class while they juggle OTHER games. If you have the time and devotion to play multiple jobs all the power to you go nuts but most people don't. I don't even like crafting. I have been playing this game since 2.0 launched and am still going and happy. SE is designing this game RIGHT in terms of keeping it ALIVE and viable to have a sub.

    This game makes money, some people have gripes about it, but in the grand scheme unless subs start dropping by hundreds of thousands over a quarter this game wont change because people are playing. Where this game succeeds dozens of others which BIGGER BUDGETS have failed on a massive scale which tells everyone in the industry that they are doing something RIGHT.

    There are things I don't like about XIV but I don't unsub from it. I never gave Zenimax a dime after the free month of ESO for that trainwreck excuse of a game because they didn't care about the players. It has been so evident that YoshiP listens to the fans of XIV and makes changes and if you disagree, You and I are playing totally different games and you'll just never be happy with this genre.
    (0)

  3. #3
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by ZemusM View Post

    While I agree that the tomestone cap should be increased to 500 or 600, you can't go faster than that. It needs to take a good 2 months+ to gear 1 job otherwise people will get bored who play 1 Job (Like Myself) and stop subbing.

    You and I are playing totally different games and you'll just never be happy with this genre.
    Then you aren't a real fan of the game and what you do is pretty much immaterial to me. I've been playing MMOs for years - many years before WoW style MMOs were the rage and weekly lockouts were a thing.

    There's no reason to punish your biggest users because of people who get bored because they only play a tiny fraction of the games content.

    Quote Originally Posted by ZemusM View Post
    Im not missing the point. Your complaining that earning tomestones should be faster. Im telling you it CANT BE or people will gear and unsub and the game will fail. We ASKED for class unique gear and we got it. We made this and now were complaining. No matter what SE does they can't win.

    If you dont like it UNSUB to prove your point. But you wont
    Actually that's not what I've said at all. My recommendations were to implement a per job esoterics cap (aka it takes the same amount of time to gear a job, you just don't have to wait 3 months to do your second one or to make it an incredibly grindy process - like triple the cost and give 1/3rd as many tomes as rewards).

    For the billionth time people are not complaining about job specific gear - it's incredibly popular. Only being able to gear one job in an entire patch cycle is what is not popular.

    I wouldn't unsub because the game has plenty of content and I'm a person who likes to do it all. I'm not a fairweather fan like you apparently who is waiting for any excuse to unsub from the game.
    (7)
    Last edited by ckc22; 07-23-2015 at 10:23 PM.

  4. #4
    Player
    Colt47's Avatar
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    Jun 2011
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    Uldah
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    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    If they want to have people grind for something to gain access to content, it should stay accessible to all people involved. End game extreme mode dungeons should not be about getting the best iLvL loot, but getting unique rewards and pushing oneself to prove ones ability in a team. By the time people reach end game everyone should be on an even playing field so they can do whatever content they see fit without being restricted by group skill just to get access to content. Right now they have it set up so that people spend way too much time in the same dungeons having to gear up and get ready for the next set of content, especially when the standard pattern is to make the older gear much easier to get anyway once the new content is live.

    Glamouring is a really great idea. The development team just needs to leverage it to full potential. Also, they need to realize that if people are not running a dungeon as much anymore because they've ran it a lot, the answer isn't to try and find ways to keep people running the same static dungeon. The answer is to find activities that players can do throughout the game so they have variety and not just implement them, but reward players for doing them with the top of the line currencies.
    (3)
    Last edited by Colt47; 07-22-2015 at 11:46 PM.

  5. #5
    Player
    Riardon's Avatar
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    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    The new Esoterics are too expensive. They are job exclusive and you need 2 months and 1 week to get the armour with the helmet and the weapon. I exclude the belt and the accss from the farm. That's too long for a gear that will be outdated? in 3.1. Those who want to gear 2 jobs they will need more than 4 months. C'mon that's crazy except if this gear will for for too long via upgrades like the relic system which i doubt.
    (1)

  6. #6
    Player
    ZemusM's Avatar
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    Aug 2013
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    46
    Character
    Zemus Altera
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Riardon View Post
    The new Esoterics are too expensive. They are job exclusive and you need 2 months and 1 week to get the armour with the helmet and the weapon. I exclude the belt and the accss from the farm. That's too long for a gear that will be outdated? in 3.1. Those who want to gear 2 jobs they will need more than 4 months. C'mon that's crazy except if this gear will for for too long via upgrades like the relic system which i doubt.
    3.1 won't change ESO and Alex Savage gear as the top tier. That would be 3.2. 3.1 & 3.15 will introduce the new 24man i200 gear as another method of gearing up. XIV History would state that, unless SE has other plans, but I doubt they would change the general idea of what has made it the only successful sub MMO in the past 5 years outside of WoW
    (0)

  7. #7
    Player
    Colt47's Avatar
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    Jun 2011
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    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ZemusM View Post
    3.1 won't change ESO and Alex Savage gear as the top tier. That would be 3.2. 3.1 & 3.15 will introduce the new 24man i200 gear as another method of gearing up. XIV History would state that, unless SE has other plans, but I doubt they would change the general idea of what has made it the only successful sub MMO in the past 5 years outside of WoW
    It's still seems like a crime that success doesn't always equate to the most enjoyable way to spend ones time.
    (0)

  8. #8
    Player
    ZemusM's Avatar
    Join Date
    Aug 2013
    Posts
    46
    Character
    Zemus Altera
    World
    Behemoth
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Colt47 View Post
    It's still seems like a crime that success doesn't always equate to the most enjoyable way to spend ones time.
    True for some, Not true for others. but numbers speak louder than words and what SE is doing is making more and more money every quarter, You don't change the way something that makes you money on a chance that it MIGHT do better. Thats bad business. You make changes when sales start to decline and at this pace that change isn't going to happen. FFXIV brings in so much cashflow to SE it has essentially saved many projects and has kept them functioning at a profit.
    (3)

  9. #9
    Player
    Fendred's Avatar
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    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by ZemusM View Post
    True for some, Not true for others. but numbers speak louder than words and what SE is doing is making more and more money every quarter, You don't change the way something that makes you money on a chance that it MIGHT do better. Thats bad business. You make changes when sales start to decline and at this pace that change isn't going to happen. FFXIV brings in so much cashflow to SE it has essentially saved many projects and has kept them functioning at a profit.
    This is laughably absurd. The gross income of the entire company doesn't mean jack when talking about the health of a specific game in their roster. FFXIV:ARR used to be advertising how it had so many active players, but after a while they stopped doing those advertisements. Why? You can guess why just from looking at any game that uses this model. Their subs performed the usual roller coaster ride. Right now they're getting some people back plus bonuses temporarily, but it will predictably nose dive again shortly after the bulk of the player base consumes the main story of Heavensward. They are literally using the same end game model that caused them to lose subs. Why pretend it will turn out different when we have years of graphical data on other games using the same category of end game?

    You have to keep in mind they've released a lot of different games under the Square Enix banner that account for a lot of their profit. Deus Ex, for instance, was very successful. FFXIV:ARR was built to be predictable. They know when to expect financial slow and high times with FFXIV:ARR and that's what the company wanted, but the model doesn't build loyalty because it does something to irk everyone by trying appeal to everyone.
    (4)
    Last edited by Fendred; 07-23-2015 at 04:46 AM.

  10. #10
    Player
    Colt47's Avatar
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    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by ZemusM View Post
    True for some, Not true for others. but numbers speak louder than words and what SE is doing is making more and more money every quarter, You don't change the way something that makes you money on a chance that it MIGHT do better. Thats bad business. You make changes when sales start to decline and at this pace that change isn't going to happen. FFXIV brings in so much cashflow to SE it has essentially saved many projects and has kept them functioning at a profit.
    Well, if comments in game are any sign I think people are getting very tired of the continuous crunch end game is presenting. People are still happy to play together and do the content with one another, but there is that ever creeping sense that one is doing something as a means to an end rather than for the enjoyment of doing so. You end up feeling fulfilled, but you didn't really enjoy the journey getting there. That is something Yoshi P. and Co need to address more than even the Housing and server issues. Those later two things are annoying, but livable.
    (1)

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