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  1. #33
    Player
    Frein's Avatar
    Join Date
    Aug 2011
    Posts
    652
    Character
    Frein Mannis
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Xenor View Post
    Just like every other fun aspect of the game? Maybe we should just remove all content and have the game be nothing but a grindfest. People just loved that in September.
    How is this currently proposed system "fun"? It's like it is because they want to have item decay in the economy, a necessary evil, if you will. I think the BoP + no item loss way is a much better trade-off.

    Quote Originally Posted by Perrin_Aybarra View Post
    Exactly, plus there are other ways to stop RMT, they don't need to create every content with the "how will we prevenrt RMT if we implement that" in mind. Can't we have a system just for the fun and functionality of it and not care about how RMT might exploit it?

    Once all is in place they will be monitoring closely for RMTs I am sure.
    They don't need to plan against RMT in everything but there is also no reason to just crash right into the problem for no reason whatsoever.

    Basically, there are two options: We can have an annoying system that refreshes demand in the economy but that also leads to domination by gil buyers. Alternatively we can have a proven to be exciting system that promotes skill over deep pockets that also happens to diminish the effects of RMT. Hmm, which one should we choose? They both seem equally good... oh wait, no they don't.

    Also, if you think SE can keep RMT in check in a game where they have especially lucrative business opportunities, you're incredibly naive.
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    Last edited by Frein; 09-01-2011 at 12:44 AM.