FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
Exactly, plus there are other ways to stop RMT, they don't need to create every content with the "how will we prevenrt RMT if we implement that" in mind. Can't we have a system just for the fun and functionality of it and not care about how RMT might exploit it?
Once all is in place they will be monitoring closely for RMTs I am sure.
How is this currently proposed system "fun"? It's like it is because they want to have item decay in the economy, a necessary evil, if you will. I think the BoP + no item loss way is a much better trade-off.
They don't need to plan against RMT in everything but there is also no reason to just crash right into the problem for no reason whatsoever.Exactly, plus there are other ways to stop RMT, they don't need to create every content with the "how will we prevenrt RMT if we implement that" in mind. Can't we have a system just for the fun and functionality of it and not care about how RMT might exploit it?
Once all is in place they will be monitoring closely for RMTs I am sure.
Basically, there are two options: We can have an annoying system that refreshes demand in the economy but that also leads to domination by gil buyers. Alternatively we can have a proven to be exciting system that promotes skill over deep pockets that also happens to diminish the effects of RMT. Hmm, which one should we choose? They both seem equally good... oh wait, no they don't.
Also, if you think SE can keep RMT in check in a game where they have especially lucrative business opportunities, you're incredibly naive.
Last edited by Frein; 09-01-2011 at 12:44 AM.
Yikes, all this time I was under the impression that "barring the Key Item" meant the piece of gear. Didn't realize it was the item that lets you craft Materia lol.
At least the first Materia fusion is always successful lol.
Games need negatives to keep balance. You can't have it all with no risk. In a game where items can be spam synthed there has to be some way of removing them from the server otherwise you end up with situations where items are worthless, like the crab bow on my server that goes for 35k now. With recipes being simplified it will be even easier to spam synth things. I can see tier 4 materia being worth more than most gear so I don't see why it's a big issue. You probably won't be able to attach materia to raid gear so you'll not be losing super rare gear.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com
As I said, it's not fun, but rather a type of "necessary evil", though I'd argue that it's not quite as necessary as you may think. FFXI doesn't have item decay and I'm sure it still has a much more functional economy than XIV does. BoE/P (bind on equip/pick up) based games, on the other hand, typically have a majority of the gear coming from outside the economy. It works because you have to actually be able to beat the toughest content to get access to the best stuff. If HQ gear with materia ends up being the best, I'll bet everything I own we'll get complete gear domination by a tiny legit elite along with a handful of gil buyers.Games need negatives to keep balance. You can't have it all with no risk. In a game where items can be spam synthed there has to be some way of removing them from the server otherwise you end up with situations where items are worthless, like the crab bow on my server that goes for 35k now. With recipes being simplified it will be even easier to spam synth things. I can see tier 4 materia being worth more than most gear so I don't see why it's a big issue. You probably won't be able to attach materia to raid gear so you'll not be losing super rare gear.
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