Truth about large scale changes to the map.
Famitsu: Can you explain in more details about the large scale change being made to the map?
Yoshida: The method is already made and sample is also done so now working on the level design and work on the amount/resources. For concept it will be memorable place where once you step in you will not forget. For each zone/area having about 3 themes is the goal.
Iwao: It will function as a landmark
Famitsu: after the large scale changes, for the current land marks or name of locations how much will be utilized?
Yoshida: Even it’s major change, Eorzea is Eorzea so the world Iwao made will still be there. But we think the monster placements needs changes from the root and for monster strength it should be 1 zone with 1-2 theme.
Iwao: If you can think of it as more deep settings for the maps.
Famitsu: There are lots of aetheryte and areas that’s not being used yet. What will happen to these areas?
Yoshida: In patch 1.19 we will start releasing beastmen fort. We will get offer from quest or grand company. For areas that are hardly being used we are going to push to start utilizing them.
Famitsu: The weather in Eorzea happens at exact times will it be more random and will it be possible each area will be different?
Yoshida: This requires changes to the system root so we can’t say right away but we should be able to show weather for each areas by the time of PS3 release.