Quote Originally Posted by ChalupaBatman View Post
My xp up to A3 savage it seems like BRD/MCH are doing fine, even without a DRG. They are great for A1s, essential for A2s(10:30 fight, healers will need ballad and ninjas will need TP), havent gotten numbers from A3s yet since we havent downed but so far so good.

So for people worrying about not being let into groups you will be okay.

Your only gripe should be that if there is no drg and its a double melee comp mch is better than brd hands down.
While yes, I somewhat agree that BRD is in an alright place in terms of stand still damage, it is clunky. Nothing about it feels right even in something like Faust. Before passing full judgment, I'd like to see how Skill Speed really affects the cooldown on EA, perhaps it will line up better with a round of shots rather then either waiting half a CD or pushing it back half a CD. It just doesn't work ATM with at the gear I am in (456 SS).

As for another major point you bring up however, that double melee comp. To have an ability that can be 100% or 200% better just by the group comp is mess up. Though not min-max, groups can essentially have 0 casters (aside from healers) There is no reason that an ability like foes can't be changed to just "lowers enemy resistance by 2%" (or even 1.5%) instead of just magic resistance by 10%. It then covers all group comps instead of benefiting one far more then another.