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  1. #1
    Player
    Kayko's Avatar
    Join Date
    Aug 2013
    Posts
    79
    Character
    Kayko Kitsune
    World
    Gilgamesh
    Main Class
    Archer Lv 60
    Quote Originally Posted by ChalupaBatman View Post
    My xp up to A3 savage it seems like BRD/MCH are doing fine, even without a DRG. They are great for A1s, essential for A2s(10:30 fight, healers will need ballad and ninjas will need TP), havent gotten numbers from A3s yet since we havent downed but so far so good.

    So for people worrying about not being let into groups you will be okay.

    Your only gripe should be that if there is no drg and its a double melee comp mch is better than brd hands down.
    While yes, I somewhat agree that BRD is in an alright place in terms of stand still damage, it is clunky. Nothing about it feels right even in something like Faust. Before passing full judgment, I'd like to see how Skill Speed really affects the cooldown on EA, perhaps it will line up better with a round of shots rather then either waiting half a CD or pushing it back half a CD. It just doesn't work ATM with at the gear I am in (456 SS).

    As for another major point you bring up however, that double melee comp. To have an ability that can be 100% or 200% better just by the group comp is mess up. Though not min-max, groups can essentially have 0 casters (aside from healers) There is no reason that an ability like foes can't be changed to just "lowers enemy resistance by 2%" (or even 1.5%) instead of just magic resistance by 10%. It then covers all group comps instead of benefiting one far more then another.
    (3)

  2. #2
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Kayko View Post
    There is no reason that an ability like foes can't be changed to just "lowers enemy resistance by 2%" (or even 1.5%) instead of just magic resistance by 10%. It then covers all group comps instead of benefiting one far more then another.
    5% physical / 5% magical dmg , MCH have to choose.... they shouldnt , why not both? :P

    Emp Arrow should lower piercing resistance like Drg debuff , same goes for MCH (blank , remove knocback add 10%piercing )
    (5)

  3. #3
    Player
    dragoelete's Avatar
    Join Date
    Apr 2015
    Posts
    299
    Character
    Drago Xhula
    World
    Balmung
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Warlyx View Post
    5% physical / 5% magical dmg , MCH have to choose.... they shouldnt , why not both? :P

    Emp Arrow should lower piercing resistance like Drg debuff , same goes for MCH (blank , remove knocback add 10%piercing )
    if you did that a lot of DRG would be angry as it would remove their special snowflake status...
    (0)

  4. #4
    Player
    Sessurea's Avatar
    Join Date
    Feb 2014
    Posts
    1,242
    Character
    Lanfear Sessurea
    World
    Odin
    Main Class
    Bard Lv 60
    Quote Originally Posted by Warlyx View Post
    5% physical / 5% magical dmg , MCH have to choose.... they shouldnt , why not both? :P

    Emp Arrow should lower piercing resistance like Drg debuff , same goes for MCH (blank , remove knocback add 10%piercing )
    I actually agree with this. Before the argument was "drgs do less damage than mnks, but buff brds" ofc then came the rivers and rivers of dragoon tears, and now they have arguably the best offensive support ( bard boost/battle litany ) AND they have competitive dps and they are quite tp efficient compared to the other mellee that offers offensive support ( nin )

    It's now at the point where I'd consider drg as essential to a group as a bard. and no group will do anything meaningful without a bard.
    (3)