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  1. #271
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by GrumpyPirate View Post
    Warning, DRK 50 Quest Spoiler - but here's the NPC's effect in motion for those who are curious.

    Something akin to that would be so much better than the current effect, which looks nowhere near as nice in comparison.
    Oh.. my...god... WANT THAT AURA!

    YES PLEASE.

    100 LIKES. THIS IS GOING DOWN!
    (7)

  2. #272
    Player Kaurie's Avatar
    Join Date
    Apr 2015
    Posts
    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    I also find the effect very annoying. I don't play DRK and don't play with DRKs often, so it's not greatly affecting my game experience. However, on a few hunts, I've been piled up with a few DRKs and I couldn't stand it.

    It would be better if the effect moved more slowly. I'm also down for removing it entirely, or having an option to hide it.
    (2)

  3. #273
    Player
    Marveth's Avatar
    Join Date
    Aug 2013
    Posts
    327
    Character
    Luciero Darkwing
    World
    Omega
    Main Class
    Thaumaturge Lv 80
    Just because the old aura looks bad on a horse doesn't mean the the current aura looks any better.

    I understand the answer was just to give us an explanation in the thought process. This however is my way of chiming in and showing that I too as well as the rest of the community would still like a change despite that explanation.
    (8)

  4. #274
    Player Kosmos992k's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    4,349
    Character
    Kosmos Meishou
    World
    Behemoth
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Zhexos View Post
    Greetings,

    We've been getting a lot of questions regarding the black flame aspect of the Darkside effect that was shown off in the job actions video and how it changed for release. The first thing to note is that the video showcased graphics and animations that were still under development. While the black flame animation looked great while standing still, it began to look very unnatural in many other instances, such as moving or while mounted, and so on. As such the dev. team decided to remove this aspect of the effect.
    OK, so that's fine. What precisely then is the reason that this player effect ignores all options regarding showing player effects? It's an annoying and distracting effect to other players and some DRK players themselves. I can't see why there is no way to turn off the visual effect on the client, especially for other players so they are not bothered by it - as so many (including myself) appear to be. Your reasons for making the effect look as it does are all fine and good, but they don't address the actual point.
    (8)

  5. #275
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by GrumpyPirate View Post
    Warning, DRK 50 Quest Spoiler - but here's the NPC's effect in motion for those who are curious.

    Something akin to that would be so much better than the current effect, which looks nowhere near as nice in comparison.
    I'm still really surprised the aura doesn't look like this lore wise, but again anything looks better than what we have currently.
    (4)

  6. #276
    Player
    KingOfAbyss's Avatar
    Join Date
    Apr 2014
    Posts
    996
    Character
    Abyss King
    World
    Gilgamesh
    Main Class
    Paladin Lv 60
    Like lots in here except those with eye problems, I am disappointed. Ask the Dev. Team to make it looks like before while standing still, and if we move, just remove it!

    To be in your 'character', role-playing wise, feels good.

    Insert and option to set it to off for other clients that do no wish to see it; but come on SE, we are here for the graphics, the main story (please give more XP per main quests and skip these nonsense side quests) and to have a good time, with friends or alone.

    We know you can do it, as we saw it already.

    Thank you for considering the majority of DRK.

    Those who don't approve, just don't click LIKE on my post ^^

    Have fun in the game guys!
    (5)

  7. #277
    Player
    Orspeth's Avatar
    Join Date
    Feb 2015
    Posts
    156
    Character
    Orspeth Bleakwood
    World
    Jenova
    Main Class
    Gladiator Lv 54
    Quote Originally Posted by Kosmos992k View Post
    OK, so that's fine. What precisely then is the reason that this player effect ignores all options regarding showing player effects? It's an annoying and distracting effect to other players and some DRK players themselves. I can't see why there is no way to turn off the visual effect on the client, especially for other players so they are not bothered by it - as so many (including myself) appear to be. Your reasons for making the effect look as it does are all fine and good, but they don't address the actual point.
    Yup - just let us be able to *unsee* the damn thing PLEASE
    (2)

  8. #278
    Player
    Deathshiro's Avatar
    Join Date
    Sep 2013
    Posts
    111
    Character
    Shiro Falh
    World
    Leviathan
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Orspeth View Post
    Yup - just let us be able to *unsee* the damn thing PLEASE
    Agreed 100%
    (3)

  9. #279
    Player
    Ditto's Avatar
    Join Date
    Aug 2013
    Posts
    557
    Character
    Echo Sindria
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    https://youtu.be/kbvv0rgrT4k?t=4m56s

    The more I look at this, the more I just want the flames and not something new. The flames are cool, it gives a much, much better look than any aura does. I mean we see plenty of auras around already, even if not something always near permanent.

    I just want them to find a way to make this work, and give us the flames back.

    Edit: Oh and make the aura obey the outside party visual effect thing. it's the least they can do for the people who apparently get a headache looking at it. Though if the black flames are added, I feel that might relieve some of that problem seeing as the flames would be the focal point of the entire aura, not leaving you to not have to focus on really nothing while the red stuff tries to touch everyone around you.
    (5)
    Last edited by Ditto; 07-24-2015 at 09:54 AM.

  10. #280
    Player
    NocX7's Avatar
    Join Date
    Apr 2015
    Posts
    177
    Character
    Kyukuro Caelum
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Ditto View Post
    https://youtu.be/kbvv0rgrT4k?t=4m56s

    The more I look at this, the more I just want the flames and not something new. The flames are cool, it gives a much, much better look than any aura does. I mean we see plenty of auras around already, even if not something always near permanent.

    I just want them to find a way to make this work, and give us the flames back.
    If we don't give up on this and keep pushing then they're bound to change the aura.Too many players are being annoyed by it.
    (5)

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