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  1. #1
    Player
    Aeyis's Avatar
    Join Date
    May 2011
    Posts
    1,378
    Character
    Elinchayilani N'jala
    World
    Zodiark
    Main Class
    Paladin Lv 70
    Quote Originally Posted by Nyalia View Post
    I'm just happy they provided two ways to get endgame crafter gear like they promised. You can either craft the i170 stuff and fully meld it, or you can use scrips to get the i180 unmeldable stuff. Before melding, the i180 chest has 5 more control and 14 more craftsmanship than the HQ i170. I wonder what the meld caps are...
    I dont think youve checked ingame yet tho. Because this is the problem; there arent two ways just one: Red Scrips.
    (1)

  2. #2
    Player
    DarthBuzzer's Avatar
    Join Date
    Apr 2015
    Posts
    184
    Character
    Blueberry Bandit
    World
    Phoenix
    Main Class
    Alchemist Lv 70
    Quote Originally Posted by Nyalia View Post
    I'm just happy they provided two ways to get endgame crafter gear like they promised. You can either craft the i170 stuff and fully meld it, or you can use scrips to get the i180 unmeldable stuff. Before melding, the i180 chest has 5 more control and 14 more craftsmanship than the HQ i170. I wonder what the meld caps are...
    The problem with that though is the i180 token set will take around 1 and a quarter years to get, at which point it will be completely outdated.
    (5)

  3. #3
    Player
    Synestra's Avatar
    Join Date
    Oct 2013
    Posts
    1,071
    Character
    Nel Synestra
    World
    Moogle
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Nyalia View Post
    Before melding, the i180 chest has 5 more control and 14 more craftsmanship than the HQ i170. I wonder what the meld caps are...
    I also got the feeling that both sets might end being the same stat vise, other takes time and another dedication or gil but the end result is same.
    (1)

  4. #4
    Player
    TitaniaZero's Avatar
    Join Date
    Aug 2013
    Posts
    434
    Character
    De'anair'a Solanae
    World
    Hyperion
    Main Class
    Ninja Lv 70
    Tis a fair point. My current idea on how I'm going to do things is Red scrip my crafter sets. Then if I want more power (or have the gil for it) I'll craft and meld/overmeld the 170 stuff. Of course this assumes the red scrips are not too difficult to get. >> Already finding it a pain to get blue scrips...
    (0)

  5. #5
    Player
    Bishop81's Avatar
    Join Date
    Nov 2014
    Posts
    806
    Character
    Eldon Pierce
    World
    Behemoth
    Main Class
    Summoner Lv 60
    Quote Originally Posted by lvlagmarink View Post
    Just Why???
    As if the armouire hasnt cramped up already with DoW/DoM, and developers think that giving additional seven seperate left side gears are good enough..

    I just want to cry~~~~
    I'm not happy about this either.

    But if they didn't ... there will be players complaining that SE cheaped out on them with only one set of gear.
    (0)

  6. #6
    Player
    Vaer's Avatar
    Join Date
    Oct 2011
    Posts
    1,803
    Character
    Ein Vaer
    World
    Excalibur
    Main Class
    Scholar Lv 90
    The red scrips buyable set/tools from NPC is i180 with no materia slots, but you can craft the same sets (they are locked behind master books) and tools that are i170 with materia slots. Most of the mats required to make these are tradeable/can be sold on MB so technically you could collect all the sets without touching the red scrips if you had the gil to buy the mats off the MB and geared enough to craft so there are two avenues to get this gear. You would have to meld the crafted set but it has no time gate except having the materials and appropriate stats.

    These crafted sets and tools are also tradeable unlike the red scrip gear.

    The prices of these mats are another story.

    Having to meld that many sets is kinda gross but what can you do.
    (1)
    Last edited by Vaer; 07-22-2015 at 10:26 AM.

  7. #7
    Player
    Eul's Avatar
    Join Date
    Oct 2014
    Location
    Dodo's Nest
    Posts
    3,169
    Character
    Knot Destroyer
    World
    Asura
    Main Class
    Scholar Lv 100
    I prefer they put it separately. Heck when the old Artisan outfit come with "share-for-all-DoH", I have problem with the glamour lol.
    (0)

  8. #8
    Player
    RaquelleAvarosa's Avatar
    Join Date
    Oct 2013
    Location
    Aymeric's Bed
    Posts
    411
    Character
    Raquelle Rosalia
    World
    Tonberry
    Main Class
    Scholar Lv 90
    I'm dreading all the separate sets. Yes it gives more glamour options but grand total of 24 sets means that I can't carry my fashion gear set around. Urgh!
    (2)

  9. #9
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Don't forget while there's 25 slots for each gear type, if you have 25 pieces you absolutely can not use gear sets anymore. The game literally requires you keep at least one slot open in each gear page or it will refuse to equip gear sets.

    So, we have 24 slots to work with realistically.
    (2)

  10. #10
    Player
    Noxifer's Avatar
    Join Date
    Jan 2014
    Posts
    1,177
    Character
    C'alih Tia
    World
    Phoenix
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Phenidate View Post
    The game literally requires you keep at least one slot open in each gear page or it will refuse to equip gear sets.
    No, you can. The only times you run into issues is if you're using the same rings, but in the opposite slots. Say you have Ring A on right hand and Ring B on left hand as WHM, but Ring A on left hand and Ring B on right hand as SCH... That's when you get told "not enough armoury slots" when switching between WHM and SCH...

    But switching into a new gear piece, on the other hand, you need to first move the new piece from inventory by switching out some other gear in your armoury, THEN equip the new piece and switch the old piece with the item you moved into the inventory. (This is when your armoury tab for that body piece is full, of course.) It used to be that you could just drag the equipped armour directly into your inventory, but now after one of their patches (not sure if it was 3.0 or a later one), this fails 90% of the time. (Same with moving things between your inventory/armoury and Retainer inventory... So. Many. "Couldn't read inventory data" error messages x_x)

    And if you've neglected to update some gear sets when switching out old armour bits with new ones in your armoury? (Say, if you upgrade your DEX accessories while on your Bard, then try to switch to your Ninja gearset.) Especially if it's been a while and you've forgotten which pieces you've switched out? Gotta clear some space from all full armoury tabs so you can change to the gear set and get told that some armour pieces are missing...

    So much hassle ^^;
    (0)
    Last edited by Noxifer; 07-23-2015 at 07:52 AM.

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