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  1. #1
    Player
    Murugan's Avatar
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    Jul 2011
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    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Oscillate_Wildly View Post
    When I heard this change was coming I was pretty excited, but I'm pretty sure myself and a few others were thinking along a more subtle line of thought.

    Smaller pool of stats, with a higher impact introduced every level, or every 5-10 levels. Per class or per Discipline.

    What we seem to have been given is yet again half of a whole. The removal of the physical levels with nothing to replace it momentarily, or patch it until 1.20 and beyond, just looks bad. This annoys me to bits, because unlike other classes who feel the need to min/max their DoW or DoM, I liked having some balance between damage, and Vitality. Especially as a mage who could be wiped out in one AoE blast from the Ogre.

    How it was worded in the survey, and the Dev post this afternoon, just makes the game sound like it's headed in a gear heavy, Cookie Cutter class system. The whole reason I left XI was the feeling I was tied to the goal of one set of gear, and if I didn't have that gear set I wasn't worth having around.

    XIV was different, not sure if it will continue to be so... we could compensate for what we were lacking in gear with stats, every few hours albeit. But juggling stats (on a per class basis) sounded a lot better than gear goal. D:
    And so with every patch, this game makes me sigh...

    SE Progress Theater.
    FFXI's gear though was really not that powerful compared to most MMO's. What you are complaining about is something that is just a part of MMO's with challenging content that matters.

    The only reason that people don't "care" what you wear in XIV for the most part right now is because min/max'ing is not required, especially not on gear when the armory system by far allows you to strengthen your character exponentially more.

    I'm sorry but I'm not willing to sacrifice my challenging content in the future which pushes my character just so you can feel like a unique butterfly with your random/ill thought out point allotment and gear.
    (0)

  2. #2
    Player
    Star_Sybil's Avatar
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    Aug 2011
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    8
    Character
    Ameria Grantpinon
    World
    Zalera
    Main Class
    Arcanist Lv 30
    Quote Originally Posted by Murugan View Post
    I'm sorry but I'm not willing to sacrifice my challenging content in the future which pushes my character just so you can feel like a unique butterfly with your random/ill thought out point allotment and gear.
    This is the only thing I disliked about FFXI the most, the elitism in it. I remember a time when people shunned classes such as Dragoon, and Monk saying they were not good classes. I am not condoning a Caster with nothing but STR alloted points, unless they showed they could actually do something, but to put my fingers in my ears and have not a single ounce of "Uniqueness" is just as bad as that caster with all STR stat that does nothing but cast magic in a fight.
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  3. #3
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
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    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Star_Sybil View Post
    This is the only thing I disliked about FFXI the most, the elitism in it. I remember a time when people shunned classes such as Dragoon, and Monk saying they were not good classes. I am not condoning a Caster with nothing but STR alloted points, unless they showed they could actually do something, but to put my fingers in my ears and have not a single ounce of "Uniqueness" is just as bad as that caster with all STR stat that does nothing but cast magic in a fight.
    < had all melee to 75 before they flipped the tables and made melee overpowered, so I know what you are referring to.

    But instead of whining I worked to be a good <whatever class I was playing>, and I got parties just fine because there was never anything wrong with <that class> damage (except melee on HNM at the time). I was a part of the class community talking to others who played the class, but I also did many "unique" things a lot of other players of the same class at the time weren't doing in XP parties/HNM's/NM's/ballista. By the time endgame was established and Relic weapons came out everyone had pretty much seen that Monks/Warriors were not held back by their being a "basic class" (idiotic/ignorant original NA "elitist" class discrimination).

    So if you want to be unique try being better than that "cookie cutter" build, or "bad class reputation", but purposely gimping yourself through ignorance because you just want to be unique is not something everyone has to praise you for. The saying is "break the mold" not "who needs molds when you can just pour hot metal directly onto the floor and "freeform" cast".

    Sure it's just a game, but if you are on my team I'd like it if you knew how to play well, or at least understood the game just like any other activity.

    The solution is exactly what XIV is doing, removing a system with "complete control" over stats that had to be balanced keeping in mind all the different stacking scenarios, because the result of that was in fact a really shallow system (unless you were delusional).

    I'd much rather have this auto allocation of more useful attributes, with some bonus allocation (in 1.2) I can allocate how I want without totally screwing up the game/community's ability to balance itself in some sensible way.
    (2)
    Last edited by Murugan; 08-31-2011 at 08:42 PM.

  4. #4
    Player
    Star_Sybil's Avatar
    Join Date
    Aug 2011
    Posts
    8
    Character
    Ameria Grantpinon
    World
    Zalera
    Main Class
    Arcanist Lv 30
    Quote Originally Posted by Murugan View Post
    So if you want to be unique try being better than that "cookie cutter" build, or "bad class reputation", but purposely gimping yourself through ignorance because you just want to be unique is not something everyone has to praise you for. The saying is "break the mold" not "who needs molds when you can just pour hot metal directly onto the floor and "freeform" cast".

    Sure it's just a game, but if you are on my team I'd like it if you knew how to play well, or at least understood the game just like any other activity.
    I agree with you, most of the stats feel very shallow though the idea to have at least Elemental allocation can be useful. Though as I said a few posts earlier, at least removing the skill reset time would greatly improve it. I'm curious as how the update will turn out as I am not vehemently opposed to it, I'm with you on just hoping it makes more balance along with ways to work with it. I look forward to the more useful attributes and bonus allocation for classes.
    (0)

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