Page 1 of 5 1 2 3 ... LastLast
Results 1 to 10 of 46
  1. #1
    Player
    towel's Avatar
    Join Date
    Mar 2011
    Posts
    12
    Character
    Hammy Rule
    World
    Shiva
    Main Class
    Gladiator Lv 50

    [dev1072]Player Opinion on abolishing of Physical levels

    First I'd like to state my position on the abolishing of physical levels, I'm all for it. Primary reason being it either favors veteran players too much or the stats are negligible (read: balance)


    A system whereby players can voluntarily allocate attribute points to each class will be implemented in patch 1.20 or later, along with class balance adjustments.
    This is a very vague statement and I'd like some more information on it. I'm going to provide some foundation for what I think a good system would be.

    Thought 1:

    After the physical levels are abolished and the stats are more meaningful the Guild Mark traits that reduce stat X to increase stat Y will intrigue players. It will provide incentive for players to play more jobs to make their main job stronger. From a managerial view its a system already in place that should require little, if any, modifying to be a cornerstone of customization.

    Thought 2:

    Introduce a merit system, add a touch of innovation. Instead of mirroring FFXI, allow merits to be earned as soon as R25 (per class basis). This begs the question why so soon, it adds a level of customization to your character before you've hit max rank.

    Elaborating a bit on thought 2, at R25 as a gladiator(any class) you can do a quest to unlock the merit system for that Job (This also allows for a segue to explain the merit system and how to use it.) Limit the unlockable merit stats/abilities by rank. R25 Glad can unlock a merit to increase enmity on Light Stab, another example R25 Glad can unlock a damage return with high enmity.



    Overall message:
    • Customization with choices, not the illusion of choice.
    • Reward the effort put forth by the players without making new players rendered null.
    • Balance.
    (4)

  2. #2
    Player
    Zanfire's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    821
    Character
    Zanfire Leoz
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    i think it just means we can treat it like physical levels are now, except it will be part of every class instead of just one for all classes, we just have to deal with it being pre-set for 1.19 until they add it in.

    that and i think they said we wont get as many points, im guessing they want each point to be worth more. Right now 20 STR means almost nothing, where as in a game like FFXI that would be huge.
    (6)

  3. #3
    Player
    Val_Rhys's Avatar
    Join Date
    Mar 2011
    Posts
    59
    Character
    Val Rhys
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    I thought the question regarding physical levels in the survey months ago was fairly poorly worded. I *think* players voted for abolishing physical levels primarily because those choices were the only associated with an individual set of stats/attributes for each class. I know that's why I voted for it.

    I don't care much with how they got us a set of stats for each class, but that's what I wanted. They've chosen to take out physical levels to accomplish that and I'm all in favour of it.
    (2)

  4. #4
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    They had a poll and physical level was vote to be taken out i'm happy about this
    (4)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  5. #5
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    "1.20 or later" never does it say it will for sure come back in 1.20. remember in january we would be getting basic ls options in the future as well. does anyone remember when those were put in?

    to me it would have been much easier to work within the physical level that was in the system and give a bonus for your points, but not have it be the end all be all for how many points you have. here's an easy way they could have been modified and still worked within the system.

    i will base each class off a basic r30 physical level. i would give 1 point for each level the person has to the points you would allot and 3 points for each class rank. that way the majority of your points were in the class, but you got a small bonus for the overall physical.

    gla r20. 20x3+30 = 90 total points you could allocate to glad. the points would be saved anytime you changed to glad and you would not have to reallot each time you changed to it. if you wanted to change points it would be easy since the 60 points are for glad only so they could all be moved freely. there would be a cooldown, but all points could be moved at once if you decided on a different build on that class.

    thm r35. 35x3+30 = 135 total points and 105 of those could be moved freely once the cooldown was done.

    this was a simple way in which you could get a bonus for having other classes leveled, but have the primary focus being the class rank. yes, a r1 gladiator with a physical level of 30 should be stronger than a r1 glad with r1 physical, but a r1 gladiator should not be as strong as a r50 as far as the points you could allot.

    i think my biggest issue is that the system in place could have been adjusted to improve the game instead of being removed. if the improvement was done or what i see as an improvement then it could have been put in place long ago instead of having to remove one system this patch and then make a whole new one to be put in place sometime in the future.
    (2)


    http://crystalknights.guildwork.com/

  6. #6
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Zenaku View Post
    They had a poll and physical level was vote to be taken out i'm happy about this
    they voted that way because of how the questions were worded. people wanted to be able to have a set of stats for each class they played and that was the only option in which that was possible. physical level had no bearing on getting individual stats, but it was the only option given in which it was possible so people voted for the individual stats.
    (3)


    http://crystalknights.guildwork.com/

  7. #7
    Player

    Join Date
    Mar 2011
    Posts
    184
    I enjoyed leveling physical to 50 but only because it felt like a mini goal.

    Now that I am at 50 I don't really care at all.

    Some people have argued that it adds complexity to the game, I fail to see it. Complexity requires that I make meaningful decisions. Unfortunately, Physical level does not add anything of the sort.
    (4)
    [Removed by Moderator according to the FINAL FANTASY XIV FORUM Guidelines.]

  8. #8
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    they voted that way because of how the questions were worded. people wanted to be able to have a set of stats for each class they played and that was the only option in which that was possible. physical level had no bearing on getting individual stats, but it was the only option given in which it was possible so people voted for the individual stats.
    in 1.20 you still be allow to do that so what the issue? now it even better you can do it to each class vs now that it link to all class
    (2)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  9. #9
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Zenaku View Post
    in 1.20 you still be allow to do that so what the issue? now it even better you can do it to each class vs now that it link to all class
    "1.20 or later" = "basic ls tools in the future"

    the issue was that physical level did not have to be removed to accomplish this, but it was voted on because of the horribly worded poll questions again. a r1 gladiator that has a r30 thm should be stronger than a r1 gladiator that just started the game. granted, it should not be able to allot as many points as a r50, but that could have easily been fixed.
    (2)


    http://crystalknights.guildwork.com/

  10. #10
    Player
    Leeloo's Avatar
    Join Date
    May 2011
    Posts
    307
    Character
    Zirnuwil Wyznlorhsyn
    World
    Ultros
    Main Class
    Alchemist Lv 50
    The goal, to me, is to make the stats work better(more significant and all that) and to make it less frustrating to switch between classes. So this is part of my dream of one day having actions & stats stored per each class. Allowing me to enjoy the game more without it being a hassle. It's not complex & deep gameplay when it's just annoying to make use of the armoury system.

    I don't really care how they reach that goal, just that they reach it. So keeping or removing physical levels doesn't concern me as much. I'm not attached to 'em. I guess they could've gone a way that keeps them, but they felt that this approach was better. I'm all for it if it works to make the game more enjoyable in the end.
    (3)

Page 1 of 5 1 2 3 ... LastLast

Tags for this Thread