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  1. #1
    Player

    Join Date
    Mar 2011
    Posts
    307
    It adds an element of strategy and prevents the straight up spamming of attacks. I like it and think it should stay.
    (3)

  2. #2
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Jibe View Post
    It adds an element of strategy and prevents the straight up spamming of attacks. I like it and think it should stay.
    I. . . how would you even spam something that has a 30 second cooldown? Is it really spamming at that point? Besides, the MP cost adds nothing. It's so small as to be negligible unless you're using your MP for something else, anyway. At this point, I oppose the MP cost simply because it's uneven compared to the abilities of the other classes. Although, I can kinda see the reasoning on Light Strike (the buff), but not for Pummel.
    (3)

  3. #3
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Jibe View Post
    It adds an element of strategy and prevents the straight up spamming of attacks. I like it and think it should stay.
    If there was some type of extra reward or benefit for careful strategizing, and getting various outside skills to get mp, it might make sense, but there isnt, no one else has these limiters and their skills are just as powerful, some are even the same. Its totally illogical. i said it before, but wtf not even mages basic attacks use mp. lancer has pummel already. other jobs dont pay for their basic job mechanic skills, there is no reason we should.

    it really makes no sense in context of the rest of the game, in any respect.
    (6)