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  1. #1
    Player
    Kenji1134's Avatar
    Join Date
    Mar 2011
    Posts
    666
    Character
    Aleksandr Deicide
    World
    Cactuar
    Main Class
    Marauder Lv 70
    I think THIS may be the purpose of Specializations.
    Specialists get Whistle While You Work, which when it wears off gives a "significant" boost to progress, Ive heard on the order of 2x.
    So for a Specialist a CS2 becomes almost equivalent to a RS, but without any drawbacks.
    (0)

  2. #2
    Player
    Hanmerreborn's Avatar
    Join Date
    Sep 2013
    Posts
    204
    Character
    Kara Zorel
    World
    Brynhildr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Kenji1134 View Post
    I think THIS may be the purpose of Specializations.
    Specialists get Whistle While You Work, which when it wears off gives a "significant" boost to progress, Ive heard on the order of 2x.
    So for a Specialist a CS2 becomes almost equivalent to a RS, but without any drawbacks.
    It also can fail. Let that wrack around your brain a bit.
    (0)

  3. #3
    Player
    _Kakera_'s Avatar
    Join Date
    Jul 2015
    Posts
    36
    Character
    Kakera Kiseki
    World
    Cactuar
    Main Class
    Blacksmith Lv 80
    Quote Originally Posted by Kenji1134 View Post
    I think THIS may be the purpose of Specializations.
    Specialists get Whistle While You Work, which when it wears off gives a "significant" boost to progress, Ive heard on the order of 2x.
    So for a Specialist a CS2 becomes almost equivalent to a RS, but without any drawbacks.
    When WWYW wears off, it does automatically use your next turn, so I wouldn't bank on it. However, using Nymeia's Wheel when below 3 Whistle allows you to regain 30 durability, and when it's on a stack multiple of 3, you get 50% more Progress per use of any progression skill. CSII would then give 170% and RS, 300%.

    If you're using WWYW, I believe your entire rotation is going to be a lot more malleable than just some macros. In fact, Whistle alone kills any macro one might make with how wildly variant it will be. With 70 dur, I believe at least 6, 7 or even 8 different macros might be needed just to cope with the "if your stack of Whistle is at y, but you have x durability left" variants of the entire rotation.


    Toying with Whistle, even if people might say is not that good (at least for lower crafts) is a lot more fun than crafting without.
    (0)