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  1. #21
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Minfillia View Post
    As it is right now, after getting the info on the max meld of ilvl 170 crafting pieces. It seems that Red Scribs Gear iLvL180 is < to HQ crafted and melded iLvL 170 want a proof ?

    here are 2 pieces of armorer craft :

    - Crafted head
    - Red Scribs head

    So Red scribs stats are : +4CP + 75 control
    And crafted head stats are : +4CP + 70 control + 2*100% succed meld (potential Tier V Materia)

    So obviously, real crafters will not buy red scribs to get their stuff, they will craft it, so red scribs will be used mostly to swtich job.
    Real crafters might be at level 30 on each class right now. And said real crafters will get screwed up anyway by this system. You really need to redefine that "real crafter" term.

    If you mean, hardcore (as in: i have LOTS of free time) crafters, yeah, they won`t go for the red scrip gear (yet they will still need the scrips for the materials to craft). Actually, with the limit, a crafter can only craft 1, maybe 2 2-star items a week with the lookout, the rest, is just a deep gil sink for them, which honestly, won`t be much. Probably people doing this is well beyond the 100.000.000 gil mark, which, will make this just an annoying hipcup on their funds for the promise of being able to craft gear for crafter in the future.

    While, "Real Crafters" that like to be self-suficient and able to craft stuff for themselves and their friends, well... They are out of the game.

    And lets please remember that all this does ABSOLUTELY NOTHING against omni-crafting. At 2.4, it took most mastercrafters between 1 to 3 weeks to reach the omni-crafting status. This just makes that process to take months instead of weeks for the very richer, so, omni-crafters are here to stay for now... New crafters, regular crafters, even mastercrafters who aren`t about fighting for price tags on the latest glamour pieces, all of em are getting screwed by this, being completely set far and appart of any chance to even reach the status of mastercrafter anymore, for someone who raids and do sideactivities and also wants to get into crafting, this is pretty much a slap.
    (5)

  2. #22
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    Omnicrafting does not need a "solution". It needs to be accepted and supported.
    (6)

  3. #23
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Waeksyn View Post
    Omnicrafting does not need a "solution". It needs to be accepted and supported.
    No, it needs a solution, cause it makes market interdependence impossible. If im able to gather and craft everything on my own, what do i need other people for anything? This is why the prices of most stuff go down so fast on most cases. At every patch happens the same, cause since everyone is able to make everything, the only valuable resource that gives products its healthy price tag is time, but once the crafters catch up to the first ones, that value given by time crumbles.

    Omnicrafting wasn`t properly adressed, and still isn`t and that is an issue. Any properly handled crafting system and economy in any MMORPG has some sort of limiting to prevent a single player to be on their own, that is what drives the markets. Here, the only thing driving the market is time, "i don`t have time to gather/craft these mats so im buying them now". That needs to change into "I need this cause in can`t make/get it myself". An economy needs to be moved by need, not lazyness or time gated content. (horrific unpoiled node system for example)
    (2)

  4. #24
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    The real solution is for the development team to stop obsessing over keeping prices on the MB high. It would make for a much better game instead of locking content behind low material supply.

    Being able to level all classes is one of the best things about FFXIV. Locking recipees behind specializations ruins that. Specializations are already bad as they are now.

    I have no interest in farming gil, I had enough of that in FFXI, and more than enough of it to fund part of our FC house, my personal house and all the materias for my relic. I just want to craft my own gear and furniture.
    (3)
    Last edited by Gilthas; 07-23-2015 at 03:24 AM.

  5. #25
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zfz View Post
    If they really wanted true specialization, they should have made the whole 50-60 stretch a specialization stretch, i.e. you can only choose 3 crafting classes to level up to 60.
    Only if the players then also have to choose for a main battle job and then can only level up that main battle job.

    Quote Originally Posted by Alexander_Dragonfang View Post
    Real crafters might be at level 30 on each class right now.
    This sound more like casual crafters. Real crafters have all DoH classes already at lv 50 before HW and will now have 2-3 DoH classes already at level 60
    (1)
    Last edited by Felis; 07-23-2015 at 03:27 AM.

  6. #26
    Player
    Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,967
    Character
    Zumi Kasumi
    World
    Sargatanas
    Main Class
    Paladin Lv 100
    They wanted to gate crafting progression the same way the battle jobs are gated takes like 3 months to buy all your tome gear. They want it so 1 guy can't control the market with all 8 crafts unless he makes 8 alts.
    (0)

  7. #27
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Alexander_Dragonfang View Post
    No, it needs a solution, cause it makes market interdependence impossible.
    Which would only be an issue in games that rely on market interdependence. This one was quite specifically designed not to. The biggest draw that this game has to set it apart from others is how flexible the multi-classing opportunities are. It's designed to allow and even encourage players to do everything, while allowing those who don't want to do everything to make up for that by buying stuff from the people who do.


    Quote Originally Posted by Alexander_Dragonfang View Post
    Any properly handled crafting system and economy in any MMORPG has some sort of limiting to prevent a single player to be on their own, that is what drives the markets. Here, the only thing driving the market is time
    Some games do indeed limit a single character from making everything (though in most cases a single *player* still can by coordinating a team of alt characters). Here, as you say, it's time (and interest). The time and interest basis for it is far preferable, which is one of this game's biggest strengths.
    (1)

  8. #28
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Felis View Post
    Only if the players then also have to choose for a main battle job and then can only level up that main battle job.


    This sound more like casual crafters. Real crafters have all DoH classes already at lv 50 before HW and will now have 2-3 DoH classes already at level 60
    Real Crafters might not even have a FFXIV account, you better read again, thanks.

    Quote Originally Posted by Zumi View Post
    They wanted to gate crafting progression the same way the battle jobs are gated takes like 3 months to buy all your tome gear. They want it so 1 guy can't control the market with all 8 crafts unless he makes 8 alts.
    Thing is. 1 guy will control the market anyway. Cause 1 guy has enough gil already to skip the red-scrip gear, just use his scrips on materials, probably has an alt ready for that too, and will just buy the rest he needs and in less than 2 months we will see probably, a few omni-crafters anyway. Thats the whole point here, this system is not adressing at all the omnicrafting problem, just making it worse by making crafting look worse the grind that it needs to be.
    (0)

  9. #29
    Player
    Ksenia's Avatar
    Join Date
    Oct 2011
    Location
    Ul'dah
    Posts
    1,100
    Character
    Ksenia Solo
    World
    Sargatanas
    Main Class
    Weaver Lv 100
    Crafters are being asked to think long term. That's fine, I did that in 2.00 and never once paid 30K for a potash. I did just buy a stack for that much however.

    They want me to think long term? I can deal with that. It tells me to ignore this content. Blue/ Red scripts are the future Potash of FF14.
    (2)
    http://na.finalfantasyxiv.com/lodestone/character/1445972/

  10. #30
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Niwashi View Post
    Some games do indeed limit a single character from making everything (though in most cases a single *player* still can by coordinating a team of alt characters). Here, as you say, it's time (and interest). The time and interest basis for it is far preferable, which is one of this game's biggest strengths.
    It hurts the market, hurts the economy and at the end, hurts the player base, specially those who want to start getting into it. Yet you call it a strenght?

    Economies need to be driven by supply and demand, skilled and SPECIALIZED artisans who can make the goods, not all of them. That is what keeps the economies running. If everyone could be/do everything there would be no such thing as an economy.
    (0)

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