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  1. #1
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70

    A true solution to omnicrafting.

    Ok, this patch really messed up crafting.

    All things considered, forcing players into such a heavy grind (2-3 months PER crafting class) considering how in 6 to 7 months we are probably going to get a new kind of artisan gear making it realistic to get barely 1 of these red-scrips gear sets if you plan on doing any crafting after (which also requieres materials got via red-scrips...) is plainly speaking, just too much.

    Too much effort, too much time and boring to master only one kind of crafter for nothing but only access a few glamour pieces maybe. Right now, the reward is not, and probably will not be, worth the effort, and instead of killing omnicrafting and making it harder for rich players, its just the opposite, cause rich players have that one resource SE can`t control: time.

    Placing this kind of time sinks and lockouts will not stop em (as they stop many new, casual or self-centered crafter), with time, richer players will be increasingly richer and achieve the omnicrafting status anyway, cause thats their resource, most other players don`t have or spend on other stuff, time.

    So, this patch, the non-sense of weekly lockouts on red-scrips is hardly a solution and in facts, just hurts only the newest most casual crafters while making the omnicrafters just richer and richer.

    The true solution to this, is almost implemented in game. Soulstones.
    We already have the souls of each crafter as if they were job soulstones. And just like this, instead of limiting the players through grind, limit them through classes.

    Only allow i170 and i180 gear to be equiped if the corresponding soulstone is equiped. This way, a max of 3 crafting classes will be true specialist, also, make recipees only craftable when the soulstone is equiped, this way recipees are locked to specialist and specialist alone.

    With a cooldown on the exchange of soulstones with the NPC of about 3 weeks, omni-crafting will be gone cause in 1 month, a player will be able to just craft for a max of 4 crafting class (there is 8) but just 3 at the same time. Forcing the crafter classes to finally TRADE instead of just compulsively buying to reduce time spending on lower synths they will actually need other crafters.

    With this in place, players will feel like they are finally a specialist, a crafter that is diferent from all others, they will have their own markets too, omni-crafting will be gone for good, market board will see an increase on prices and exchange of goods also, making it balanced, and also will allow for this insane grind to be lowered to a reasonable ammount.

    All crafters have their niche markets, combining of materials on each recipee to force trading is always good, but all have almost the same market impact, people might argue that BSM and WVR are kings, but here is where you force them to use more materials of other classes like CRP or GSM.

    Please square enix, as an old mastercrafter from the 2.0-2.3 days, save crafting, don`t let it die like this for most players.
    (9)

  2. #2
    Player
    Waeksyn's Avatar
    Join Date
    Aug 2013
    Posts
    584
    Character
    Waekswys Styrmwyn
    World
    Leviathan
    Main Class
    Bard Lv 60
    No thanks.
    (8)

  3. #3
    Player
    Verdan's Avatar
    Join Date
    Sep 2013
    Posts
    503
    Character
    Verdan Lankost
    World
    Goblin
    Main Class
    Carpenter Lv 70
    Yeah they gotta put making recipes behind specialization, although I think the wrinkle there is that you have to then figure out how to remove recipes once they re-specialize. Right now Omni is better for you than not, cause it lets you use the easiest recipe to get whatever scrip you need.
    (1)

  4. #4
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    If they really wanted true specialization, they should have made the whole 50-60 stretch a specialization stretch, i.e. you can only choose 3 crafting classes to level up to 60.

    At level 60, you can "respec" to other crafting classes with like a week-long cooldown with a hefty price (say a week's worth of red scripts). Then never design any shared gear between crafting classes.
    (2)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  5. #5
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Zfz View Post
    If they really wanted true specialization, they should have made the whole 50-60 stretch a specialization stretch, i.e. you can only choose 3 crafting classes to level up to 60.

    At level 60, you can "respec" to other crafting classes with like a week-long cooldown with a hefty price (say a week's worth of red scripts). Then never design any shared gear between crafting classes.
    This is what i expected honestly, the real issue here, is the way SE is adressing omni-crafting (which is making us go through a mindless grind) instead of using the systems they already have in place, like, level caps, or as i propose, the soulstones. Any would be a much better solution, and will put a real end to omni-crafting. Now, they just made omni-crafting a thing of months instead of weeks, so much for that.
    (1)

  6. #6
    Player
    saber_alter's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,811
    Character
    Lyrre Myste
    World
    Cactuar
    Main Class
    Dark Knight Lv 80
    Quote Originally Posted by Zfz View Post
    If they really wanted true specialization, they should have made the whole 50-60 stretch a specialization stretch, i.e. you can only choose 3 crafting classes to level up to 60.

    At level 60, you can "respec" to other crafting classes with like a week-long cooldown with a hefty price (say a week's worth of red scripts). Then never design any shared gear between crafting classes.
    this is what i thought of honestly. they already have this implemented into desynth anyway, why not crafting?
    (0)

  7. #7
    Player
    Kyros's Avatar
    Join Date
    Nov 2013
    Posts
    306
    Character
    Odiron Dulmare
    World
    Balmung
    Main Class
    Marauder Lv 60
    Quote Originally Posted by saber_alter View Post
    this is what i thought of honestly. they already have this implemented into desynth anyway, why not crafting?
    Because there are many other things that derive from having all crafters up: Like being able to meld and/or repair your own gear.

    Can you imagine having to go back to using an NPC for repairs? Ugh.
    (0)

  8. #8
    Player
    Niwashi's Avatar
    Join Date
    Aug 2013
    Posts
    5,248
    Character
    Y'kayah Tia
    World
    Coeurl
    Main Class
    Ninja Lv 50
    Quote Originally Posted by Zfz View Post
    If they really wanted true specialization, they should have made the whole 50-60 stretch a specialization stretch, i.e. you can only choose 3 crafting classes to level up to 60.
    Actually, if they really wanted true specialization, it should have started at level 1. This game wasn't designed for specialization. It was designed for the completionists' do everything pattern, and the crafting in particular designed to encourage doing everything with the same character. It's way too late to change their minds and decide against the basic design the entire game is built around. Adding any specialization at all was probably a bad move, but so long as they keep it extremely limited (like having a very slight advantage in HQ chance) maybe they can get away with it. It's important to ensure, however, that people can still perform effectively in all eight crafting classes.
    (2)
    Last edited by Niwashi; 07-23-2015 at 01:52 AM.

  9. #9
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Zfz View Post
    If they really wanted true specialization, they should have made the whole 50-60 stretch a specialization stretch, i.e. you can only choose 3 crafting classes to level up to 60.
    Only if the players then also have to choose for a main battle job and then can only level up that main battle job.

    Quote Originally Posted by Alexander_Dragonfang View Post
    Real crafters might be at level 30 on each class right now.
    This sound more like casual crafters. Real crafters have all DoH classes already at lv 50 before HW and will now have 2-3 DoH classes already at level 60
    (1)
    Last edited by Felis; 07-23-2015 at 03:27 AM.

  10. #10
    Player
    Alexander_Dragonfang's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,042
    Character
    Alexander Dragonfang
    World
    Zalera
    Main Class
    Lancer Lv 70
    Quote Originally Posted by Felis View Post
    Only if the players then also have to choose for a main battle job and then can only level up that main battle job.


    This sound more like casual crafters. Real crafters have all DoH classes already at lv 50 before HW and will now have 2-3 DoH classes already at level 60
    Real Crafters might not even have a FFXIV account, you better read again, thanks.

    Quote Originally Posted by Zumi View Post
    They wanted to gate crafting progression the same way the battle jobs are gated takes like 3 months to buy all your tome gear. They want it so 1 guy can't control the market with all 8 crafts unless he makes 8 alts.
    Thing is. 1 guy will control the market anyway. Cause 1 guy has enough gil already to skip the red-scrip gear, just use his scrips on materials, probably has an alt ready for that too, and will just buy the rest he needs and in less than 2 months we will see probably, a few omni-crafters anyway. Thats the whole point here, this system is not adressing at all the omnicrafting problem, just making it worse by making crafting look worse the grind that it needs to be.
    (0)

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