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  1. #151
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    795
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by RazeLandale View Post
    Well, at about 1350~ a tick I can't deny collective unconscious packs a pretty nice punch. It's probably still niche because of the range, but at least it's really strong within that niche.

    If nothing else it'll keep the tank up on most trash packs with a. benefic. Free heals while you let your mana go up after spamming gravities. Or maybe you just don't want to push buttons. Because who wants to push buttons?

    On nocturnal, if nothing else weak shields don't seem to be overwriting stronger ones anymore.
    The problem is that that's not very strong. To put this into perspective, a White Mage can throw Assylum on an area the same size that heals for half the potency but the white mage can, y'know, cast medica, or medica 2, or regen, or cure, or cure 2, or cure 3, or any variety of more abilities at the same time.

    The opportunity cost of Collective Unconscious is still just way the hell too high to the point where its only real use is when you're going to be fettered for the next 20 seconds and may as well throw it out because it's free.

    In order for collective unconscious to ever be a good ability, it must quite literally be the best ability to use every single GCD between when it casts and when it completes. Otherwise, it is absolute garbage or is broken early, where it ends up just being a free, but ultimately worse, Helios for less potency and in a much smaller area.
    (3)
    Last edited by Taranok; 07-22-2015 at 07:41 AM.

  2. #152
    Player
    Mhikail's Avatar
    Join Date
    Jun 2015
    Posts
    370
    Character
    Kayu Lynette
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Let's see...

    Lightspeed: is now fixed and full back into the game. Great.
    Spread: Major QoL so I'm happy.
    Ewer/Spire: Refresh is a huge goody for everyone. I personally have not have any problems because I learned to extremely hold tight to managing my Mana...but now it doesn't have to be so hard to deal with it for no reason. Rejoice!
    I think think nerfs Dark...Ouch.

    Switch of the card abilities: Minor annoyance to re-memorize everything but a buff.
    CU: More HP is good but this is meh. Allow us to move, or hell, make cards that's used AoE while in effect/Add potency to cards in effect anything! Needs more ooph!

    Random - Time Dilation: Anyone else think it'll be OP to use on ourselves or no? I actually want this to be used on ourselves.

    We're in the game a lot better now folks, but we still HAVE to do something about Nocturnal Stance. I'm honestly shocked they didn't fix it.
    They mentioned it...but I think they're trying to do something about it so they didn't fix it this patch. Maybe not enough time? Still, that's a huge deal that needs to be looked into.

    TLDR: Better, but we still need a bit more TLC.
    (0)

  3. #153
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Yeah, for Collective Unconscious to be a usably-strong ability, it has to be strong enough that it compensates for the fact that you lose access to all other abilities while you're using it. 200 potency is nowhere near strong enough to make up for that. I'd say the minimum for it to be a worthwhile skill would be somewhere in the 300 potency/tick range. At that level, it would be roughly equivalent to (a little weaker than) spamming Helios, except that you would be unable to dodge AoEs, and would be unable to give the tank extra healing if 300 potency/tick isn't enough to keep them alive.
    (3)

  4. #154
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by SuzakuCMX View Post
    He comes into every AST thread and complains about people complaining about AST because it'll make SCH not as godly.
    Oh puhlease. Every astrologian thread is exactly the same - and when they give you some buffs you still complain.
    (0)

  5. #155
    Player
    Alahra's Avatar
    Join Date
    Jul 2014
    Location
    Gridania
    Posts
    1,798
    Character
    Alahra Valkhir
    World
    Balmung
    Main Class
    Reaper Lv 100
    Quote Originally Posted by ckc22 View Post
    Oh puhlease. Every astrologian thread is exactly the same - and when they give you some buffs you still complain.
    Just because we got buffs doesn't mean the class is necessarily fixed, though. It still has some issues that need to be ironed out, most likely, as its issues weren't really tied to simple things like DPS output (so they can't just tweak a few numbers and call it a day). Things will probably become clearer in the weeks to come as groups start clearing Alexander Savage.
    (0)

  6. #156
    Player
    Muahbec's Avatar
    Join Date
    Jul 2014
    Posts
    254
    Character
    Veigas Shiffer
    World
    Omega
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by ckc22 View Post
    snip.
    Don't be ignorant.
    You're aways complaining about the ASTs players only because they want their job to actually feel like the hybrid job SE promised, all you do is complain that AST can't be anywhere as good as your beloved SCH, you're ignorant and childish.
    SCH is my main job and i WANT AST to be powerfull just like my SCH as well as WHM but still differentiate from them, but thanks to ignorant players like you, the DEV have some hard time deciding what to do.
    Just shut up and keep playing your so loved SCH and leave AST players alone, every change to AST will NOT affect your so loved job, it will actually help in hard high level content.
    take your ignorance somewhere else. PUHLEASE
    (3)

  7. #157
    Player
    ckc22's Avatar
    Join Date
    May 2015
    Posts
    490
    Character
    Tetsu Taru
    World
    Gilgamesh
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Muahbec View Post
    Don't be ignorant.
    You're aways complaining about the ASTs players only because they want their job to actually feel like the hybrid job SE promised, all you do is complain that AST can't be anywhere as good as your beloved SCH, you're ignorant and childish.
    SCH is my main job and i WANT AST to be powerfull just like my SCH as well as WHM but still differentiate from them, but thanks to ignorant players like you, the DEV have some hard time deciding what to do.
    Just shut up and keep playing your so loved SCH and leave AST players alone, every change to AST will NOT affect your so loved job, it will actually help in hard high level content.
    take your ignorance somewhere else. PUHLEASE
    I'm not the one name calling or getting rude. So who's really being childish here?

    I'd love for AST to be good too. I just think giving them straight up copies of abilities from sch/whm and making them better than the original classes versions is not the right way to do it. But that's 80% of what you see around here.

    Focus on the card buffs and speed healer/time mage theme if you really want to improve them and keep them unique.
    (1)
    Last edited by ckc22; 07-22-2015 at 08:59 AM.

  8. #158
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    795
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Crater View Post
    Yeah, for Collective Unconscious to be a usably-strong ability, it has to be strong enough that it compensates for the fact that you lose access to all other abilities while you're using it. 200 potency is nowhere near strong enough to make up for that. I'd say the minimum for it to be a worthwhile skill would be somewhere in the 300 potency/tick range. At that level, it would be roughly equivalent to (a little weaker than) spamming Helios, except that you would be unable to dodge AoEs, and would be unable to give the tank extra healing if 300 potency/tick isn't enough to keep them alive.
    I'd take it in a different direction. Namely, I'd, for example, throw a shield onto the Diurnal one, making it a 200 potency heal with a 100-200 potency shield or make it heal for more as time goes on, starting at 200 a tic and ending at, say, 500 or 800/tick potency. I'd heavily increase the range of it to probably close to double. For the Nocturnal one, either stack a shield on top of it, or stack some healing on top of it as well as the 10% mitigation. It has to compete with Sacred Soil, which has a much lower practical cooldown, is much larger, can be cast at range, and isn't channeled, so it has to have enough benefits to make it superior to that while still being channeled.

    But just doing a simple "It now heals for more" is just....boring. I'd like to see the devs do something interesting with it, it just needs to be the absolute best ability to use when it is off GCD unless you are reserving it.
    (0)

  9. #159
    Player
    Phenidate's Avatar
    Join Date
    Apr 2011
    Location
    Windurst
    Posts
    344
    Character
    Autumn Lovelace
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by UlricCraft View Post
    Okay, maybe I didn't explain myself as well as I thought.

    Cure is 400 potency, with Noct Sect it raises that by 5%.

    I was merely joking at the fact there are ways to get more % healing out of AST to lighten the ever depressing threads complaining about Square Enix.
    Alright, sacrifice my regen effects that stack with WHM regens and have better effective heal throughput thanks to extendable duration by other abilities, but hey, I can cast cure 5% better than a WHM! It'll be great as long as there isn't a SCH in the party, right? Right?
    (0)

  10. #160
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by Phenidate View Post
    Alright, sacrifice my regen effects that stack with WHM regens and have better effective heal throughput thanks to extendable duration by other abilities, but hey, I can cast cure 5% better than a WHM! It'll be great as long as there isn't a SCH in the party, right? Right?
    I was merely joking
    ........................
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

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