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  1. #11
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Leeloo View Post
    The goal, to me, is to make the stats work better(more significant and all that) and to make it less frustrating to switch between classes. So this is part of my dream of one day having actions & stats stored per each class. Allowing me to enjoy the game more without it being a hassle. It's not complex & deep gameplay when it's just annoying to make use of the armoury system.

    I don't really care how they reach that goal, just that they reach it. So keeping or removing physical levels doesn't concern me as much. I'm not attached to 'em. I guess they could've gone a way that keeps them, but they felt that this approach was better. I'm all for it if it works to make the game more enjoyable in the end.
    this is all i was talking about. people said they were glad to see them gone because that was the only way to get individualized stats per class when it was not. i just want stats per class, but wanted to point another way that could have worked just as well as the option that was being put in place that didn't require removing the system until "1.20 or later".

    if it was done with the system in place not it could easily be added at one time without having it removed for an undetermined length of time. i'm glad to see the points for the individual classes, but i worry anytime something gets removed because we do not know when it will be replaced for sure.
    (2)


    http://crystalknights.guildwork.com/

  2. #12
    Player
    Zenaku's Avatar
    Join Date
    Mar 2011
    Location
    FL,Hialeah
    Posts
    5,526
    Character
    Zenaku Yamada
    World
    Cactuar
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    "1.20 or later" = "basic ls tools in the future"

    the issue was that physical level did not have to be removed to accomplish this, but it was voted on because of the horribly worded poll questions again. a r1 gladiator that has a r30 thm should be stronger than a r1 gladiator that just started the game. granted, it should not be able to allot as many points as a r50, but that could have easily been fixed.
    1.20 or 1.25 if still coming so again it does not matter. The point is we gaining then really losing on this we still going to have physical it just going to be added top of our class system which should have been like that. Every class should be allow to be there point on there want. Right now it limit you to 1 type of class Being a Tank,DD or healer or nuke and if you want to switch you have to wait few hours to reset point.

    I still saying we gaining not really losing even if we have to wait a few month for the new system.
    (1)
    Tactics Ogre: Let Us Cling Together Autographed By "Akihiko Yoshida Tarot Card Sweepstakes Winner

  3. #13
    Player
    Leeloo's Avatar
    Join Date
    May 2011
    Posts
    307
    Character
    Zirnuwil Wyznlorhsyn
    World
    Ultros
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    this is all i was talking about. people said they were glad to see them gone because that was the only way to get individualized stats per class when it was not. i just want stats per class, but wanted to point another way that could have worked just as well as the option that was being put in place that didn't require removing the system until "1.20 or later".

    if it was done with the system in place not it could easily be added at one time without having it removed for an undetermined length of time. i'm glad to see the points for the individual classes, but i worry anytime something gets removed because we do not know when it will be replaced for sure.
    Yea I see the concerns from that side of it. I wonder if some of it came down to SE restricting/controlling some of it for balancing like the OP mentions. So far the restriction has been an annoyance, the tedious reallocating of stats along with the timer. That definitely needed change.

    Like many of the upcoming changes, I'm staying positive and hoping that they really thought this stuff through and came up with the best way to fix the situation. Perhaps the stuff they have planned just couldn't work without reworking a lot of the old system.

    I also get the frustration people may have about the odd transition period where we get part of the new system, but without the customization bit. That'll be...interesting...
    (1)
    Last edited by Leeloo; 08-31-2011 at 06:22 AM.

  4. #14
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Leeloo View Post
    Yea I see the concerns from that side of it. I wonder if some of it came down to SE restricting/controlling some of it for balancing like the OP mentions. So far the restriction has been an annoyance, the tedious reallocating of stats along with the timer. That definitely needed change.
    completely agreed. i don't think you will find anyone, for or against, the change that feels as though the system as it was did not need work. the only difference is really in the opinions on how the change should have been done.
    (2)


    http://crystalknights.guildwork.com/

  5. #15
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    When I heard this change was coming I was pretty excited, but I'm pretty sure myself and a few others were thinking along a more subtle line of thought.

    Smaller pool of stats, with a higher impact introduced every level, or every 5-10 levels. Per class or per Discipline.

    What we seem to have been given is yet again half of a whole. The removal of the physical levels with nothing to replace it momentarily, or patch it until 1.20 and beyond, just looks bad. This annoys me to bits, because unlike other classes who feel the need to min/max their DoW or DoM, I liked having some balance between damage, and Vitality. Especially as a mage who could be wiped out in one AoE blast from the Ogre.

    How it was worded in the survey, and the Dev post this afternoon, just makes the game sound like it's headed in a gear heavy, Cookie Cutter class system. The whole reason I left XI was the feeling I was tied to the goal of one set of gear, and if I didn't have that gear set I wasn't worth having around.

    XIV was different, not sure if it will continue to be so... we could compensate for what we were lacking in gear with stats, every few hours albeit. But juggling stats (on a per class basis) sounded a lot better than gear goal. D:
    And so with every patch, this game makes me sigh...

    SE Progress Theater.
    (0)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  6. #16
    Player
    Alkaiser's Avatar
    Join Date
    Jul 2011
    Posts
    19
    Character
    Alkaiser Altagracia
    World
    Ultros
    Main Class
    Thaumaturge Lv 21
    I think is a great thing because first of all it won't make people have maxed out status on a low level class and just power rush/ steam roll through the entire game with level 50 stats ( even if its capped per level but its maxed out never the less).

    What sucks is that the majority of the people that have played the game since release all have most jobs to 50, and a lot of people now are abusing the various systems in the game just to have max rank classes. Really a lot of stuff in this game has been/is abused to hell and getting maxed level almost gets to the point in meaning nothing. Ex: my friend started the game and got power leveled to physical 50/class 50 in like a few short days. They really need to fix this "i have a high level player kill everything for me and I get auto max xp/sp, it should be similar to ff11 and a ton of other mmorpg where you have some sort of gap like 10-20 where they won't get xp, or level sync,etc.

    P.S- sorry for saying this here but they need to make level requirements on skills as well its retarded/overpowered how anyone can use any skills and use them to "almost" full potential. Such as sacrifice 3 on a level 1 character/stoneskin 2/etc thank god for the mp change before this with low cost it was dumb down way too much.
    (0)

  7. #17
    Player
    Star_Sybil's Avatar
    Join Date
    Aug 2011
    Posts
    8
    Character
    Ameria Grantpinon
    World
    Zalera
    Main Class
    Arcanist Lv 30
    I know I would enjoy being able to have a set of stats allotted to each of my classes. Though the whole "Favoring Veteran" ordeal. I think since they are veteran players, they should be able to have at least a little something. I don't mean monopolize an entire area though, if that is what people are concerned about.

    I would like being able to customize my individual class stats, as long as the stats have meaning of course. If they kept it the way it is, at least remove the timer on stat relocation.
    (0)

  8. #18
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Oscillate_Wildly View Post
    When I heard this change was coming I was pretty excited, but I'm pretty sure myself and a few others were thinking along a more subtle line of thought.

    Smaller pool of stats, with a higher impact introduced every level, or every 5-10 levels. Per class or per Discipline.

    What we seem to have been given is yet again half of a whole. The removal of the physical levels with nothing to replace it momentarily, or patch it until 1.20 and beyond, just looks bad. This annoys me to bits, because unlike other classes who feel the need to min/max their DoW or DoM, I liked having some balance between damage, and Vitality. Especially as a mage who could be wiped out in one AoE blast from the Ogre.

    How it was worded in the survey, and the Dev post this afternoon, just makes the game sound like it's headed in a gear heavy, Cookie Cutter class system. The whole reason I left XI was the feeling I was tied to the goal of one set of gear, and if I didn't have that gear set I wasn't worth having around.

    XIV was different, not sure if it will continue to be so... we could compensate for what we were lacking in gear with stats, every few hours albeit. But juggling stats (on a per class basis) sounded a lot better than gear goal. D:
    And so with every patch, this game makes me sigh...

    SE Progress Theater.
    FFXI's gear though was really not that powerful compared to most MMO's. What you are complaining about is something that is just a part of MMO's with challenging content that matters.

    The only reason that people don't "care" what you wear in XIV for the most part right now is because min/max'ing is not required, especially not on gear when the armory system by far allows you to strengthen your character exponentially more.

    I'm sorry but I'm not willing to sacrifice my challenging content in the future which pushes my character just so you can feel like a unique butterfly with your random/ill thought out point allotment and gear.
    (0)

  9. #19
    Player
    Star_Sybil's Avatar
    Join Date
    Aug 2011
    Posts
    8
    Character
    Ameria Grantpinon
    World
    Zalera
    Main Class
    Arcanist Lv 30
    Quote Originally Posted by Murugan View Post
    I'm sorry but I'm not willing to sacrifice my challenging content in the future which pushes my character just so you can feel like a unique butterfly with your random/ill thought out point allotment and gear.
    This is the only thing I disliked about FFXI the most, the elitism in it. I remember a time when people shunned classes such as Dragoon, and Monk saying they were not good classes. I am not condoning a Caster with nothing but STR alloted points, unless they showed they could actually do something, but to put my fingers in my ears and have not a single ounce of "Uniqueness" is just as bad as that caster with all STR stat that does nothing but cast magic in a fight.
    (0)

  10. #20
    Player
    Murugan's Avatar
    Join Date
    Jul 2011
    Posts
    1,297
    Character
    Murugan Raj
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Star_Sybil View Post
    This is the only thing I disliked about FFXI the most, the elitism in it. I remember a time when people shunned classes such as Dragoon, and Monk saying they were not good classes. I am not condoning a Caster with nothing but STR alloted points, unless they showed they could actually do something, but to put my fingers in my ears and have not a single ounce of "Uniqueness" is just as bad as that caster with all STR stat that does nothing but cast magic in a fight.
    < had all melee to 75 before they flipped the tables and made melee overpowered, so I know what you are referring to.

    But instead of whining I worked to be a good <whatever class I was playing>, and I got parties just fine because there was never anything wrong with <that class> damage (except melee on HNM at the time). I was a part of the class community talking to others who played the class, but I also did many "unique" things a lot of other players of the same class at the time weren't doing in XP parties/HNM's/NM's/ballista. By the time endgame was established and Relic weapons came out everyone had pretty much seen that Monks/Warriors were not held back by their being a "basic class" (idiotic/ignorant original NA "elitist" class discrimination).

    So if you want to be unique try being better than that "cookie cutter" build, or "bad class reputation", but purposely gimping yourself through ignorance because you just want to be unique is not something everyone has to praise you for. The saying is "break the mold" not "who needs molds when you can just pour hot metal directly onto the floor and "freeform" cast".

    Sure it's just a game, but if you are on my team I'd like it if you knew how to play well, or at least understood the game just like any other activity.

    The solution is exactly what XIV is doing, removing a system with "complete control" over stats that had to be balanced keeping in mind all the different stacking scenarios, because the result of that was in fact a really shallow system (unless you were delusional).

    I'd much rather have this auto allocation of more useful attributes, with some bonus allocation (in 1.2) I can allocate how I want without totally screwing up the game/community's ability to balance itself in some sensible way.
    (2)
    Last edited by Murugan; 08-31-2011 at 08:42 PM.

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