
Originally Posted by
Oscillate_Wildly
When I heard this change was coming I was pretty excited, but I'm pretty sure myself and a few others were thinking along a more subtle line of thought.
Smaller pool of stats, with a higher impact introduced every level, or every 5-10 levels. Per class or per Discipline.
What we seem to have been given is yet again half of a whole. The removal of the physical levels with nothing to replace it momentarily, or patch it until 1.20 and beyond, just looks bad. This annoys me to bits, because unlike other classes who feel the need to min/max their DoW or DoM, I liked having some balance between damage, and Vitality. Especially as a mage who could be wiped out in one AoE blast from the Ogre.
How it was worded in the survey, and the Dev post this afternoon, just makes the game sound like it's headed in a gear heavy, Cookie Cutter class system. The whole reason I left XI was the feeling I was tied to the goal of one set of gear, and if I didn't have that gear set I wasn't worth having around.
XIV was different, not sure if it will continue to be so... we could compensate for what we were lacking in gear with stats, every few hours albeit. But juggling stats (on a per class basis) sounded a lot better than gear goal. D:
And so with every patch, this game makes me sigh...
SE Progress Theater.