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  1. #11
    Player
    OmegaFlare's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Omega Flare
    World
    Malboro
    Main Class
    Conjurer Lv 70
    A1 seems really easy once everybody has better gears. It has very little mechanics and has heavy dps checks. Starting next week, it should be really easy for most groups to kill and farm. I'd prefer fights like T7 or T9 where the difficulty lies in doing mechanics. Hopefully, A3 and A4 will not disappoint.
    (2)

  2. #12
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Mission View Post
    So a dps check means it's harder? To me that's only makes it artificially difficult.
    When you consider that the average player fails their rotation against a dummy, yes.
    (2)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  3. #13
    Player
    Mission's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Mission Lifebinder
    World
    Balmung
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Waliel View Post
    When you consider that the average player fails their rotation against a dummy, yes.
    That kind of difficulty..is like most games saying ..oh lets put a hard mode in..i know..we can make it harder by making the creatures have more hp and hit harder..that's hard. Instead of better AI and real challenging encounters
    (3)

  4. #14
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Mission View Post
    That kind of difficulty..is like most games saying ..oh lets put a hard mode in..i know..we can make it harder by making the creatures have more hp and hit harder..that's hard. Instead of better AI and real challenging encounters
    Kinda, and also, it shouldn't be a choice between having a DPS check or having more mechanics... because the difficulty with DPS, should be to get it while doing other mechanics, not simply being able to use the right rotation.

    EDIT: also, this isn't just to please hardcore raiders, because I'm not in a hardcore group, but we still like it to be a challenge even after we've gotten some better gear.
    (0)
    Last edited by Craiger; 07-22-2015 at 12:59 AM.

  5. #15
    Player
    Garlyle's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    1,349
    Character
    Alvis Yune
    World
    Adamantoise
    Main Class
    Fisher Lv 70
    Quote Originally Posted by Mission View Post
    So a dps check means it's harder? To me that's only makes it artificially difficult.
    Artificially? Not really. I could get where you would say that in a normal game sense, but a stricter DPS check still has a time limit, it's not just "it takes more hits". In other games, giving something more HP just extends the length of the fight outwards; you don't have to perform any better, just prove you can do it for longer when you've already proven you can. Which, yes, is fairly artificial. But the difference here is there's still a time limit. In fact, it's the same time limit.

    To meet the DPS check in currently available gear, every player needs to be performing at an absolutely incredible level in their given classes - including tanks and healers. As is tradition for the opening fight in raid content, it's a competency check; with this being intended to challenge even the best of players, it's now tuned to be incredibly strict. You have to prove, just to get entry to the actual fights, that your classes are not just incredibly well geared but that you're living up, skill wise, to the demands they'll place on you.

    And the thing is, with it being Faust, the rest of the content can be tuned with the minimum demand being that level of skill and execution from all players involved.
    (0)
    Last edited by Garlyle; 07-22-2015 at 01:04 AM.

  6. #16
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Garlyle View Post
    Artificially? Not really. I could get where you would say that in a normal game sense, but a stricter DPS check still has a time limit, it's not just "it takes more hits". In other games, giving something more HP just extends the length of the fight outwards; you don't have to perform any better, just prove you can do it for longer when you've already proven you can. Which, yes, is fairly artificial. But the difference here is there's still a time limit. In fact, it's the same time limit.

    To meet the DPS check in currently available gear, every player needs to be performing at an absolutely incredible level in their given classes - including tanks and healers. As is tradition for the opening fight in raid content, it's a competency check; with this being intended to challenge even the best of players, it's now tuned to be incredibly strict. You have to prove, just to get entry to the actual fights, that your classes are not just incredibly well geared but that you're living up, skill wise, to the demands they'll place on you.
    Yes, but as players get better gear, fights like that become a joke... while fights with more mechanics that kill you either way, still retains a lot of it's challenge.
    (0)

  7. #17
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mission View Post
    That kind of difficulty..is like most games saying ..oh lets put a hard mode in..i know..we can make it harder by making the creatures have more hp and hit harder..that's hard. Instead of better AI and real challenging encounters
    Who cares? He's a mini-boss. The challenging mechanics come during the actual bosses.
    (1)

  8. #18
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Miscreant View Post
    I've already seen parses where all 4 dps were hitting 1,000-1,200 on Faust and they hit enrage.
    This is a great time to ask for an official parser again.

    Lately, with interest in our FC to do the raids properly (we're very casual bunch of working adults and varsity student types), I started to parse our FC members because I know our dps suck. What I saw wasn't suck. It was abysmal. In our BismarckEX tries I as PLD full VIT (our healers like it more) was doing only 500dps yet ranked 3rd in encounter DPS. Our top DPS does 600 or so in BismarckEX. We're all at iLv170+. No need to say we have not made it to phase 3 yet.

    Half our FC play on the PS4. I can't afford to babysit 4 different dps jobs that I don't play and expect to turn them into top players. If there was an in-game parser, at least they could practice on their own. They want to improve, but the tools are simply not there...
    (2)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  9. #19
    Player
    Mission's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Mission Lifebinder
    World
    Balmung
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Garlyle View Post
    To meet the DPS check in currently available gear, every player needs to be performing at an absolutely incredible level in their given classes - including tanks and healers. As is tradition for the opening fight in raid content, it's a competency check; with this being intended to challenge even the best of players, it's now tuned to be incredibly strict. You have to prove, just to get entry to the actual fights, that your classes are not just incredibly well geared but that you're living up, skill wise, to the demands they'll place on you.

    And the thing is, with it being Faust, the rest of the content can be tuned with the minimum demand being that level of skill and execution from all players involved.
    The thing is..for the normal player sure its gonna be tough..but for the hardcore its easy..cause they are already use to their rotation as well as their number counting to make sure they hit the dps they need..so no..its not more difficult
    (1)

  10. #20
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Zfz View Post
    They want to improve, but the tools are simply not there...
    thats a lie , and u know it , if some1 wants to improve , they read guides if they dont know better, practice and improve , u dont need a PARSER to know u are doing your rotation wrong.
    (3)

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