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  1. #1
    Player
    OmegaFlare's Avatar
    Join Date
    Aug 2013
    Posts
    179
    Character
    Omega Flare
    World
    Malboro
    Main Class
    Conjurer Lv 70
    A1 seems really easy once everybody has better gears. It has very little mechanics and has heavy dps checks. Starting next week, it should be really easy for most groups to kill and farm. I'd prefer fights like T7 or T9 where the difficulty lies in doing mechanics. Hopefully, A3 and A4 will not disappoint.
    (2)

  2. #2
    Player
    Waliel's Avatar
    Join Date
    Aug 2013
    Posts
    1,153
    Character
    Waliel Hla
    World
    Cerberus
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Mission View Post
    So a dps check means it's harder? To me that's only makes it artificially difficult.
    When you consider that the average player fails their rotation against a dummy, yes.
    (2)

    Yoshi-P is doing his best and is patching Endwalker. Please wait warmly until it is ready.

  3. #3
    Player
    Mission's Avatar
    Join Date
    Aug 2013
    Posts
    72
    Character
    Mission Lifebinder
    World
    Balmung
    Main Class
    Rogue Lv 60
    Quote Originally Posted by Waliel View Post
    When you consider that the average player fails their rotation against a dummy, yes.
    That kind of difficulty..is like most games saying ..oh lets put a hard mode in..i know..we can make it harder by making the creatures have more hp and hit harder..that's hard. Instead of better AI and real challenging encounters
    (3)

  4. #4
    Player
    Craiger's Avatar
    Join Date
    Oct 2013
    Posts
    747
    Character
    Atiqa Craiger
    World
    Phoenix
    Main Class
    Pugilist Lv 80
    Quote Originally Posted by Mission View Post
    That kind of difficulty..is like most games saying ..oh lets put a hard mode in..i know..we can make it harder by making the creatures have more hp and hit harder..that's hard. Instead of better AI and real challenging encounters
    Kinda, and also, it shouldn't be a choice between having a DPS check or having more mechanics... because the difficulty with DPS, should be to get it while doing other mechanics, not simply being able to use the right rotation.

    EDIT: also, this isn't just to please hardcore raiders, because I'm not in a hardcore group, but we still like it to be a challenge even after we've gotten some better gear.
    (0)
    Last edited by Craiger; 07-22-2015 at 12:59 AM.

  5. #5
    Player
    Kaedan's Avatar
    Join Date
    Mar 2011
    Posts
    1,891
    Character
    Kaedan Burkhardt
    World
    Atomos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Mission View Post
    That kind of difficulty..is like most games saying ..oh lets put a hard mode in..i know..we can make it harder by making the creatures have more hp and hit harder..that's hard. Instead of better AI and real challenging encounters
    Who cares? He's a mini-boss. The challenging mechanics come during the actual bosses.
    (1)

  6. #6
    Player
    Elisewin's Avatar
    Join Date
    Dec 2013
    Posts
    54
    Character
    Elisewin Kobayashi
    World
    Ragnarok
    Main Class
    Arcanist Lv 60
    For ppl who have already killed Faust: the real boss is just the same boring fight who requires more DPS/HP or there are some new interesting mechanics to handle?
    I'll be a lot disappointed if is just a matter of DPS and VIT =\
    (0)

  7. #7
    Player
    SirTaint's Avatar
    Join Date
    Oct 2013
    Posts
    1,088
    Character
    Sir Taint
    World
    Behemoth
    Main Class
    Alchemist Lv 50
    Quote Originally Posted by Elisewin View Post
    For ppl who have already killed Faust: the real boss is just the same boring fight who requires more DPS/HP or there are some new interesting mechanics to handle?
    I'll be a lot disappointed if is just a matter of DPS and VIT =\

    More stuff, nothing crazy.


    A1 New Mechanics in total: Hypercompressed Plasma, Magic tank buster does 25k unmitigated

    Resin Bombs now linger where they're fired for a decent amount of time.

    Gunnery Pods when fired by both Oppressors do about half health on everyone most times.

    4 Nuke Lasers mean 4 adds that have to be killed in 4 specific places.

    Resin is fired during adds if there is not big burst on them.

    Resin is fired during jumps, one at a time possibly at random targets.

    Jumps land in opposite corners, then together, then opposite = enrage afterwards

    Write-up credit to Ismenian on BG
    (3)

  8. #8
    Player
    Hagen's Avatar
    Join Date
    Jun 2013
    Posts
    54
    Character
    Hagen Sankrysse
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    The problem with randomization is that it is not diffcult either, it is just bad RNG that screws you. You can either get lucky and get 4 clears in a row or get unlucky and die because Boss spammed tank buster. With no regards on players skill or whatever. I think the level of random that Shiva and Odin had was nice, they should do more of that.
    (1)

  9. #9
    Player
    Sylve's Avatar
    Join Date
    Aug 2013
    Posts
    1,679
    Character
    Lyote Sharaia
    World
    Hyperion
    Main Class
    Sage Lv 90
    And whats wrong with;
    -We hit Enrage, we need to do better.
    -We hit Enrage, Lets come back with better gear.
    -We hit enrage, are the Healers comfortable doing some DPS?
    -We hit Enrage, Lets try a different strategy.

    Why exactly do we need to little magic number to tell us where we went wrong?
    Learning a fight means more than just knowing what the markers do.
    Figuring out the best way to maintain maximum damage on target while also dealing with mechanics is 'learning the fight'.
    Trial and error combined with repeated attempts and group communication is all we need to clear content.
    (0)

  10. #10
    Player
    stoxastic's Avatar
    Join Date
    Apr 2014
    Posts
    215
    Character
    Stox Diamond
    World
    Leviathan
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Sylve View Post
    And whats wrong with;
    -We hit Enrage, we need to do better.
    -We hit Enrage, Lets come back with better gear.
    -We hit enrage, are the Healers comfortable doing some DPS?
    -We hit Enrage, Lets try a different strategy.

    Why exactly do we need to little magic number to tell us where we went wrong?
    Learning a fight means more than just knowing what the markers do.
    Figuring out the best way to maintain maximum damage on target while also dealing with mechanics is 'learning the fight'.
    Trial and error combined with repeated attempts and group communication is all we need to clear content.
    If you don't have that magic number you are unable to pinpoint the exact reason why you are hitting enrage. It's one thing for everyone to need better gear. It's another when a select 1-2 members of your group are holding the rest back. If you can't pinpoint that you're going to spend way too much time in progression.
    (5)

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