Yes, but as players get better gear, fights like that become a joke... while fights with more mechanics that kill you either way, still retains a lot of it's challenge.Artificially? Not really. I could get where you would say that in a normal game sense, but a stricter DPS check still has a time limit, it's not just "it takes more hits". In other games, giving something more HP just extends the length of the fight outwards; you don't have to perform any better, just prove you can do it for longer when you've already proven you can. Which, yes, is fairly artificial. But the difference here is there's still a time limit. In fact, it's the same time limit.
To meet the DPS check in currently available gear, every player needs to be performing at an absolutely incredible level in their given classes - including tanks and healers. As is tradition for the opening fight in raid content, it's a competency check; with this being intended to challenge even the best of players, it's now tuned to be incredibly strict. You have to prove, just to get entry to the actual fights, that your classes are not just incredibly well geared but that you're living up, skill wise, to the demands they'll place on you.
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