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  1. #1
    Player
    lordparanoia's Avatar
    Join Date
    Oct 2013
    Posts
    219
    Character
    Myss Keta
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Yes, it's a good start but we're a bit far from how AST should be. We still have a lvl60 ability that sounds more or less like WTF, and a bubble that doesn't nerf you but it's not so worth because you can't act. Maybe they wanted to think how they should adjust it because they don't know atm...
    (1)

  2. #2
    Player
    Tsunenori's Avatar
    Join Date
    Aug 2013
    Posts
    251
    Character
    Shima Kyaro
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by lordparanoia View Post
    Maybe they wanted to think how they should adjust it because they don't know atm...
    This is likely the case. I look at it this way: They've been very careful with their buffs/nerfs, and all of them have left the jobs in question in rather good states even if the players disagree sometimes. They've shown repeatedly that they do listen to community feedback (this entire game is a testament to that) and that they're willing to make smart changes to jobs rather than only adjusting numbers to get the desired effect. Astrologian isn't going to be kept out in the cold if that's where it's being left by the players - it'll receive the adjustments it needs.

    Better to do it carefully than to apply a sloppy bandaid that leaves a mark.
    (8)

  3. #3
    Player DawnSolaria's Avatar
    Join Date
    Apr 2015
    Posts
    144
    Character
    Dawn Solaria
    World
    Mateus
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by lordparanoia View Post
    Yes, it's a good start but we're a bit far from how AST should be. We still have a lvl60 ability that sounds more or less like WTF, and a bubble that doesn't nerf you but it's not so worth because you can't act. Maybe they wanted to think how they should adjust it because they don't know atm...
    While i am also disappointed at CU changes(but very happy with other changes), i felt like CU's intended purpose was always for phase transition. In Diurnal it allows you to catch a breath and regen mana, all the while bring party back up from phase transist damage.
    (0)

  4. #4
    Player
    lordparanoia's Avatar
    Join Date
    Oct 2013
    Posts
    219
    Character
    Myss Keta
    World
    Ragnarok
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by DawnSolaria View Post
    While i am also disappointed at CU changes(but very happy with other changes), i felt like CU's intended purpose was always for phase transition. In Diurnal it allows you to catch a breath and regen mana, all the while bring party back up from phase transist damage.
    Yes, but if you consider for example A1, you can channel CU while the bosses are falling down again during the transition. The problem is: you have to run in position and then channel it, so it's not very comfortable...
    (1)