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  1. #1
    Player
    ArcheDragon's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah!!
    Posts
    51
    Character
    Archen Galmoren
    World
    Exodus
    Main Class
    Arcanist Lv 59
    Quote Originally Posted by Tsunenori View Post
    Not looking forward to using Royal Road on the wrong cards for a few hours.
    Did they just switch them around to make up for the refresh cards being more powerful now? My brain isn't wrapping itself around this change very well lol. I suppose it might be to make giving the entire party a refresh buff a bit harder since they need two of them now.
    (0)

  2. #2
    Player
    Tsunenori's Avatar
    Join Date
    Aug 2013
    Posts
    251
    Character
    Shima Kyaro
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by ArcheDragon View Post
    Did they just switch them around to make up for the refresh cards being more powerful now? My brain isn't wrapping itself around this change very well lol. I suppose it might be to make giving the entire party a refresh buff a bit harder since they need two of them now.
    Yeah, they just swapped. I think it's to help with the MP problems. Since Ewer is a refresh now they probably want you using it rather than royal roading it as much for the duration, so giving it the AoE instead which is already more marginalized gives you more of an excuse to pop it on yourself/your co-healer/those poor summoners on Floor 2.
    (0)

  3. #3
    Player
    Dalvy's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    406
    Character
    Ysera Dei-ijla
    World
    Goblin
    Main Class
    Thaumaturge Lv 71
    Lightspeed. Not entirely what I hoped for (turn this into healing potency buff), but I'll take it.

    Ewer card changes. Duration reduction is not the right direction to take in my opinion, when you're trying to keep up during heavy healing phases.

    Royal Road. Literally just switching effects.

    Spread ・Can now be used outside of combat. Thank RNGSUS.

    Shuffle ・Recast time reduced from 90 to 60 seconds. Another change that should have been in from the start, but oh well.

    Collective Unconscious ・Potency of the regen effect from Diurnal Sect has been increased from 150 to 200. I'm okay with this.
    (0)

  4. #4
    Player
    Ananolf's Avatar
    Join Date
    Jul 2015
    Posts
    11
    Character
    Ananolf Highwind
    World
    Malboro
    Main Class
    Astrologian Lv 60
    The Japanese Forums have some real google translate gems:

    I do not know have been made ​​how development, but
    it is assumed that there is a team for each job even in the battle team.
    Then of course, always some people who was responsible for the astrologer,
    word towards its people. Astrology is sooo fun! I think that it is a very attractive job! But ... I am using while always feel guilty ... because my own white also not been to school even 60, but I do not because so and so in comparison, because "Astrology is weak." There is entrenched too have ... You have expect it in this fix is dispelled, apparently it seems unreasonable. We continue to use in the future because I love astrologer, but it proudly and looking forward to the day that you can participate in the end content.

    http://forum.square-enix.com/ffxiv/t...3%83%AC/page74

    Edit: I love this:

    The fate of the wheel: there is no longer words. I want to say ... and, but says once.      People who are using the wheel of fate in Dyer null sect I think not. Except when you want to disconnect the hand.      Do you know why?      ① range is too narrow. ②AOE is inevitably erased immediately effect too much.       In ③ range damage only use scene that, but around will recover I think tank will fall in AA other.      Status quo ④ using Helios better to draw and attacks are totally safe and useful. And to have been in various and fun, it is sad. To believe had ....
    (2)
    Last edited by Ananolf; 07-22-2015 at 02:11 AM.