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  1. #1
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    Quote Originally Posted by Orca View Post
    *The impact of attributes will decrease as players gain in level; however, the benefits granted by gear will be increased.

    ^ A tad confused by that, seems rather like a slight overcomplexity where it isnt needed, stats getting worse the better you get but gear getting better as a trade off? =S Stats are usually the one thing i like to think i know where i stand in a game. I'm gonna try not to let my imagination run wild on that one though, everything else sounds just great so i'll wait and see how it turns out.
    Quote Originally Posted by Cairdeas View Post
    It will probably be something simple like.

    At level 10 +5 Dex given to your stats from your class will give 10% accuracy, but at level 50 it'll only give 2% bonus.

    But then Equipment at high levels will always give the full 10%? but you'll never see equipment with +5 dex until the 50's etc.

    Diminishing returns on Stats from character development.
    Increasing returns from equipment development.
    I'm not sure they're even deliberately designing diminishing returns.

    At low level, if you add 1 point to a base of 5, it's a 20% increase.
    At high level, if you add 5 points to 100 points, it's a 5% increase. More points, less impact, simply because we're using a simple formula. It sounds to me like instead of using formulas to compensate for this apparent slowdown in progression they're designing gear to make the difference.
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  2. #2
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    Quote Originally Posted by Lerris View Post
    I'm not sure they're even deliberately designing diminishing returns.

    At low level, if you add 1 point to a base of 5, it's a 20% increase.
    At high level, if you add 5 points to 100 points, it's a 5% increase. More points, less impact, simply because we're using a simple formula. It sounds to me like instead of using formulas to compensate for this apparent slowdown in progression they're designing gear to make the difference.
    Well said. However, same problem will take place with gear, unless they have huge bonuses.

    On the other hand, when allocatable points are back and when they balance the attributes' progression curve (like they did with the physical level by needing 2 points to raise 1 stat past 40, 3 points for 1 stat past 80 and so on), a +5 stat bonus on gear will still mean much because you would need to spend, say, 15 points to obtain the same result if said attribute is at 80+.
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