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  1. #421
    Player
    Makado's Avatar
    Join Date
    Oct 2013
    Location
    Ul'dah
    Posts
    516
    Character
    Makado Kitase
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Because it's the truth. The majority of normal players will say "I already have enough HP for this or that so I don't need to use a cooldown here." Also, having so much HP makes it so you really don't even need cooldown for most things anyways, so people again get lazy and dont use them plus you have all that extra HP that could be damage if you were just using cooldown right in the first place. Also it doesn't matter who is closer to death (wtf?) When you aren't dead. Healers heal on, fight goes on.
    (1)

  2. #422
    Player
    KoutaAtaire's Avatar
    Join Date
    Sep 2014
    Posts
    22
    Character
    Kouta Ataire
    World
    Ultros
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by SirTaint View Post
    It is a very valid parse. If their exceptional healers can keep up two STR tanks while in clerics stance for almost the entire fight (it was only off while he was untargetable) then surely average healers can keep up two STR tanks by never using clerics, or using it sparingly. Two raid tier healers could synergize their clerics with one another.
    "My DPS is more important than yours."

    No it's not. There's a reason SE is accounting for healer DPS now and there's a reason the parse you listed has both healers DPSing. Assuming that every PUG healer is your static's healer is not a valid assumption and thinking Ravana EX is hard to heal is almost insulting.

    Also, you do crap damage on AoE pulls. Just get threat, pop a CD, and watch me do more than the BLM or SMN. Thanks.

    Quote Originally Posted by Noxifer View Post
    I've seen a difference when using things like Vengeance. Unless the damage from the orbs are wildly fluctuating and I've just been 'lucky' enough to always get the lowest possible when using Vengeance.

    Even if orbs count as darkness damage, they still count as damage, and CDs that reduce damage taken will still work. Cooldowns that specifically work on either magic or physical damage, or that raise defense (looking at you, Foresight!), on the other hand...
    Do you realize how easy this is to test? Go get a BLM, have him pop manaward and wall, then have him run into an orb. Did any of his buffs fall off? Did he only take a fraction of the damage?

    No. Guess what? None of your tank mitigation matters except ones that increase your HP or provide a shield like adloquium/divine veil. Congratulations on popping a huge CD like vengeance for nothing. I'm sure your healer appreciated it.

    I thought STR tanks were all about knowing the fights like the back of their hand? Yet I see people like you pop foresight on bosses that do strictly magic damage.
    (1)
    Last edited by KoutaAtaire; 07-21-2015 at 09:54 AM.

  3. #423
    Player
    Nektulos-Tuor's Avatar
    Join Date
    Apr 2015
    Posts
    2,389
    Character
    Thanatos Ravensweald
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Honestly i've been wearing full Strength gear, then putting my points into Vitality. Due to useless stats like Parry.
    (0)

  4. #424
    Player
    Tyrial's Avatar
    Join Date
    Aug 2013
    Posts
    494
    Character
    Tyrial Highguard
    World
    Sargatanas
    Main Class
    Warrior Lv 80
    Quote Originally Posted by KoutaAtaire View Post
    Also, you do crap damage on AoE pulls. Just get threat, pop a CD, and watch me do more than the BLM or SMN. Thanks.
    If you're talking PLD AoE damage sure. If you're generalizing that to all tanks then come to Sarg, we'll go run something together and I'll show you just how "crap" my damage is on AoE pulls. You should get educated before you make statements like that.
    (2)

  5. #425
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Makado View Post
    people again get lazy
    Quote Originally Posted by Makado View Post
    people get lazy
    Quote Originally Posted by Makado View Post
    lazy
    This entire thread is really about lazy play - Vitality is useful to a point but eventually you'll start shifting your points towards Strength if you wish to improve; dedicated players will always seek out more efficient methods for completing content and progressing.
    (3)

  6. #426
    Player
    Freyyy's Avatar
    Join Date
    Mar 2015
    Posts
    1,079
    Character
    Freyja Redgold
    World
    Moogle
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by KoutaAtaire View Post
    Do you realize how easy this is to test? Go get a BLM, have him pop manaward and wall, then have him run into an orb. Did any of his buffs fall off? Did he only take a fraction of the damage?

    No. Guess what? None of your tank mitigation matters except thrill of battle, defiance, and divine veil. Congratulations on popping a huge CD like vengeance for nothing. I'm sure your healer appreciated it. I thought STR tanks were all about knowing the fights like the back of their hand?
    Manaward and Manawall are not damage reduction buffs. They are stoneskin-style barrier effect that equals to a % of your max HP (20 for Manawall, 30 for Manaward). If they do not work for A4 balls, Divine Veil do not either, because it's a barrier effect too, just like adlo, SS and nocturnal field. But I do believe that they all work tho I haven't tested it. Maybe your BLM wasn't hitting the button fast enough before taking the hit for the buff to be taken into account.
    Anyway, damage reduction cooldowns do work, I can guarantee it. Today again I did some A4 runs to get my last weekly token and I, like in every runs, ran multiple times into 5-6 balls without any heals, using Shadowskin or Shadow Wall + Dark Mind to survive the damage, out of tanking stance. There is no way to survive that with no CD at 14.5k HP. Sometimes instead of CDs, I use Living Dead to do the same thing, and it only takes 3 balls to make me Walking Dead. The balls hit for an average of 5.1k damage on a tank with no CD, with CDs up I can reduce it to 2.6-2.8k most of the time. My co-PLD was also doing it with Sentinel sometimes and it was clearly noticeable.

    And BTW, Vengeance is not a huge CD. It's the highest mitigation a WAR can get, but it still has only 2 min CD. It can be used fairly often during an entire fight, and soaking balls with it is really good.
    (2)
    Last edited by Freyyy; 07-21-2015 at 08:43 AM.

  7. #427
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Dhex View Post
    This entire thread is really about lazy play - Vitality is useful to a point but eventually you'll start shifting your points towards Strength if you wish to improve; dedicated players will always seek out more efficient methods for completing content and progressing.
    See, what you see as thread about lazy play, others see as a thread about responsible play versus reckless behavior.

    It's all in where you stand on it. I do not consider completing a 30 minute dungeon run ~4 minutes faster at the cost of lowering the tanks health by 25% and introducing more risk of a wipe (which is a waste of time) a wise choice. If STR tanks were completing dungeons in half of the time without introducing additional risk, it would be a no-brainer, but that isn't the case (although the pro-STR crowd would have you believe that's how it's working).
    (5)
    Last edited by Gyson; 07-21-2015 at 08:53 AM.

  8. #428
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Gyson View Post
    See, what you see as thread about lazy play, others see as a thread about responsible play versus reckless behavior.

    It's all in where you stand on it. I do not consider completing a 30 minute dungeon run ~4 minutes faster at the cost of lowering the tanks health by 25% and introducing more risk of a wipe (which is a waste of time) a wise choice. If STR tanks were completing dungeons in half of the time without introducing additional risk, it would be a no-brainer, but that isn't the case (although the pro-STR crowd would have you believe that's how it's working).
    Dungeon content? Really?
    (0)

  9. #429
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Dhex View Post
    Dungeon content? Really?
    Replace "dungeon" with "raid". Same thing.
    (0)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  10. #430
    Player
    Gyson's Avatar
    Join Date
    Nov 2014
    Posts
    777
    Character
    Gyson Kincaid
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Dhex View Post
    Dungeon content? Really?
    Picky about choices of terms? Really?

    Raids, Trails, etc.. I consider all of that dungeon content. Simply put, the longer one of these runs stretches on, the more time a STR Tanks can claim to "save" with his additional DPS. And what you are thinking of as "dungeons" is usually designed to be the longest of the lot. If you want to debate about the pitiful time savings versus increased risk on an EX Trial or something, then we're looking at an even sillier choice.
    (1)

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