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Thread: AST Ideas

  1. #11
    Player

    Join Date
    Sep 2013
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    154
    Quote Originally Posted by Roxas_Andrade View Post
    IMO, AST needs an AOE before level 50. Ok, everyone who wanted to level AST must've leveled it so s/he has Gravity, but every class has a DOT, an AOE, a support skill, an attack skill before 50. So rearranging skills should not be a bad idea.
    I agree. If you want to have an AOE attack as AST before level 54, there is only one option available to you. Crossclassing Blizzard 2 from the Thaumaturge. Whitemages get their Holy 9 levels earlier, and they can cast it without having to target an enemy as well.
    (2)

  2. #12
    Player
    Starbirth's Avatar
    Join Date
    Nov 2014
    Posts
    89
    Character
    Nebula Starbirth
    World
    Cactuar
    Main Class
    Gladiator Lv 60
    I personally feel Benefic should be on par with Cure and Physick and if that were to happen I would be totally fine if they didn't touch other potency's for AST.

    The rng for the card system seems to be a major factor for the AST feeling mediocre in the utility department. Sadly there isn't a whole lot that can be done directly to Draw besides a CD reduction. Besides that I think Royal Road is the skill to look at to solve this since it adds more to that chaotic feel for the AST card system and I personally dislike it in its current form.

    My idea for Royal Road is to make it have effects for the sects and not burn cards in order to gain subpar boosts to them.
    (0)

  3. #13
    Player
    Jaster_Reylu's Avatar
    Join Date
    Dec 2013
    Posts
    19
    Character
    Jaster Reylu
    World
    Lamia
    Main Class
    Thaumaturge Lv 50
    im not gonna go thru a list of things id like changed just 1.

    all the potencys are close, benefic is close to cure 1 /physic, aspected helio is close to medica 2 / succor

    aspected benefic tho is terrible if u compare it to the single target shield of adlo due to the lack of crit shield, which is probly a big reason nocturnal feels like a waste.

    aldo is 300 potency with a crit doubling the ammount shielded
    aspect benefic is 250 with no extra benefit from a crit

    why not make a crit give 150% ~175% bonus to nocturnal's shield, even if they made the crit bonus equal, since its already 50 potency less it would still b a weaker version of sch's adlo, but i wont b greedy n ask for same buff as sch
    (0)

  4. #14
    Player
    Sunako's Avatar
    Join Date
    Nov 2013
    Posts
    1,439
    Character
    Sunako Kirishiki
    World
    Phoenix
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Starbirth View Post
    - Srsly why is this 380 when Physick and Cure are 400?
    I do not get why this is the problem. Because sect will give you that 5% more healing/cast speed thats why your Benefic potency is 5% weaker. I agree astro is weak compared other 2 healers but that is not the main issue.
    (0)

  5. #15
    Player
    FoxyAreku's Avatar
    Join Date
    Jul 2014
    Location
    Limsa
    Posts
    2,889
    Character
    Areku Foxfire
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I've said this before but, I would like Time Dilation to double the effectiveness of Noct shields on the target, or at least 1.5.
    It extends the duration of regens, and currently extends the duration of shields, but what is even the point of extending a shield duration? That essentially does nothing.
    (0)

  6. #16
    Player
    RiisWolf's Avatar
    Join Date
    Jun 2015
    Posts
    280
    Character
    Triptolemus Zaels
    World
    Balmung
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Roxas_Andrade View Post
    IMO, AST needs an AOE before level 50. Ok, everyone who wanted to level AST must've leveled it so s/he has Gravity, but every class has a DOT, an AOE, a support skill, an attack skill before 50. So rearranging skills should not be a bad idea.
    It's called Blizzard 2.
    (0)

  7. #17
    Player
    Aurelinaus's Avatar
    Join Date
    Sep 2014
    Posts
    151
    Character
    Zata'ra Dakwhil
    World
    Jenova
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Starbirth View Post
    AST is a weak job. Here's some ideas to hopefully remedy that.

    Light Speed -> Lets wait and see what SE does.
    Honestly I don't see how this ability made it through to launch as is. It effectively does nothing execpt reduce heals/dps by 25% since recast times are unaffected. Spells are instant but they are being fired off at the same rate.
    (1)

  8. #18
    Player
    LycorisSelunis's Avatar
    Join Date
    Apr 2015
    Posts
    222
    Character
    Lycoris Selunis
    World
    Behemoth
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by RiisWolf View Post
    It's called Blizzard 2.
    Don't....even....

    in Dzemael Darkhold a whm can holy or a sch can dot>bane. we can...dot each target individually? People running this crap are used to pulling large amounts of junk and having EVERYONE, healers included, burn it down. WTF is even the potency on blizz2?
    (0)

  9. #19
    Player
    Crater's Avatar
    Join Date
    Mar 2014
    Posts
    399
    Character
    Jade Nixx
    World
    Balmung
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Sunako View Post
    I do not get why this is the problem. Because sect will give you that 5% more healing/cast speed thats why your Benefic potency is 5% weaker. I agree astro is weak compared other 2 healers but that is not the main issue.
    I agree that the 5% potency deficiency isn't really a big factor in why AST is weaker than the other heals, but it is completely unnecessary.

    The problem is that AST is not the only healing class with passive, intrinsic bonuses like that. WHM has Freecure, Overcure, Enhanced Medica, and the Esuna proc, all of which offer huge improvements to the job's MP efficiency. SCH has the Adlo crit bonus, the Succor proc that Sacred Soil can trigger, and Embrace, which is constant, free, passive healing (and can be controlled manually if the SCH chooses). Both the WHM's array of MP-saving procs, and the SCH's Adlo bonus and fairy, are more than competitive with the 5% speed/potency boost that AST gets. But only AST is penalized with a nerf to base potency in exchange for its passive bonuses.

    Restoring AST heals to their 'proper' potency while also keeping the Sect bonuses would just put them on an even playing field next to WHM and SCH, instead of lagging behind (albeit by an extremely small margin that isn't really worth agonizing over).
    (1)

  10. #20
    Player
    Aurelinaus's Avatar
    Join Date
    Sep 2014
    Posts
    151
    Character
    Zata'ra Dakwhil
    World
    Jenova
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Crater View Post
    -snip-
    You are disregarding that ASTs can pair their LA with Spears reducing the CD to 96s. ASTs heal spell costs are a lower than the other two and add in the fact an AST can self buff with Ewer cards further reducing mp costs by another 20%.
    (0)

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