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  1. #1
    Player
    Seaku's Avatar
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    Dec 2013
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    69
    Character
    Seaku Typhoeus
    World
    Omega
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ketsuyame View Post
    THEN proceed to raw rage of Halone each mob once. Meaning to Use the skill without the full combo.
    /slap ... /slap /slap

    Do the normal rage combo while tab targetting between each mob, ending with rage on the one that people are bursting down don't do what ketsu is suggesting here. 2+ GCDs of 100 potency swings even with the enmnity modifier is pitiful compared to tab targetting a full combo.
    (2)

  2. #2
    Player
    Ketsuyame's Avatar
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    Aug 2013
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    63
    Character
    Ketsuyame Mirai
    World
    Adamantoise
    Main Class
    Monk Lv 60
    Quote Originally Posted by Seaku View Post
    /slap ... /slap /slap

    Do the normal rage combo while tab targetting between each mob,
    Rage of Halone: Delivers an attack with a potency of 100. Additional Effect: GENERATES EMNITY..

    This isn't a means to just spam said combo but just to maintain as much aggro as possible. Because if there are 3 mobs and he's tabbing through each mob using a full RoH combo (GCD is 2.5 secs per skill=7.5 secs per mob) to get the full potency, some dps has ripped a mob from him and alas, he is back to square 1; not holding hate. Like I said, he needs to generate as much hate as possible as soon as possible. RoH each mob on pull THEN proceeding to tab the RoH full combo to each mob.

    Slap me all you want but from the adds in T1, Speed run Hullbreaker pulls, T13 MT, Adds in Alex 2 and Neverreap with DRG's who burst in the 1400 range, I've never had any aggro issues. My tanking is damn good. Feel free to check my lodestone. Slap away.
    (0)
    Last edited by Ketsuyame; 07-21-2015 at 05:06 AM.

  3. #3
    Player
    Seaku's Avatar
    Join Date
    Dec 2013
    Posts
    69
    Character
    Seaku Typhoeus
    World
    Omega
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ketsuyame View Post
    Rage of Halone: Delivers an attack with a potency of 100. Additional Effect: GENERATES EMNITY..

    This isn't a means to just spam said combo but just to maintain as much aggro as possible. Because if there are 3 mobs and he's tabbing through each mob using a full RoH combo (GCD is 2.5 secs per skill=7.5 secs per mob) to get the full potency, some dps has ripped a mob from him and alas, he is back to square 1; not holding hate.
    And?

    Your suggestion does 2000 enmity potency in 2 globals, 200 more than Fast > Savage, which is negligible. Then 3000 enmity potency compared to enmity 4400 potency in 3 globals. So even doing one on each add you are automatically behind 1400 potency. Nah, sorry, that's just worse.

    Seriously if you want to spend globals hitting things one by one use Shield Swipe, considering you can guarentee a block running in with sheltron. You're bound to get another block between your combo. It's still just better to do a full combo instead of spamming halone.

    Edit: Heck, sorry forgot about flash's new buffed enmity. Flash does 1000 enmity to EVERY add. So do Halone 3 times, you have done the same aggro as flash in 1 GCD, sorry no, even worse.
    (1)
    Last edited by Seaku; 07-21-2015 at 06:09 AM.

  4. #4
    Player
    Faytte's Avatar
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    Aug 2013
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    377
    Character
    Sol Darkwater
    World
    Lamia
    Main Class
    Miner Lv 60
    Quote Originally Posted by Seaku View Post
    Edit: Heck, sorry forgot about flash's new buffed enmity. Flash does 1000 enmity to EVERY add. So do Halone 3 times, you have done the same aggro as flash in 1 GCD, sorry no, even worse.
    The emnity of flash with shield oath up is 960 (same as hitting everything with a savage blade). Thats really not insane, given the potency of attacks that are effecting groups in aoe at the moment--DPS damage has grown ALOT in this xpac. A warriors base potency on overpower is 900, before 20% extra from maim putting them to 1080, which is then multiplied by their critical hit damage (or better, by Unchained).


    Sadly, while Shield Oath multiplied flashes aggro, it also penalizes it by -20% (since this is applied it seems, to attack power, not to damage). Meanwhile, Flash only scales off attack power so things like FoF do not enhance it (where a warrior using berserk actually will be flashing stronger).

    https://docs.google.com/spreadsheets...ydQ/edit#gid=0 (a good reference, updated after the old 2.4 changes. It wont have the tweaks in 3.0 for shield swipe, but that is basically hitting like savage blade atm--no biggie?).

    The call outs are of course, the numbers in the warrior column can safely be increased by 1.2X cause of maim, and even if you ignore that, are ahead of the paladins numbers. 2310 vs 2080 for an aggro combo, the ability to unchain and boost their numbers well above that and give them super comfortable leads. Darks have better potencies and 15% going on at all times, in addition to being able to throw out signficant OGCD.

    Theres a reason you can see either tank do all of Ravannah ex without grit/in deliverance no problem, but I've yet to see a paladin tank it all in sword oath with dps parsing over 1000.
    (0)

  5. #5
    Player
    Seaku's Avatar
    Join Date
    Dec 2013
    Posts
    69
    Character
    Seaku Typhoeus
    World
    Omega
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Faytte View Post
    The emnity of flash with shield oath up is 960 (same as hitting everything with a savage blade). Thats really not insane, given the potency of attacks that are effecting groups in aoe at the moment--DPS damage has grown ALOT in this xpac. A warriors base potency on overpower is 900, before 20% extra from maim putting them to 1080, which is then multiplied by their critical hit damage (or better, by Unchained).
    I'm not saying it's insane. I'm saying it is better than hitting an uncomboed Rage of Halone 3 times, which Ketsu is suggesting as a good idea. Which according to the linked document is even worse than before as an uncomboed halone is 160 potency less than a flash.

    Though the document you list has some things that I'm wondering about. Flash scales off attack power correct? So I understand that berserk works well with it. How does maim work with Flash? Or how does Shield Oath lower the potency of Flash? I thought each of them only changed damage % which Flash has none. Is there data linked to this somewhere?
    (0)

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