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  1. #1
    Player
    Greywolfamakir's Avatar
    Join Date
    Aug 2013
    Posts
    311
    Character
    Greywolf Amakir
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by cutecookie19 View Post
    Well here the question is, is Autoturret damage affected by the vulnerability up? If that is the case you should be using split shot with vulnerability up buff. Thus why it is not 20% for you. It is 20% for me when I use split shot on vulnerability up, as I imagine the turret is affected. Physical vulnerability up is a debuff on the target, thus it makes sense for the autoturret to be affacted as it deals physical damage. Rook Autoturret also does piercing damage.
    I did it:

    (758-716)/2=21 + 716 =737 * 1.05 (I did it with no Vulnerabitly up)= 774

    and I write a bad number, I wrote 16.4% and it was bad, I fixed the number to 14% (14% of 774 = 109)
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  2. #2
    Player
    cutecookie19's Avatar
    Join Date
    Nov 2013
    Posts
    9
    Character
    Miyu Mitsukitare
    World
    Moogle
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Greywolfamakir View Post
    I did it:

    (758-716)/2=21 + 716 =737 * 1.05 (I did it with no Vulnerabitly up)= 774

    and I write a bad number, I wrote 16.4% and it was bad, I fixed the number to 14% (14% of 774 = 109)
    Your 16.4% was correct. 14% is incorrect. Try doing Hypercharge + Reload like 20 times (100 hits) and find the lowest and highest hit your autoturret and split shot did. Not just 5 hits.

    I wrote a lot, but I accidentally clicked "Reply to Thread" and since this forum doesn't keep anything in cache.. I just couldn't be bothered writing it all again.

    Here is what I have found out (this is data from multiple samples of hypercharge + reload):

    Charged Volley Fire:
    Lowest number: 558
    Highest number: 645

    (648 - 556)/2 + 558 = 601

    Split Shot:
    Lowest number: 669
    Highest number: 745

    (745 - 689)/2 + 689 = 717

    601 * 1.20 = 721 (Adding the 20% damage to autoturret damage that should be there)

    721 - 717 = 4

    4 is 0.55% of 721, while 4 is 0.56% of 717.

    We cannot take away 20% damage from Split Shot as that will take away more than what adding 20% damage to Charged Volley Fire will.

    Edit:
    717 - 601 = 116
    116 / 601 * 100 = 19.3%
    116 is 19.3% of 601,

    while 116 is 16.18% of 717. (This the incorrect way)

    It is important you find how much percentage 116 is of 601. The reason is because the trait should be ADDING 20% damage to autoturret. You also need a bigger sample size, because there is a big difference between what the lowest number your hits can be and the highest they can be without being a critical hit. According to my data the autoturret had nearly 100 damage difference between lowest and highest hit.
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    Last edited by cutecookie19; 07-20-2015 at 05:36 AM.