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  1. #1
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    Greywolfamakir's Avatar
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    Greywolf Amakir
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    Gunbreaker Lv 80
    I did your test and I got no more than 14% damage difference between my turret and my Split Shots with Ammo (160 potency for both).

    I try it like 5 times. (Split Shot with ammo and Rook Autoturret Hypercharged, getting 5 Charged Volley fire and 6 split shots with ammo every test).
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    Last edited by Greywolfamakir; 07-19-2015 at 11:41 PM.

  2. #2
    Player
    cutecookie19's Avatar
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    Miyu Mitsukitare
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    Moogle
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    Arcanist Lv 50
    Quote Originally Posted by Greywolfamakir View Post
    I did your test and I got no more than 14% damage difference between my turret and my Split Shots with Ammo (160 potency for both).

    I try it like 5 times. (Split Shot with ammo and Rook Autoturret Hypercharged, getting 5 Charged Volley fire and 6 split shots with ammo every test).
    I did the exact same thing. Average of 5 Split Shots were 722 damage (no crits), while the average of 5 Charged Volley Fire hits were 595 damage (no crits). Do 595 + 20% in a calculator and you get 714. Which is basically a tiny bit less, so yes, it is exactly 20%.
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    Last edited by cutecookie19; 07-20-2015 at 01:40 AM.

  3. #3
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    Greywolfamakir's Avatar
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    Quote Originally Posted by cutecookie19 View Post
    I did the exact same thing. Average of 5 Split Shots were 722 damage (no crits), while the average of 5 Charged Volley Fire hits were 595 damage (no crits). Do 595 + 20% in a calculator and you get 714. Which is basically a tiny bit less, so yes, it is exactly 20%.
    I have taken 2 screens:
    First: 5 Charged Volley Fire Shots:


    1:629
    2:698
    3:669
    4:1053 (Crit)
    5:702
    (702-629)/2=35.5 + 629= 665 like middle point.

    Second: 6 Split Shots with Ammo (+12% damage or +20 potency)


    1:724
    2:727
    3:754
    4:716
    5:1151 (Crit)
    6:758

    (758-716)/2=21 + 716 =737 * 1.05 (I did it with no Vulnerabitly up)= 774

    774 - 665 =109, 109 is 14%.


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    Last edited by Greywolfamakir; 07-20-2015 at 03:41 AM.

  4. #4
    Player
    cutecookie19's Avatar
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    Miyu Mitsukitare
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    Moogle
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    Quote Originally Posted by Greywolfamakir View Post
    I have taken 2 screens:
    First: 5 Charged Volley Fire Shots:


    1:629
    2:698
    3:669
    4:1053 (Crit)
    5:702
    (702-629)/2=35.5 + 629= 665 like middle point.

    Second: 6 Split Shots with Ammo (+12% damage or +20 potency)


    1:724
    2:727
    3:754
    4:716
    5:1151 (Crit)
    6:758

    (758-716)/2=21 + 716 =737 * 1.05 (I did it with no Vulnerabitly up)= 774

    774 - 665 =109, 109 is 16.4%.


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    Well here the question is, is Autoturret damage affected by the vulnerability up? If that is the case you should be using split shot with vulnerability up buff. Thus why it is not 20% for you. It is 20% for me when I use split shot on vulnerability up, as I imagine the turret is affected. Physical vulnerability up is a debuff on the target, thus it makes sense for the autoturret to be affacted as it deals physical damage. Rook Autoturret also does piercing damage.
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  5. #5
    Player
    Greywolfamakir's Avatar
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    Quote Originally Posted by cutecookie19 View Post
    Well here the question is, is Autoturret damage affected by the vulnerability up? If that is the case you should be using split shot with vulnerability up buff. Thus why it is not 20% for you. It is 20% for me when I use split shot on vulnerability up, as I imagine the turret is affected. Physical vulnerability up is a debuff on the target, thus it makes sense for the autoturret to be affacted as it deals physical damage. Rook Autoturret also does piercing damage.
    I did it:

    (758-716)/2=21 + 716 =737 * 1.05 (I did it with no Vulnerabitly up)= 774

    and I write a bad number, I wrote 16.4% and it was bad, I fixed the number to 14% (14% of 774 = 109)
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  6. #6
    Player
    cutecookie19's Avatar
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    Miyu Mitsukitare
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    Quote Originally Posted by Greywolfamakir View Post
    I did it:

    (758-716)/2=21 + 716 =737 * 1.05 (I did it with no Vulnerabitly up)= 774

    and I write a bad number, I wrote 16.4% and it was bad, I fixed the number to 14% (14% of 774 = 109)
    Your 16.4% was correct. 14% is incorrect. Try doing Hypercharge + Reload like 20 times (100 hits) and find the lowest and highest hit your autoturret and split shot did. Not just 5 hits.

    I wrote a lot, but I accidentally clicked "Reply to Thread" and since this forum doesn't keep anything in cache.. I just couldn't be bothered writing it all again.

    Here is what I have found out (this is data from multiple samples of hypercharge + reload):

    Charged Volley Fire:
    Lowest number: 558
    Highest number: 645

    (648 - 556)/2 + 558 = 601

    Split Shot:
    Lowest number: 669
    Highest number: 745

    (745 - 689)/2 + 689 = 717

    601 * 1.20 = 721 (Adding the 20% damage to autoturret damage that should be there)

    721 - 717 = 4

    4 is 0.55% of 721, while 4 is 0.56% of 717.

    We cannot take away 20% damage from Split Shot as that will take away more than what adding 20% damage to Charged Volley Fire will.

    Edit:
    717 - 601 = 116
    116 / 601 * 100 = 19.3%
    116 is 19.3% of 601,

    while 116 is 16.18% of 717. (This the incorrect way)

    It is important you find how much percentage 116 is of 601. The reason is because the trait should be ADDING 20% damage to autoturret. You also need a bigger sample size, because there is a big difference between what the lowest number your hits can be and the highest they can be without being a critical hit. According to my data the autoturret had nearly 100 damage difference between lowest and highest hit.
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    Last edited by cutecookie19; 07-20-2015 at 05:36 AM.