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  1. #111
    Player
    sucht's Avatar
    Join Date
    Jun 2015
    Posts
    30
    Character
    Sarim Atlah
    World
    Cerberus
    Main Class
    Pugilist Lv 16
    Quote Originally Posted by Syll View Post
    I'd rather they gave bard a melee's limitation... Which is to say no cast bar, but having to be within melee range of the mob to get the damage bonus.
    a "Range DPS" with Melee limitations?
    i think that would be stupid because we are still talking about a "RANGED" class/job(archer/bard).
    if they would consider this then they should consider to remove the class/job from the game.

    question:
    after reading the internet and this forum, i came to the conclusion, that it had mobility with the downside of not doing as much DPS as other classes/jobs and that was OK for most of the people, so what would be the problem for "Square"? (they are the ones who made the class/job in the first place)

    i am really interested in this because it is the class/job i picked not so long ago, so i can have "fun" playing this cool game.


    again sorry for my english.
    (1)

  2. #112
    Player
    Snowaeth's Avatar
    Join Date
    Jun 2013
    Posts
    335
    Character
    Snow Ball
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by sucht View Post
    a "Range DPS" with Melee limitations?
    i think that would be stupid because we are still talking about a "RANGED" class/job(archer/bard).
    if they would consider this then they should consider to remove the class/job from the game.

    question:
    after reading the internet and this forum, i came to the conclusion, that it had mobility with the downside of not doing as much DPS as other classes/jobs and that was OK for most of the people, so what would be the problem for "Square"? (they are the ones who made the class/job in the first place)

    i am really interested in this because it is the class/job i picked not so long ago, so i can have "fun" playing this cool game.


    again sorry for my english.
    I've played BRD in melee range before when we were doing runs with 3-4 ranged and it feels much less restricting than the bow wizard that we have now.
    It's the usual bard playstyle just packed into a smaller space, but it doesn't break the bard skill flow unlike the cast-bars do.

    I do agree that if SE would implement melee restrictions that it should be as someone else mentioned earlier.
    Rather have bard do less dmg the further away they are than no dmg at all if out of melee.

    As for what SE's problem is with the old bard, I can only assume here, but my bet is they'r having a hard time balancing mechanics around a class that can keep moving without loosing their rotation without nerfing the class into the ground.
    (1)

  3. #113
    Player
    Syll's Avatar
    Join Date
    Oct 2013
    Posts
    28
    Character
    Syll Reve
    World
    Hyperion
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Snowaeth View Post
    I've played BRD in melee range before when we were doing runs with 3-4 ranged and it feels much less restricting than the bow wizard that we have now.
    It's the usual bard playstyle just packed into a smaller space, but it doesn't break the bard skill flow unlike the cast-bars do.

    I do agree that if SE would implement melee restrictions that it should be as someone else mentioned earlier.
    Rather have bard do less dmg the further away they are than no dmg at all if out of melee.

    As for what SE's problem is with the old bard, I can only assume here, but my bet is they'r having a hard time balancing mechanics around a class that can keep moving without loosing their rotation without nerfing the class into the ground.
    I was suggesting that it get the +30% damage while in melee range, and lose it out of melee range;

    to Sucht: As Snowaeth says, its SE's attempt at balancing mechanics around a mobile, ranged class. Given the choice I would rather lose the ranged component, than the mobile one.

    Of course something that did neither would be better still; but being mobile and ranged is what most detractors level at bard for why they must be penalized.
    (0)

  4. #114
    Player
    sucht's Avatar
    Join Date
    Jun 2015
    Posts
    30
    Character
    Sarim Atlah
    World
    Cerberus
    Main Class
    Pugilist Lv 16
    Quote Originally Posted by Snowaeth View Post
    I've played BRD in melee range before when we were doing runs with 3-4 ranged and it feels much less restricting than the bow wizard that we have now.
    It's the usual bard playstyle just packed into a smaller space, but it doesn't break the bard skill flow unlike the cast-bars do.

    I do agree that if SE would implement melee restrictions that it should be as someone else mentioned earlier.
    Rather have bard do less dmg the further away they are than no dmg at all if out of melee.

    As for what SE's problem is with the old bard, I can only assume here, but my bet is they'r having a hard time balancing mechanics around a class that can keep moving without loosing their rotation without nerfing the class into the ground.
    Quote Originally Posted by Syll View Post
    I was suggesting that it get the +30% damage while in melee range, and lose it out of melee range;

    to Sucht: As Snowaeth says, its SE's attempt at balancing mechanics around a mobile, ranged class. Given the choice I would rather lose the ranged component, than the mobile one.

    Of course something that did neither would be better still; but being mobile and ranged is what most detractors level at bard for why they must be penalized.
    thank you for your answer, and trying to explain it.

    i was just asking because it seemed hilarious to be a "Ranged DPS" that fights in Melee Range, at least that's what i thought reading thru all the stuff people wrote.
    so as i understand, later on in the Game (raids/dungeons/etc.) there are fights where you are fighting in Melee range anyway.

    and this "was suggesting that it get the +30% damage while in melee range, and lose it out of melee range;" i understand better now


    again my English is not perfect, but i'm learning so i read the English forum exclusively and also try to write in it.

    again thank you Snowaeth and Syll, and sorry for my English.
    (0)
    Last edited by sucht; 07-20-2015 at 03:19 AM.

  5. #115
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    is the design of some encounters why we have WM , a class that can move and keep dpsing full throttle ....is a problem no doubt.

    But here we are and WM isnt going away im afraid , so now we need to focus on making WM rotation more fun , and less frustrating....starting with BL/RoD procs.
    (1)

  6. #116
    Player
    Sen_Terrechant's Avatar
    Join Date
    Jan 2014
    Posts
    307
    Character
    Sen Terrechant
    World
    Leviathan
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Warlyx View Post
    is the design of some encounters why we have WM , a class that can move and keep dpsing full throttle ....is a problem no doubt.

    But here we are and WM isnt going away im afraid , so now we need to focus on making WM rotation more fun , and less frustrating....starting with BL/RoD procs.
    With all the mechanics in this game that we have seen thus far, AND the current GCD of 2.5 seconds your 1.5 second cast times are almost nothing to work around. You can pretty much still move and DPS full throttle if you actually pay attention to the fight and mechanics.

    Keep in mind good BLM i the past have been able to DPS almost full throttle on heavy movement fights and they still managed that with 3-4 second cast times.
    (0)

  7. #117
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sen_Terrechant View Post
    With all the mechanics in this game that we have seen thus far, AND the current GCD of 2.5 seconds your 1.5 second cast times are almost nothing to work around. You can pretty much still move and DPS full throttle if you actually pay attention to the fight and mechanics.

    Keep in mind good BLM i the past have been able to DPS almost full throttle on heavy movement fights and they still managed that with 3-4 second cast times.
    Skill speed exist u know , and if u played BRD u will notice that this 1s is barely noticiable , u are chain casting non stop....even then 1s let u move what? half sidestep atmost

    BLM have instant casts (scathe) and procs that make their nuke instant (firestarter) , or thundercloud , and on top of that swiftcast ...and if they know the boss like the brd, they will use sharpcast (1m CD) to get a guarenteed proc....and keep the rotation going.....i would love to get blm potency attacks too btw

    Nah Brd need to have low dmg by default , low movility because hey not fun allowed....that songs are so awesomeeeee to have outside relevant content....hey i even play foe while im solo...........nah just kidding.
    (4)

  8. #118
    Player
    Snowaeth's Avatar
    Join Date
    Jun 2013
    Posts
    335
    Character
    Snow Ball
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    Quote Originally Posted by Warlyx View Post
    Skill speed exist u know , and if u played BRD u will notice that this 1s is barely noticiable , u are chain casting non stop....even then 1s let u move what? half sidestep atmost

    BLM have instant casts (scathe) and procs that make their nuke instant (firestarter) , or thundercloud , and on top of that swiftcast ...and if they know the boss like the brd, they will use sharpcast (1m CD) to get a guarenteed proc....and keep the rotation going.....i would love to get blm potency attacks too btw

    Nah Brd need to have low dmg by default , low movility because hey not fun allowed....that songs are so awesomeeeee to have outside relevant content....hey i even play foe while im solo...........nah just kidding.
    Those people comparing bard to BLM always forget that the BLM kit was designed and balanced for that gameplay, where the bard one wasn't.
    Then the new favorite argument of those people now is to point at high bard parses and telling bards, "look the bards do good damage now everything is fine".

    Well let me explain how that logic works.
    Lets introduce a new class to the game and name it Kick-boxer.
    The Kick-boxer job has 30 abilities that you can use, most of them come with 5seconds cast and 500 potency.
    The Kick-boxer however has a stance that increases the potency of their auto-attacks by 500% and increases their auto-attack speed by 50% making it deal about the same dps as a well played monk, by only using auto-attacks.

    Now the Kick-boxer can not auto-attack while casting their abilities, but because their auto-attacks are so potent they don't need to use their abilities anyway, because they deal the same dmg as well played monks by just using auto-attacks.

    According to the logic of these people this Kick-boxer class is totally fine because: it doesn't matter how it plays and that it can't use any of its abilities, because it parses the same as a well played monk without using any abilities.
    So it doesn't matter that the class is not enjoyable and the abilities are unusable, because once again, it parses the same as a well played top dps.

    So yeah I am getting somewhat tired of those people telling how bards should feel about their class even though they don't play bard themselves.
    Or pointing at some bards parsing high (heck I can parse solid numbers on bard myself, it doesn't mean bard is fine, it only means they covered the flaws by higher potency).

    And I'm not even complaining about playstyle change here, which is a whole different topic.
    I am complaining about the issues with bard skills when WM is active.
    (4)
    Last edited by Snowaeth; 07-21-2015 at 06:22 AM.

  9. #119
    Player
    Snowaeth's Avatar
    Join Date
    Jun 2013
    Posts
    335
    Character
    Snow Ball
    World
    Gilgamesh
    Main Class
    Bard Lv 70
    I wasn't thinking of this before as I was focusing on the gameplay part of WM.
    But as people pointed out, the animations are another thing that are pretty horribly implemented with WM and should deserve some attention too.

    Quote Originally Posted by Warlyx View Post
    (0)

  10. #120
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Currently at level 54 BRD. Don't see a problem with WM yet, not even for the big dodge moments...though that may be because I actually TURN OFF WM for those moments and turn it back on when I don't need to move anymore (such as when I have to run with the comets at Sohm Al's last boss).
    (0)

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