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  1. #61
    Player
    Kelevra's Avatar
    Join Date
    Jun 2015
    Location
    Gridania
    Posts
    77
    Character
    Kelevra Vice
    World
    Adamantoise
    Main Class
    Dark Knight Lv 70

    more Minuet

    when under Minuet:

    Barrage increased to making a single target weapon skill hit 4 times.

    River of Blood trait should allow BL/RoD to increase in potency up to 2 times if reset by either WB or VB and not on cooldown.

    River of Blood trait can now trigger a special effect on Iron Jaws...if BL/RoD are reset by WB or VB and not on cooldown, the next Iron Jaws casted will 'place' both WB and VB on a target with no TP cost (proc duration 10 secs).

    Sidewinder: Flaming Arrow can now give a third potency increase. Now if the target is inflicted with both DoTs and is standing in Flaming Arrow---Sidewinder will hit with the same potency pre 3.01; 450 I think it was (any 2 of the 3 will be what the max potency is now--350, with just 1 of the 3 being applied before Sidewinder use would be weaker potency--250. Without any of the 3...Sidewinder will be at it's weakest---100 potency).
    (3)
    Last edited by Kelevra; 07-18-2015 at 11:06 AM.

  2. #62
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Suggestions for MCH:

    Get rid of our short-lived, long cooldown "support" skills (Dismantle, Rend Mind, Hypercharge). Replace with various turret stances that give these buffs/debuffs as long as the turret is in that stance. This will let us provide a dps boost to the entire party (and offset our lower innate dps) when other buffs aren't needed and allow us to switch to extra damage reduction or MP/TP regen when needed to make life easier for healers, tanks and other dps, providing some true support abilities. Also suggest removing the damage nerf when using regen abilities. Seems counterproductive to punish a class for using an ability properly, especially when they already do less damage than other classes.
    (1)

  3. #63
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Aikaal View Post
    The one thing we need is SE fix Enochian so it fits our CD rotation because Enochian is delaying everything right now. They need to make Thundercloud more viable in the rotation. I don't see us needing an extended Astral Fire.
    I guess they'd have to somehow lengthen the effective duration of Enochian, or if you want to sort of encourage the use of Thundercloud procs in the rotation, have a Thundercloud proc Thunder III extend Enochian duration by a set amount without triggering Blizzard IV's diminishing returns (10 seconds, maybe?). It's a little too RNG for my tastes, but I don't see them messing with Thunder III's damage and instead think they may try to create some synergy between it and Enochian.
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  4. #64
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Added to OP:
    • Gauss Barrel Attachment Recolors
    ...at minimum, the Gauss Barrel attachment's color/tip should match that of the weapon equipped. Beyond that, certain weapons should have unique GB attachment designs.

    It's really starting to feel like MCH visuals were extremely rushed :/ please boost them, SE!
    (0)

  5. #65
    Player
    Ryaz's Avatar
    Join Date
    Jun 2015
    Location
    Mist Ward 21, Plot 45
    Posts
    1,845
    Character
    Ryaz Darksbane
    World
    Brynhildr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by PlumpyMcduff View Post
    Added to OP:
    • Gauss Barrel Attachment Recolors
    ...at minimum, the Gauss Barrel attachment's color/tip should match that of the weapon equipped. Beyond that, certain weapons should have unique GB attachment designs.

    It's really starting to feel like MCH visuals were extremely rushed :/ please boost them, SE!
    If you have a dyeable weapon, the metal part of the gauss barrel changes to match.
    (1)

  6. #66
    Player
    PlumpyMcduff's Avatar
    Join Date
    Mar 2015
    Posts
    222
    Character
    Plumpy Mcduff
    World
    Coeurl
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ryaz View Post
    If you have a dyeable weapon, the metal part of the gauss barrel changes to match.
    True but it should match by default. Simple recolors aren't difficult or time-consuming virtually at all & there's no good reason to not put in that little added touch to prevent major clashing.

    Like how the satchel should match your chest color by default too or something, but I'll settle for just GB attachment-head recolors on the regular.
    (0)

  7. #67
    Player
    KokopokiRirinima's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    26
    Character
    Laughing Goobbue
    World
    Omega
    Main Class
    Black Mage Lv 64
    Apologies if I haven't seen it. Also please make Machinist damage blunt. I honestly couldn't care if that doesn't make sense for some people, Monks need this to remain on par with Dragoons. We deal less DPS and we have less synergy with other classes (Except for the heal, however fast clears do not require Mantra so why bring a Monk over a Dragoon?), we need something that will work with our blunt resist reduction.
    (2)

  8. #68
    Player
    RellikSoulless's Avatar
    Join Date
    Jun 2015
    Posts
    3
    Character
    Rellik Soulless
    World
    Exodus
    Main Class
    Rogue Lv 60
    Ninja:
    Mudra lag if possible

    Armor crush as an extension onto shadow fang
    (1)

  9. #69
    Player
    Nightshade3226's Avatar
    Join Date
    Jul 2015
    Posts
    5
    Character
    Obsidian Butterfly
    World
    Lamia
    Main Class
    Rogue Lv 80
    Machinist:
    Hot Shots - Removed, increase damage of all other skills by equal %

    Reason: There is no reason this needs to exist. It's a boring ability, feels tacked on and serves no purpose other than to artificially increase the class difficulty. The class has a high enough skill floor as it is. Removing one ability won't change that.
    (0)

  10. #70
    Player
    MajisTek's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    59
    Character
    Majis Tek
    World
    Cactuar
    Main Class
    Ninja Lv 90
    For monk...
    Please exchange Haymaker with:
    Hamedo:Attack before being attacked.

    Thank you. I look forward to it.
    (1)

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