Sounds like your suffering from MMO burnout in general.
Sounds like your suffering from MMO burnout in general.


Think it's less MMO burn out at this point and more so burn out from the exact same style of game. How many MMOs out there use themepark style dungeons, linear character progression, and expect people to grind out several different currencies to try and keep them occupied while developers scramble to get more content in? It's like the majority of MMOs coming out of Asia and at least a few coming out of the Western world.
Part of the problem is that they got this entire grind system lined up on top of a lot of good things that throw in variety. So people are pressed to do the currency grind to keep up even though there's crafting, gathering, Chocobo racing, Gold Saucer, etc. We shouldn't have to race to do Alexander or get our faces beat in on EX primals, but the system simply encourages it. Not to mention we want to level other classes as well, but because of that grind to get gear and access all the end game content it gets put into back burner territory. Well, unless someone has like 3+ hours an evening to grind stuff out. I don't think most people working regular hours have 3+ hours a night. Probably 2 hours at max.
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